The document discusses different methods for creating skyboxes and terrains in XNA game development. It provides code examples for creating a skydome using a model and single texture. It also discusses loading skybox textures, creating the skybox from six faces with different textures, and manipulating the terrain through a vertex buffer and height map. Websites referenced for additional skybox and terrain tutorials include Riemers, Rbwhitaker, Innovative Games, and PacktPub.