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ZENTAO
SCAN ME
ZENTAO
LECTURE
ZenTao, A Professional Solution
for Software Development Projects
2020
PROJECT AND
PROJECT MANAGEMENT
PROJECT
A temporary endeavor undertaken to create a
unique product or service.
PROJECT
MANAGEMENT
The application of knowledge,
skills, tools, and techniques to project
activities to meet the project requirements.
PAGE 01PAGE 01
PROJECT
MANAGEMENT
DEVELOPMENT PROJECT
MANAGEMENT
HELLO
WORLD
the concept of project management rose after World War II
methods and standards are made in the US as a model
CMMI and PMBOOK as standards
mainly for engineering projects
development project management comes with computers
manages the software development projects
early development project management learned from engineering
project management
waterfall model as the mainstream
PAGE 02SOFTWARE DEVELOPMENT
PROJECT MANAGEMENT
Requirements
Design
Implementation
Verification
Maintenance
clear stages easy operation successful cases
PAGE 03WATERFALL MODEL
Fast fish
eat
slow ones
Complex
software
no
iterative
work
Not the
result
as expected
Now
Require high qulaity
Release via physical media
High aftersakes cost
Mild competition
Past
PAGE 04HISTORY OF
SOFTWARE DEVELOPMENT
Unlimited requirements
B/S as mainstream
SAAS
Fast delivery and intense
competition
1990s
Various theories
and methods
came out
SCRUM
1995
Scrum is put
forward by
Ken Schwaber
and Jeff Sutherland
...
1999
Kent Beck
published
Extreme Programming
Explained
· Individuals and interactions over
processes and tools
· Working software over
comprehensive documentation
· Customer collaboration over
contract negotiation
· Responding to change
over following a plan
2001
PAGE 05NEW METHODS
Methods
Extreme
Programming
Agile Manifesto
PAGE 06
SCRUM
Rugby
Relay Race
Waterfall
Address complex adaptive problems, while productively and
creatively delivering products of the highest possible value.
According to business value, priority should be given to high
priority functions.
Iterating in sprint, including product design, development and
testing (2-4 weeks).
Implement independent management, continuously improve
the internal process efficiency.
Stable release rhythm, get feedback and adjust accordingly.
No specific engineering practice (Scrum + XP).
SCRUM KEYWORDS
· 5~7 team members
· Cross functional: development,
testing, design, etc
· Self-managed
TEAM
· Define product features
· Determine the content and
date of product release
· Responsible for the input
and output of products
· Adjust the priority of user stories
according to market
· Agree or reject the increment
PRODUCT
OWNER
SCRUM
MASTER
· Directly manage the project
· Lead the team to complete scrum practice
and implement its value
· Solve problems encountered in the team
· Ensure team efficiency and status
· Coordinate and communicate within the team
PAGE 07SCRUM ROLES
Sprint
Planning
· Analyze and evaluate
product backlog
· Select for sprint backlog
· according to the story
priority
· Task breakdown
· Estimate tasks in hours
Daily Scrum
· Held every day
· Stand up for a meeting
· Describe what you did
yesterday and what to do
· Invite all relevant
personnel to attend
· Only team members speak
· Avoid irrelevant discussions
Sprint Review
· Increment demonstration
once the sprint is done
· Prepare the demo
in advance
· All team members shoul
take part in
· Invite people who want to
get updates of the product
Sprint
Retrospective
Story splitting
Task breakdown
Held daily
Report work
Demo & review Lessons learned
PAGE 08
· Review and learn from
this sprint
· All team members should
take part in
· Prepare for the
next sprint
4 SCRUM MEETINGS
PRODUCT
BACKLOG
An ordered list of everything that is known to be needed in the product
The single source of requirements for any changes to be
made to the product
Product Owner is responsible for the Product Backlog,
including its content, availability, and ordering.
SPRINT
BACKLOG
Developers decide which tasks they will do
Tasks are not assigned
Each task has someone to be responsible for it
As work is performed or completed, the estimated remaining work is updated.
X-Axis: The project/iteration timeline
Y-Axis: The work that needs to be
completed for the project.
The time or story point estimates
for the work remaining will be
represented by this axis.
