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Camille Baker, PhD
Reader, School of Communication Design
University for the Creative Arts, Epsom, UK
Hacking, Telepathy and
Extending the Body
My conceptual interests are around non-verbal communication,
connecting bodies across distance, extended
mind/consciousness/telepathy, embodying technology..
My work exists at the intersection of art and design, crossing into
performance, fashion, textiles, screen arts, programming,
product design, experience design and exploring meaning-
making in many forms;
The technical underpinning of my practice have evolved over
time: performance, video, web design, curating, motion design,
emerging interfaces, coding, and critical engagement in
emerging discourses in art, design, practice-as-research.
Extended Bodies Practice &
Research
• Trans-media – linear and non-linear narrative across media;
• Connectivity, social media & critical approaches to new
communication technology(ies);
• Crossing between physical and digital – information,
interaction, interface & experience design, interactivity;
• Emerging & established discourses: Embodiment, Post-
Internet / Post-Digital, New Aesthetics, Post-Human, AR &
Bio-art, Surveillance culture, Privacy & Data Ethics,
Experience Design, socially & ethically engaged responsive
technology…
Extended Bodies Practice &
Research
• studied and performed modern dance as an undergraduate and in high school in Canada.
practice trajectory
modern dance studies circa 1987
trajectory: dance, music, video, web, curating and
wearables
• Co-Executive Director of The Escape Artists Society (T.E.A.S.) - a performance media event
production, non-profit society, 2005-2007;
trajectory
slideshow from recent
eyeteasers
video iPod event 2006
DreamPod (Masters project 2004)
How do you create a meditative space to induce a hypnogogic
altered state of consciousness conducive for telepathic dreaming
Dream Pod: Internal Networks
my Masters final project 2004
the DreamPod project
Led by Prof. Thecla Schiphorst and Dr. Susan Kozel
(2003-2006) Vancouver, Canada
http://whisper.iat.sfu.ca/
whisper[s] : wearable, handheld, intimate,
sensory, personal, expressive, responsive
system
the whisper[s] project
I worked as a research assistant on this project
[Another pic of whicpers = siggraph 2005]
the whisper[s] project
I worked as a research assistant on this project
SMARTlab PhD media art research 2006-2011:
MINDtouch mobile
performance
–to uncover any new understandings of the
sensations of ‘liveness’ and ‘presence’ that may
emerge when using mobile technologies and
wearable devices in performance contexts–
still from MINDtouch 2010
MINDtouch: mobile devices as non-verbal expression
first video collection workshop in Vancouver June 2007
key
points
Image from MINDtouch 2007
Dublin
MINDtouch: mobile devices as non-verbal
expression
MINDtouch: video collection workshops : 2007-2009
C. Baker - stills from participants’ videos from Dublin workshop October
2007
MINDtouch: video collection workshops : 2007-2009
C. Baker - stills from participants’ videos from Vancouver workshop July 2007 and Dublin workshop
October 2007
MINDtouch: still of mixes for broadcast 2010-2011
Images from live video mixes: MINDtouch C.Baker 2009
MINDtouch: example event & user participation
Images from live events for MINDtouch C.Baker 2009-
2010
• smart fashion, conductive
textiles, wearable tech;
• VR/AR/MR/ mobile video art
and performance,
• video, electronic and
interactive installation
• networked/telematic &
participatory performance;
• responsive environments
design and interaction;
• curating digital, electronic,
interactive art and
performance media.
background /bio
media & technology focus
still from video piece 2001
online portfolio http://www.swampgirl67.net/
ict-art-connect.eu
• NEM Summit Art &
Tech Hackathon,
• Vilnius- ICT 2013
• Brussels- ICT & Art
Connect 2013 &
European Parliament
• Edinburgh @
Scottish Parliament
FET-Art/ICT & Art Connect: EU Project 2013-14
ict-art-connect.eu
• ICT & Art Connect Final Exhibition
at Fo.Am Studios
Final Event: Brussels, May 11 & 12, 2014
TEDxBrighton 2014
Graphic by Dave Palmer
2012
Hacking the Body
an ongoing collaboration
with dance artist
/choreographer Kate
Sicchio
Graphic by Dave Palmer 2012
Within Hacking the Body we were:
· re-purposing or subverting data, code or other information;
· re-understanding of what is possible – using visualisation,
haptics and sounds of body data;
· concerned with political and social agendas that are
associated with hacking;
· sharing, openness, collaboration;
· engaging in the hands-on imperative.
