This document discusses using Docker, Google Compute Engine (GCE), and etcd to distribute a ray tracing workload across thousands of nodes. Docker would allow controlling resources for each renderer instance and managing versions. Etcd would enable scalably storing cluster information like node addresses. GCE is suitable due to its CPU-intensive instances and ability to quickly provision them. The proposed architecture involves render nodes pulling tasks from a Redis queue via etcd and processing scenes in parallel. Future work includes leveraging accelerators and automating the process.