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Jogos e Simulação 
The Science of Games 
@ Técnico Lisboa 
Sistemas Multimedia e Sistemas Inteligentes 
Carlos Martinho, Inês Lynce, Pedro Santos, Rui Prada 
Aplicacional 
Carlos Martinho, Rui Prada
Outline 
• The Importance of Videogames 
• Some Facts 
• What Videogames are 
• Videogames at Instituto Superior Técnico and INESC-ID 
• Teaching 
• Research and Projects
The Importance of 
Videogames
Some Facts 
Age 
Gender 
Mature Content 
Playing Together 
Digital Sales
Demographics
Parents and Games
Online Gaming
Market
Market
Digital Distribution
What Videogames are
https://www.insertcoinclothing.com/blog/wp-content/uploads/2012/05/exterior.jpg http://www.flickr.com/photos/wiiuspiele/7157496315 
A Big Industry
http://www.moma.org/explore/inside_out/2014/03/14/do-you-know-your-moma-31414 http://news.bbcimg.co.uk/media/images/66200000/jpg/_66200277_newedit.jpg 
Art
https://www.flickr.com/photos/jakobwells/14516251507/in/set-72157645379601078 
Sports
http://www.flickr.com/photos/91074502@N00/5521955297 http://www.flickr.com/photos/judytuna/6315534191 
Cultural Phenomena
http://www.amazon.co.uk/Video-Games-Teach-Learning-Literacy/dp/1403984530/ 
Learning Contexts 
GAMES & LEARNING 
ALLIANCE 
NONR-OLAEDISMUARPE FGOARM ES 
Personal & Ethics 
Non 
Academic 
Security 
Health 
Business 
Management 
Learning 
TRADITION ◀2014▶ METHODS 
MAKING IT 
BETTER WORK MATTER UNDER-STANDABLE 
Reuse of 
tools and 
components 
EASY 
tAdjustment 
tCustomization 
tLocalisation 
New Technology 
tracking 
tActivity 
tAttention 
tBrain Activity 
tLocation 
Reality  fidelity 
tAuto mapping 
tReal time 
tNatural user 
interface 
Community 
analytics 
tMonitoring 
tPersonalisation 
tTailored 
support 
Improvement 
of findability 
and 
applicability 
Improvement 
of decision 
support tool 
Old tradition 
get replaced 
by new 
methods 
Game 
inventions 
transfer 
to the 
real world 
Transfer 
knowledge 
to the 
real world 
Collect 
evidence of 
effectiveness 
Investigate 
how in game 
feedback helps 
to improve 
learning 
outcomes 
Assessing 
user data 
tEngagement 
tMotivation 
tFlow 
Easier to 
reuse and 
adoption 
practices 
Develop 
and promote 
a shared 
vocabulary 
Build game 
development 
Game 
mechanics 
Collect and 
disseminate 
best 
practices 
Domain 
characteristic 
Metrics 
Knowledge 
gap 
between 
research 
and new 
models 
How learning 
in game can be 
described and 
understood 
Preferences 
relate to 
efficient 
learning 
Methodologies 
tGame 
development 
tData 
collection 
tPerformance 
masurement 
Digital rights 
on online 
communties 
Prevent 
game 
addiction 
2030 
Humanities  Heritage 
Academic Employee Engagement 
Creative Learning 
General 
Knowledge 
Policy Making 
Serious Game 
Education 
Experience 
http://seriousgamessociely.org/roadmap © copyright PlayGen 2014
http://fitness-apps.findthebest.com/l/220/Endomondo-Sports-Tracker 
http://www.chorewars.com/ 
http://awards.ixda.org/sites/default/files/styles/entry-slideshow-image/ 
public/entry-images/2012_dis_ford-smartgauge_1.jpg 
Motivational Tools
http://super.abril.com.br/multimidia/info_405177.shtml 
http://super.abril.com.br/multimidia/info_405177.shtml 
Communication Artefacts
Aesthetic Objects
Child of Eden (Q Entertainment, Ubisoft, 2011) 
Sensations 
http://www.kotaku.com.au/2011/03/child-of-eden-has-a-beauty-unlike-rez-and-a-vibrating-belt/
The Last of Us 
(Naughty Dog, SCE, 2013) 
Story
Bioshock Infinite 
(Irrational Games  Co, 2K Games, 2013) 
Fantasy
Brothers: A Tale of Two Sons (Starbreeze 
Studios, 505 Games, 2013) 
Emotions
Journey (Thatgamecompany, SCE, 2012) 
Experience
Technical Constructs
http://1.bp.blogspot.com/_e65bBmmUNdw/TN6uMYqdH7I/ 
AAAAAAAAADA/Z9Xk99SjMRU/s1600/IMG_5053.JPG 
Design 
http://www.itsartmag.com/features/itsart/wp-content/ 
uploads/2013/05/unity-3D.png Software 
http://upload.wikimedia.org/wikipedia/commons/thumb/d/d6/ 
Boy_wearing_Oculus_Rift_HMD.jpg/777px-Boy_wearing_Oculus_ 
Rift_HMD.jpg 
Hardware 
http://upload.wikimedia.org/wikipedia/commons/1/1f/ 
Tug_of_war%2C_at_Pushkar_Fair%2C_Rajasthan.jpg Teamwork
Videogames are... 
• A big industry 
• Aesthetic objects 
• Learning contexts 
• Motivational contexts 
• Technical constructs 
• Cultural phenomena
Game Education and Research 
@ Técnico Lisboa @ INESC-ID
Game Education 
@ Técnico Lisboa
Funded in 1911 
11500 students in 19 degrees 
4000 MSc’s students 
1000 PhD’s students 
Faculty 850 
Instituto Superior Técnico 
Tagus park Campus 
Instituto Superior Técnico 
Alameda Campus
MSc Eng. Informática 
Projecto de Mestrado + 
Dissertação de Mestrado 
12 + 30 ECTS 
Área 
Aplicacional 
2 UC - 12 ECTS 
Opção 
Livre 
1 UC - 6 ECTS 
Área de Especialização 
Principal 
5 UC - 36 ECTS 
Área de Especialização 
Secundária 
3 UC - 21 ECTS 
soft 
skills 
3 ECTS 
Lic. Eng. Informática
Experience-driven 
Technology
The Science of Games at IST
The Science of Games at IST
The Science of Games at IST
Montra de Jogos do IST 
ex-alunos do IST
Game Research 
@ IST  INESC-ID 
Creating unforgettable characters
Believability 
Emotions, Attention, Social Awareness 
Pavilhão do Território 
Expo’98 
Aini
Embodiement 
Empathy, Full-body and Long-term Interaction 
Long-term Interactions 
Real-life Affective Interaction 
Multi-user Affective Interaction Adaptive Empathic Responses
User Modelling 
Content Adaptation, Intention Recognition, Experience
Research Platforms 
Collaboration, Social Dilemmas in Virtual Worlds
NIMIS (1998-2000) 
SAFIRA (2000-2002) 
VICTEC (2003-2005) 
LIREC (2008-2012) MindRACES (2004-2007) 
INVITE (2011-2013) 
Applied Research 
International Dedicated Games Projects 
SIREN (2010-2013)
Thank You 
Carlos Martinho, Rui Prada 
{carlos.martinho, rui.prada}@tecnico.ulisboa.pt

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The Science of Games at IST