Hacking the Body
…we started using data from the
body – using open source tools,
with biomedical with handmade
soft circuit electronic sensors, to
create new visual and interactive
activities for participants to
experience, engage, and play
with…
Images by Kate Sicchio 2011, Kasia Molga 2012 and Camille Baker 2010
…using their mobile media and gaming
devices (Xbox, Kinect, Wii).
Hacking the Body
Image by Camille Baker 2013
Hacking the Body - early wearable experiments
Hacking the Body - workshops on soft circuits for
performance
Image at soft circuits workshop run by Kate
Sicchio & Camille Baker
Byron Bay, Australia, June 15, 2013
Image from http://www.mztek.org/programs/hacked-human-
orchestra/
June 2013 HTB workshops – collaborative DIY Ethos:
ISEA 2013, Workshop,
Sydney Australia – June 9th,
2013
Tek* 2013, Workshop, Byron Bay,
Australia – June 15th, 2013
Creativity and Cognition
2013, Workshop, Sydney
Australia – June 17th, 2013
Do.Make.Hack Festival workshops,
May 28-June 1st
May 2014 Science Museum workshops
DIY Garments with Haptics
April 2015 residency experiments
Hacking the Body
2.0
- wearable technology and sensing devices in dance
and participatory performance.
- novel uses of body data from wearable sensing
devices as choreographic or performance devising
material and research.
- ethics of data collection and how knowledge of it
influences identity and expression in performance.
- making bespoke sensors and Smart Garments
(wearable tech) as research.
HTB 2.0: activities 2014-17
Hacking the Body 2.0 performances of
Flutter/Stutter London Feb 16 and Sheffield Feb 18th,
2016
images by Camille Baker © February 2016 – Hacking the Body 2.0 part 2
Hacking the Body 2.0 performances of Feel Me
London Feb 16 and Sheffield Feb 18th
images by Camille Baker © February 2016 – Hacking the Body 2.0 part 2
Stitch, Bitch, Make/Perform, started
November 2014 with Melissa Coleman,
supported by Irini Papadimitriou, Director
of the V&A Digital Progammes.
The focus is on the current wearable
tech and etextile issues:
● How we can add more critical and
aesthetic voices to the wearable tech
discourse
● From art, design and performance
focus
● To help shape future directions in
design & development
Other activities 2014-
present
Book chapter: Curating the Digital – eds.
David England, Thecla Schiphorst, Nick
Bryan-Kinns
based on CHI 2014 workshop on Human Computer Interaction and Art Curating
book released July, 2016
Personal female health scare & surgeries 2016
Intersecting Art and Technology in
Practice: Techne/Technique/Technology
There must be something in the water Artists: Jeanette Angel, Hanss Lujan, Kenneth Newby and Aleksandra Dulic
co-edited book released December 31, 2016
Book chapter: “Critical Interventions in Wearable
Tech, Smart Fashion & e-textiles in Art and
Performance”, In Digital Bodies: Creativity and
Technology in the Arts and Humanities, edited by
Susan Broadburst and Sarah Pricebook released Sept, 2017
Winner of the EU Horizon 2020 ‘Innovation Action’ ICT-36-2016 Award
Initiated by me to engage wearable technology stakeholders to work more closely with
designers and artists across Europe, to shift the development of the EU wearables and e-
textiles industries towards a more sustainable and ethical approach.
Running Jan 2017- Dec 2018
www.wearsustain.eu
@WEARsustain
New Directions in Mobile Media and Performance
S.A.R.A. is an interactive software app for mobile computing devices by Margarita Benitez and Markus Vogl http://benitezvogl.com/
monograph book to be released August, 2018
© 2014 Jeannette Grinslov
New Directions in Mobile Media and Performance
monograph book to be released August, 2018
© 2013 Ominous Marco Donnarumma
New Directions in Mobile Media and Performance
monograph book to be released August, 2018
© 2016 - Kasia Molga and Invisible Dust - The Human Sensor
New Directions in Mobile Media and Performance
monograph book to be released August, 2018
© 2014 Studio for Electronic Theatre - iPad masks in The Prisoner
New Directions in Mobile Media and Performance
monograph book to be released August, 2018
© 2016 Mark Farid - Seeing 1
New Directions in Mobile Media and Performance
monograph book to be released August, 2018
© 2015 by BeAnotherLab – using Oculus Rift in The Machine to be Another performance art installation
New Directions in Mobile Media and Performance
© 2017 NOX: Evidence of Absence by Maskomii
New Directions in Mobile Media and Performance
monograph book to be released August, 2018
Defragmentation: Technology sub-group
The new/experimental/contemporary music research project
concerned with transforming the new music/ experimental genre
(from mainly white, male, NA/NE), and by extension, their music
composition, performance and festivals.
