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Game Title

Mafia 2 End scene

Provide detailed descriptions from chosen examples that
establish…

Clearly state what production
technique(s) you think have been used
to create specific soundtrack elements

Setting

The setting is in the late 1940s -early 50s era of
Empire Bay USA. it takes place in a fictional city
based on New York Chicago La Boston and Detroit.

Mood

The mood at the begining is best described as
unsetling due to the fact that the main character
keeps shooting his man while he is alive and says
this one is for me.
the unesiness is increased which give a gritty feel to
the scene. It is then a triumpharent mood because
joe and the main character think that they have
been forgiven. then to tension when joe gets told to
go in the other car

to make the time into when
gangsters could more easily get
away with things and it is set to
when mafia owned the
underworld
to make you feel it has been
worth playing the game and to
get your intrest into the next
game

Game genre

Mafia II is an action-adventure video game,

This is so that the game feels
more then just another shoot
em up

Narrative

there is speaking at the begining with the main
character and the other person who says the f word.
then it cuts to outside where the main character,joe
and the boss speak and in the car where the boss
tells the main character that joe isn't going with
them.

to ccreate tension and mystery
into the next game to see what
happened to Joe

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Ig1 task 2 analysis work sheet part 2

  • 1. Game Title Mafia 2 End scene Provide detailed descriptions from chosen examples that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting The setting is in the late 1940s -early 50s era of Empire Bay USA. it takes place in a fictional city based on New York Chicago La Boston and Detroit. Mood The mood at the begining is best described as unsetling due to the fact that the main character keeps shooting his man while he is alive and says this one is for me. the unesiness is increased which give a gritty feel to the scene. It is then a triumpharent mood because joe and the main character think that they have been forgiven. then to tension when joe gets told to go in the other car to make the time into when gangsters could more easily get away with things and it is set to when mafia owned the underworld to make you feel it has been worth playing the game and to get your intrest into the next game Game genre Mafia II is an action-adventure video game, This is so that the game feels more then just another shoot em up Narrative there is speaking at the begining with the main character and the other person who says the f word. then it cuts to outside where the main character,joe and the boss speak and in the car where the boss tells the main character that joe isn't going with them. to ccreate tension and mystery into the next game to see what happened to Joe