The document discusses various techniques for visible surface determination and surface rendering in 3D graphics. It covers algorithms like z-buffer, list priority, and scan line algorithms for visible surface detection. It also discusses illumination models, surface shading methods like Gouraud and Phong shading, and provides pseudocode examples for image space and object space visible surface determination methods. Specific algorithms covered in more detail include the back face detection, z-buffer, list priority, and scan line algorithms.