Defragmentation’s four topic areas and four advisory teams
focussed on: curation, technology, decolonisation, gender and
diversity.
Björn Gottstein is the new music festival curator for the German
Donaueschingen Festival and leader of the technology team.
I’m on the technology team as an external advisor (was invited
because of the previous book and as a non-music expert
outsider), - we are exploring the impact of technology on
new/experimental music and society in general.
Defragmentation: Technology sub-group
Themes: Liveness & Locality, Critical Engineering/Critical
making, AI (artificial intelligence), neural nets and machine
learning, Xenofeminism
1) Making project with selection process
Project Leaders: Dr Freida Abtan (Artist/Composer) and Dr Joanne
Amitage (Live Coder/ Composer)
Collaborative making of an artefact that addresses themes above
(software, instrument, wearable, workshops, lab,
process/technique/method, tool, score, etc.)
2) Book sprint (writing) with selection process
Project Leader: Diann Bauer
Collaborative writing in a book sprint, or journal paper, or newspaper,
toolkit, manifesto, guidelines, etc. that addresses the topics above in
1. STARTS Eco-system – EU ICT project connecting Artist and
Technologists to Catalyse Innovation (submitted bid)
2. ACTIVATE: Performance Methods for Immersive Experience
– VR/AR/MR performance research to engage participants in
climate change action (about to submit bid)
3. Inside the Female Body – Immersive personal dome
experience research – to partner with a research gynecologist
– to take participants inside the body, through the stages of
women’s health, especially lesser understood diseases and
ailments
4. Revisiting MINDtouch – new Mixed Reality/ Immersive
interpretation of PhD project with new updated technology
Upcoming Research Plans
Thank you & questions
@swampgirl67
web: www.camillebaker.me
portfolio http://www.swampgirl67.net/
CBaker10@uca.ac.uk

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Hacking, Telepathy and Extending the Body

  • 1. Camille Baker, PhD Reader, School of Communication Design University for the Creative Arts, Epsom, UK Hacking, Telepathy and Extending the Body
  • 2. My conceptual interests are around non-verbal communication, connecting bodies across distance, extended mind/consciousness/telepathy, embodying technology.. My work exists at the intersection of art and design, crossing into performance, fashion, textiles, screen arts, programming, product design, experience design and exploring meaning- making in many forms; The technical underpinning of my practice have evolved over time: performance, video, web design, curating, motion design, emerging interfaces, coding, and critical engagement in emerging discourses in art, design, practice-as-research. Extended Bodies Practice & Research
  • 3. • Trans-media – linear and non-linear narrative across media; • Connectivity, social media & critical approaches to new communication technology(ies); • Crossing between physical and digital – information, interaction, interface & experience design, interactivity; • Emerging & established discourses: Embodiment, Post- Internet / Post-Digital, New Aesthetics, Post-Human, AR & Bio-art, Surveillance culture, Privacy & Data Ethics, Experience Design, socially & ethically engaged responsive technology… Extended Bodies Practice & Research
  • 4. • studied and performed modern dance as an undergraduate and in high school in Canada. practice trajectory modern dance studies circa 1987
  • 5. trajectory: dance, music, video, web, curating and wearables
  • 6. • Co-Executive Director of The Escape Artists Society (T.E.A.S.) - a performance media event production, non-profit society, 2005-2007; trajectory slideshow from recent eyeteasers video iPod event 2006
  • 7. DreamPod (Masters project 2004) How do you create a meditative space to induce a hypnogogic altered state of consciousness conducive for telepathic dreaming
  • 8. Dream Pod: Internal Networks my Masters final project 2004
  • 10. Led by Prof. Thecla Schiphorst and Dr. Susan Kozel (2003-2006) Vancouver, Canada http://whisper.iat.sfu.ca/ whisper[s] : wearable, handheld, intimate, sensory, personal, expressive, responsive system the whisper[s] project I worked as a research assistant on this project
  • 11. [Another pic of whicpers = siggraph 2005] the whisper[s] project I worked as a research assistant on this project
