Learning from
Computer Games
Andy Fawkes
Vedette Consulting
Pixabay
Key Themes
• Computer Gaming in Context
• Gaming as a Digital Skill
• Exploiting Gaming Technologies
• Gamification of Training and Recruitment
Learning from Computer Games
In 2017, 32.4 million people
played computer games in the
UK, broadly 50:50 female/male
Spending $4.2 billion, making the
UK the 5th largest games market
in the world
UKIE
Learning from Computer Games
UK Children aged 12 to 15
spent 12.2 hours a week
gaming in 2017
and 11 to 64 year-olds,
8.9 hours
UKIE
Wikimedia
Gaming Stereotypes
Computer Games as a Digital Skill?
Digital Skills are skills that range from:
• enabling basic social interaction
(communication skills, literacy,
smartphone usage etc) to
• enabling interaction with systems
and services (e-commerce, e-
government services etc) to
• matching the needs of employers
and which maximise employability
Digital Skills for the UK Economy, UK Govt., 2016
Cognitive Benefits of Playing
Computer Games
• basic visual processes
• attention and vigilance
• executive functioning
• job-related skills
Peter Gray Ph.D. - Psychology Today (20/02/15)
“…a lot of the skills (we need),
the ability to fuse data,
to have situational awareness,
to understand the environment,
are skills which (gaming) helps
build up…”
Air Chief Marshal Sir Stephen Hillier - 11 Jan 2018
The Military Times/Twitter
Grand Theft Auto V Police Roleplaying
DoctorGTA
Games Engines in Training
Gaming Technology as a Training Environment
Bohemia Interactive Simulations
Bohemia Interactive Simulations
When to use Games in Training?
• Games are effective for cognitive or
“how to think” training
• Games are not typically used to train
motor skills, e.g. using a firearm
Realism…
Massively Multiplayer
Online Games (MMOGs)
MMOGs offer a way of thinking
about data and communities
Persistency of
Simulated World
Persistency of
Player Data
Number of
Players
Training AI
in Games
The Open Racing Car Simulator (TORCS) - GitHub
Gamification
the application of game-design
elements and game principles
in non-game contexts
Wikipedia
Gamification Examples
• US Army’s America’s Army
• eidesign Risk Management
Training
• Strava Athletes App
Summary
• Consider Gaming as a Digital Skill
• Benefits of Gaming Skills
• Can show Enthusiasm for Work Area
• Exploit Games Technology
• Training Environments
• Approach to Data
• Training of AI
• Consider Gamifying Training and Education

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Learning from Computer Games

  • 1. Learning from Computer Games Andy Fawkes Vedette Consulting Pixabay
  • 2. Key Themes • Computer Gaming in Context • Gaming as a Digital Skill • Exploiting Gaming Technologies • Gamification of Training and Recruitment
  • 4. In 2017, 32.4 million people played computer games in the UK, broadly 50:50 female/male Spending $4.2 billion, making the UK the 5th largest games market in the world UKIE
  • 6. UK Children aged 12 to 15 spent 12.2 hours a week gaming in 2017 and 11 to 64 year-olds, 8.9 hours UKIE
  • 8. Computer Games as a Digital Skill? Digital Skills are skills that range from: • enabling basic social interaction (communication skills, literacy, smartphone usage etc) to • enabling interaction with systems and services (e-commerce, e- government services etc) to • matching the needs of employers and which maximise employability Digital Skills for the UK Economy, UK Govt., 2016
  • 9. Cognitive Benefits of Playing Computer Games • basic visual processes • attention and vigilance • executive functioning • job-related skills Peter Gray Ph.D. - Psychology Today (20/02/15)
  • 10. “…a lot of the skills (we need), the ability to fuse data, to have situational awareness, to understand the environment, are skills which (gaming) helps build up…” Air Chief Marshal Sir Stephen Hillier - 11 Jan 2018 The Military Times/Twitter
  • 11. Grand Theft Auto V Police Roleplaying DoctorGTA
  • 12. Games Engines in Training
  • 13. Gaming Technology as a Training Environment Bohemia Interactive Simulations
  • 14. Bohemia Interactive Simulations When to use Games in Training? • Games are effective for cognitive or “how to think” training • Games are not typically used to train motor skills, e.g. using a firearm
  • 16. Massively Multiplayer Online Games (MMOGs) MMOGs offer a way of thinking about data and communities Persistency of Simulated World Persistency of Player Data Number of Players
  • 17. Training AI in Games The Open Racing Car Simulator (TORCS) - GitHub
  • 18. Gamification the application of game-design elements and game principles in non-game contexts Wikipedia
  • 19. Gamification Examples • US Army’s America’s Army • eidesign Risk Management Training • Strava Athletes App
  • 20. Summary • Consider Gaming as a Digital Skill • Benefits of Gaming Skills • Can show Enthusiasm for Work Area • Exploit Games Technology • Training Environments • Approach to Data • Training of AI • Consider Gamifying Training and Education