BURNDHOWN
CHART
PAGE 09SCRUM OUTPUT
1-4week
SPRINT
Daily
Scrum
Story
splitting
TASK
PRODUCT
BACKLOG SPRINT
BACKLOG
PRODUCT
OWNER
SCRUM
MASTER
TEAM
INCREMENT
SPINT
REVIEW
SPRINT
RETROSPECTIVE
PAGE 10
SPRINT
PLANNING
SCRUM WORKFLOW
PLANNING
01
Paired programming
Planning game
Test Driven
Development
Customers as part
of the team
MANAGING
02
Continuous
integration
Restructure
Build release
DESIGNING
03
Coding standards
Collective code
ownership
Simple design
System metaphor
CODING
04
Communicate with
customers any time
Unit test first
Only one pair
integrates code at
a time
Delay optimization
Rhythmic work
TESTING
05
Cross test
Automated testing
Unit test
Pass all unit tests
before releases
Write test cases right
after reporting bugs
......
PAGE 11EXTREME PROGRAMMING
PAGE 12
Scrum
ZenTao
XP
FRAMEWORK
Clearlydefine
whodoes
whatandwhen
TOOL
Rigorousproject
managementsupport
ENGINEERING
Howtoensurecodequality
ABOUT ZENTAO
Bug Tracking
Testers and developers fix bugs
to ensure product quality
Documentation
Track, store and control
attachements and files
Test Case
Easy to manage test results
and report bugs
Release
Plan the release of products
Prioritize stories
Build
Define
the scope of the test
Roadmap
Intuitive display of
releases and unexpired plans
PAGE 13NEW CONCEPTS
Story
Product Owner
Development
Test Team
STORY
TASK
CASE
BUG
NEW FEATURES PAGE 14
· The concepts of product, project, and test are clearly defined
· Product team, dev team and QA team coordinate with each other
· The three teams work on stories, tasks, and bugs to deliver the product
Feedback
Update
Tasks
Update
Burndown
Daily
Scrum
TASK
Product Owner Scrum Master
Dev Team
Test Team
Link
Create Projects
Story Breakdown
Create Build Test Request
Create Release
Sprint
Estimate & Claim Tasks
Write CasesStory1-3
Plan1
Plan2
Case List
Reject
Report Bug
Pass
Link
Improvement
Sprint Review
Sprint Retrospective
Increment
Pro
duct
Story4-6
Sprint Backlog
Story1--P1
Story4--P2
Story3--P4
GO!
ZENTAO WORKFLOW PAGE 15
THANKS
Visit ZenTao and get a free trial
zentao.pm

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Zen tao introduction

  • 1. ZENTAO SCAN ME ZENTAO LECTURE ZenTao, A Professional Solution for Software Development Projects 2020
  • 2. PROJECT AND PROJECT MANAGEMENT PROJECT A temporary endeavor undertaken to create a unique product or service. PROJECT MANAGEMENT The application of knowledge, skills, tools, and techniques to project activities to meet the project requirements. PAGE 01PAGE 01
  • 3. PROJECT MANAGEMENT DEVELOPMENT PROJECT MANAGEMENT HELLO WORLD the concept of project management rose after World War II methods and standards are made in the US as a model CMMI and PMBOOK as standards mainly for engineering projects development project management comes with computers manages the software development projects early development project management learned from engineering project management waterfall model as the mainstream PAGE 02SOFTWARE DEVELOPMENT PROJECT MANAGEMENT
  • 4. Requirements Design Implementation Verification Maintenance clear stages easy operation successful cases PAGE 03WATERFALL MODEL
  • 5. Fast fish eat slow ones Complex software no iterative work Not the result as expected Now Require high qulaity Release via physical media High aftersakes cost Mild competition Past PAGE 04HISTORY OF SOFTWARE DEVELOPMENT Unlimited requirements B/S as mainstream SAAS Fast delivery and intense competition
  • 6. 1990s Various theories and methods came out SCRUM 1995 Scrum is put forward by Ken Schwaber and Jeff Sutherland ... 1999 Kent Beck published Extreme Programming Explained · Individuals and interactions over processes and tools · Working software over comprehensive documentation · Customer collaboration over contract negotiation · Responding to change over following a plan 2001 PAGE 05NEW METHODS Methods Extreme Programming Agile Manifesto