  • 12. SMARTlab PhD media art research 2006-2011: MINDtouch mobile performance –to uncover any new understandings of the sensations of ‘liveness’ and ‘presence’ that may emerge when using mobile technologies and wearable devices in performance contexts– still from MINDtouch 2010
  • 13. MINDtouch: mobile devices as non-verbal expression first video collection workshop in Vancouver June 2007
  • 14. key points Image from MINDtouch 2007 Dublin MINDtouch: mobile devices as non-verbal expression
  • 15. MINDtouch: video collection workshops : 2007-2009 C. Baker - stills from participants’ videos from Dublin workshop October 2007
  • 16. MINDtouch: video collection workshops : 2007-2009 C. Baker - stills from participants’ videos from Vancouver workshop July 2007 and Dublin workshop October 2007
  • 17. MINDtouch: still of mixes for broadcast 2010-2011 Images from live video mixes: MINDtouch C.Baker 2009
  • 18. MINDtouch: example event & user participation Images from live events for MINDtouch C.Baker 2009- 2010
  • 19. • smart fashion, conductive textiles, wearable tech; • VR/AR/MR/ mobile video art and performance, • video, electronic and interactive installation • networked/telematic & participatory performance; • responsive environments design and interaction; • curating digital, electronic, interactive art and performance media. background /bio media & technology focus still from video piece 2001 online portfolio http://www.swampgirl67.net/
  • 20. ict-art-connect.eu • NEM Summit Art & Tech Hackathon, • Vilnius- ICT 2013 • Brussels- ICT & Art Connect 2013 & European Parliament • Edinburgh @ Scottish Parliament FET-Art/ICT & Art Connect: EU Project 2013-14
  • 21. ict-art-connect.eu • ICT & Art Connect Final Exhibition at Fo.Am Studios Final Event: Brussels, May 11 & 12, 2014
  • 23. Graphic by Dave Palmer 2012 Hacking the Body an ongoing collaboration with dance artist /choreographer Kate Sicchio
  • 24. Graphic by Dave Palmer 2012 Within Hacking the Body we were: · re-purposing or subverting data, code or other information; · re-understanding of what is possible – using visualisation, haptics and sounds of body data; · concerned with political and social agendas that are associated with hacking; · sharing, openness, collaboration; · engaging in the hands-on imperative. Hacking the Body
  • 25. …we started using data from the body – using open source tools, with biomedical with handmade soft circuit electronic sensors, to create new visual and interactive activities for participants to experience, engage, and play with… Images by Kate Sicchio 2011, Kasia Molga 2012 and Camille Baker 2010 …using their mobile media and gaming devices (Xbox, Kinect, Wii). Hacking the Body
  • 26. Image by Camille Baker 2013 Hacking the Body - early wearable experiments
  • 27. Hacking the Body - workshops on soft circuits for performance Image at soft circuits workshop run by Kate Sicchio & Camille Baker Byron Bay, Australia, June 15, 2013 Image from http://www.mztek.org/programs/hacked-human- orchestra/
  • 28. June 2013 HTB workshops – collaborative DIY Ethos: ISEA 2013, Workshop, Sydney Australia – June 9th, 2013 Tek* 2013, Workshop, Byron Bay, Australia – June 15th, 2013 Creativity and Cognition 2013, Workshop, Sydney Australia – June 17th, 2013
  • 29. Do.Make.Hack Festival workshops, May 28-June 1st May 2014 Science Museum workshops
  • 30. DIY Garments with Haptics April 2015 residency experiments Hacking the Body 2.0
  • 31. - wearable technology and sensing devices in dance and participatory performance. - novel uses of body data from wearable sensing devices as choreographic or performance devising material and research. - ethics of data collection and how knowledge of it influences identity and expression in performance. - making bespoke sensors and Smart Garments (wearable tech) as research. HTB 2.0: activities 2014-17
  • 32. Hacking the Body 2.0 performances of Flutter/Stutter London Feb 16 and Sheffield Feb 18th, 2016 images by Camille Baker © February 2016 – Hacking the Body 2.0 part 2
  • 33. Hacking the Body 2.0 performances of Feel Me London Feb 16 and Sheffield Feb 18th images by Camille Baker © February 2016 – Hacking the Body 2.0 part 2
  • 34. Stitch, Bitch, Make/Perform, started November 2014 with Melissa Coleman, supported by Irini Papadimitriou, Director of the V&A Digital Progammes. The focus is on the current wearable tech and etextile issues: ● How we can add more critical and aesthetic voices to the wearable tech discourse ● From art, design and performance focus ● To help shape future directions in design & development Other activities 2014- present
  • 35. Book chapter: Curating the Digital – eds. David England, Thecla Schiphorst, Nick Bryan-Kinns based on CHI 2014 workshop on Human Computer Interaction and Art Curating book released July, 2016
  • 36. Personal female health scare & surgeries 2016
  • 37. Intersecting Art and Technology in Practice: Techne/Technique/Technology There must be something in the water Artists: Jeanette Angel, Hanss Lujan, Kenneth Newby and Aleksandra Dulic co-edited book released December 31, 2016
  • 38. Book chapter: “Critical Interventions in Wearable Tech, Smart Fashion & e-textiles in Art and Performance”, In Digital Bodies: Creativity and Technology in the Arts and Humanities, edited by Susan Broadburst and Sarah Pricebook released Sept, 2017
  • 39. Winner of the EU Horizon 2020 ‘Innovation Action’ ICT-36-2016 Award Initiated by me to engage wearable technology stakeholders to work more closely with designers and artists across Europe, to shift the development of the EU wearables and e- textiles industries towards a more sustainable and ethical approach. Running Jan 2017- Dec 2018 www.wearsustain.eu @WEARsustain
  • 40. New Directions in Mobile Media and Performance S.A.R.A. is an interactive software app for mobile computing devices by Margarita Benitez and Markus Vogl http://benitezvogl.com/ monograph book to be released August, 2018
  • 41. © 2014 Jeannette Grinslov New Directions in Mobile Media and Performance monograph book to be released August, 2018
  • 42. © 2013 Ominous Marco Donnarumma New Directions in Mobile Media and Performance monograph book to be released August, 2018
  • 43. © 2016 - Kasia Molga and Invisible Dust - The Human Sensor New Directions in Mobile Media and Performance monograph book to be released August, 2018
  • 44. © 2014 Studio for Electronic Theatre - iPad masks in The Prisoner New Directions in Mobile Media and Performance monograph book to be released August, 2018
  • 45. © 2016 Mark Farid - Seeing 1 New Directions in Mobile Media and Performance monograph book to be released August, 2018
  • 46. © 2015 by BeAnotherLab – using Oculus Rift in The Machine to be Another performance art installation New Directions in Mobile Media and Performance
  • 47. © 2017 NOX: Evidence of Absence by Maskomii New Directions in Mobile Media and Performance monograph book to be released August, 2018
  • 48. Defragmentation: Technology sub-group The new/experimental/contemporary music research project concerned with transforming the new music/ experimental genre (from mainly white, male, NA/NE), and by extension, their music composition, performance and festivals. Defragmentation’s four topic areas and four advisory teams focussed on: curation, technology, decolonisation, gender and diversity. Björn Gottstein is the new music festival curator for the German Donaueschingen Festival and leader of the technology team. I’m on the technology team as an external advisor (was invited because of the previous book and as a non-music expert outsider), - we are exploring the impact of technology on new/experimental music and society in general.
  • 49. Defragmentation: Technology sub-group Themes: Liveness & Locality, Critical Engineering/Critical making, AI (artificial intelligence), neural nets and machine learning, Xenofeminism 1) Making project with selection process Project Leaders: Dr Freida Abtan (Artist/Composer) and Dr Joanne Amitage (Live Coder/ Composer) Collaborative making of an artefact that addresses themes above (software, instrument, wearable, workshops, lab, process/technique/method, tool, score, etc.) 2) Book sprint (writing) with selection process Project Leader: Diann Bauer Collaborative writing in a book sprint, or journal paper, or newspaper, toolkit, manifesto, guidelines, etc. that addresses the topics above in
  • 50. 1. STARTS Eco-system – EU ICT project connecting Artist and Technologists to Catalyse Innovation (submitted bid) 2. ACTIVATE: Performance Methods for Immersive Experience – VR/AR/MR performance research to engage participants in climate change action (about to submit bid) 3. Inside the Female Body – Immersive personal dome experience research – to partner with a research gynecologist – to take participants inside the body, through the stages of women’s health, especially lesser understood diseases and ailments 4. Revisiting MINDtouch – new Mixed Reality/ Immersive interpretation of PhD project with new updated technology Upcoming Research Plans
  • 51. Thank you & questions @swampgirl67 web: www.camillebaker.me portfolio http://www.swampgirl67.net/ CBaker10@uca.ac.uk