  • 7. PAGE 06 SCRUM Rugby Relay Race Waterfall Address complex adaptive problems, while productively and creatively delivering products of the highest possible value. According to business value, priority should be given to high priority functions. Iterating in sprint, including product design, development and testing (2-4 weeks). Implement independent management, continuously improve the internal process efficiency. Stable release rhythm, get feedback and adjust accordingly. No specific engineering practice (Scrum + XP). SCRUM KEYWORDS
  • 8. · 5~7 team members · Cross functional: development, testing, design, etc · Self-managed TEAM · Define product features · Determine the content and date of product release · Responsible for the input and output of products · Adjust the priority of user stories according to market · Agree or reject the increment PRODUCT OWNER SCRUM MASTER · Directly manage the project · Lead the team to complete scrum practice and implement its value · Solve problems encountered in the team · Ensure team efficiency and status · Coordinate and communicate within the team PAGE 07SCRUM ROLES
  • 9. Sprint Planning · Analyze and evaluate product backlog · Select for sprint backlog · according to the story priority · Task breakdown · Estimate tasks in hours Daily Scrum · Held every day · Stand up for a meeting · Describe what you did yesterday and what to do · Invite all relevant personnel to attend · Only team members speak · Avoid irrelevant discussions Sprint Review · Increment demonstration once the sprint is done · Prepare the demo in advance · All team members shoul take part in · Invite people who want to get updates of the product Sprint Retrospective Story splitting Task breakdown Held daily Report work Demo & review Lessons learned PAGE 08 · Review and learn from this sprint · All team members should take part in · Prepare for the next sprint 4 SCRUM MEETINGS
  • 10. PRODUCT BACKLOG An ordered list of everything that is known to be needed in the product The single source of requirements for any changes to be made to the product Product Owner is responsible for the Product Backlog, including its content, availability, and ordering. SPRINT BACKLOG Developers decide which tasks they will do Tasks are not assigned Each task has someone to be responsible for it As work is performed or completed, the estimated remaining work is updated. X-Axis: The project/iteration timeline Y-Axis: The work that needs to be completed for the project. The time or story point estimates for the work remaining will be represented by this axis. BURNDHOWN CHART PAGE 09SCRUM OUTPUT
  • 12. PLANNING 01 Paired programming Planning game Test Driven Development Customers as part of the team MANAGING 02 Continuous integration Restructure Build release DESIGNING 03 Coding standards Collective code ownership Simple design System metaphor CODING 04 Communicate with customers any time Unit test first Only one pair integrates code at a time Delay optimization Rhythmic work TESTING 05 Cross test Automated testing Unit test Pass all unit tests before releases Write test cases right after reporting bugs ...... PAGE 11EXTREME PROGRAMMING
  • 14. Bug Tracking Testers and developers fix bugs to ensure product quality Documentation Track, store and control attachements and files Test Case Easy to manage test results and report bugs Release Plan the release of products Prioritize stories Build Define the scope of the test Roadmap Intuitive display of releases and unexpired plans PAGE 13NEW CONCEPTS
  • 15. Story Product Owner Development Test Team STORY TASK CASE BUG NEW FEATURES PAGE 14 · The concepts of product, project, and test are clearly defined · Product team, dev team and QA team coordinate with each other · The three teams work on stories, tasks, and bugs to deliver the product
  • 16. Feedback Update Tasks Update Burndown Daily Scrum TASK Product Owner Scrum Master Dev Team Test Team Link Create Projects Story Breakdown Create Build Test Request Create Release Sprint Estimate & Claim Tasks Write CasesStory1-3 Plan1 Plan2 Case List Reject Report Bug Pass Link Improvement Sprint Review Sprint Retrospective Increment Pro duct Story4-6 Sprint Backlog Story1--P1 Story4--P2 Story3--P4 GO! ZENTAO WORKFLOW PAGE 15
  • 17. THANKS Visit ZenTao and get a free trial zentao.pm