Yannick Grenzinger
@ygrenzinger
Some history
Typical flow of development (before)
Software Craftmanship - Cours Polytech
Scrum
What is craft ?
Software Craftmanship - Cours Polytech
Software Craftmanship - Cours Polytech
Software Craftmanship - Cours Polytech
Software Craftmanship - Cours Polytech
But really for me as a developper,
why craft is important ?
Working software is not enough
You don’t like code without it
“I could list all of the qualities that I notice in
clean code, but there is one overarching quality
that leads to all of them. Clean code always looks
like it was written by someone who cares.
There is nothing obvious that you can do to make
it better.”
Michael Feathers, author of Working Effectively with Legacy Code
Software Craftmanship - Cours Polytech
Principles
● Quality : Simple Design (DDD, OO), clean code, refactoring, Tests (maybe TDD)
● Humility : I question myself and continuously improving
● Sharing : code review, pair (or mob) programming, collective code ownership
● Pragmatism : I understand the constraints and adapt myself if necessary
● Professionalism : I treat my client as a partner (principle of "courage" from XP)
● Boy Scout rule : "Always leave the campground cleaner than you found it."
Test First
Unit tests and TDD
Why ?
Pyramid of tests
Why ?
● Fast feedback when you’re coding or on your continuous integration tool
● Best entry point for a new developer
○ Best documentation (always up to date)
○ Use by example of the API (the public method you expose on your classes)
● Safety net for future change
Unit Tests - FIRST Principle
● Fast: run (subset of) tests quickly (since you'll be running them all the time)
● Independent: no tests depend on others, so can run any subset in any order
● Repeatable: run N times, get same result (to help isolate bugs and enable
automation)
● Self-checking: test can automatically detect if passed (no human checking of
output)
● Timely: written about the same time as code under test (with TDD, written
first!)
How to write ?
● Test behaviors, not method
● Each test have a clear intention : should_do_when_conditions
● 3 A’s rule:
○ Arrange (Given) all necessary preconditions and inputs
○ Act (When) on the object or method under test
○ Assert (Then) that the expected results have occurred
● You should begin by the intention, the Assert/Then
TDD loop
OVERVIEW
Analyse problem
Guiding tests list
RED
Declare & Name
Arrange, Act & Assert
Satisfy compiler
GREEN
Implement simplest
solution to make the
test pass
REFACTOR
Remove code smells
and improve readability
No new functionalities
Software Craftmanship - Cours Polytech
Double loop
Kata “classic” lists
http://codingdojo.org/
https://leanpub.com/codingdojohandbook
Leap Year Kata
Write a function that returns true or false depending on whether its input integer is a
leap year or not.
A leap year is divisible by 4, but is not otherwise divisible by 100 unless it is also
divisible by 400.
● 2001 is a typical common year
● 1996 is a typical leap year
● 1900 is an atypical common year
● 2000 is an atypical leap year
Old Good One - FooBarQix
Write a program that displays numbers from 1 to 100. A number per line. Follow these
rules:
● If the number is divisible by 3, write "Foo"
● If the number is divisible by 5, write "Bar".
● If the number is divisible by 7, write "Qix".
● Else return the number converted to string
Old Good One - FooBarQix
Write a program that displays numbers from 1 to 100. A number per line. Follow these
rules:
● If the number is divisible by 3, write "Foo"
● If the number is divisible by 5, write "Bar".
● If the number is divisible by 7, write "Qix".
● Else return the number converted to string
● If the string representation contains 3, write "Foo" for each 3.
● If the string representation contains 5, write "Bar" for each 3.
● If the string representation contains 7, write "Qix" for each 3.
Old Good One - FooBarQix
Write a program that displays numbers from 1 to 100. A number per line. Follow these
rules:
● If the number is divisible by 3 or
● If the string representation contains 3, write "Foo" instead of 3.
● If the number is divisible by 5 or contains 5, write "Bar" instead of 5.
● If the number is divisible by 7 or 7 contains, write "Qix" instead of 7.
More specs:
● We watch the dividers before the content (eg 51 -> FooBar)
● We look at the content in the order in which it appears (eg 53 -> BarFoo)
● We look at the multi in the order Foo, Bar and Qix (eg 21 -> FooQix)
● 13 contains 3 therefore wrote "Foo"
● 15 is divisible by 3 and 5 and contains a 5 therefore written "FooBarBar"
● 33 contains twice 3 and is divisible by 3 therefore written "FooFooFoo"
Clean Code
A lots of principles
● Have clear intention
● Formating
● Naming
● SOLID
● YAGNI
● KISS
● Demeter’s law or “Tell don’t ask”
● Donald Norman’s Design Principles
Naming - the most difficult
● Understand the functional side
● Building common (“ubiquitous”) language
● Use intention revealing name
● Use clear and known mental mapping
● For class names, use nouns and avoid technical noisy term like Manager, Data
● Method names should have a verb
SOLID principles
● Single Responsibility
● Open / Closed
● Liskov Substitution
● Interface Segregation
● Dependency Inversion
Software Craftmanship - Cours Polytech
Single Responsibility Principle - SRP
only one potential change in the software's specification should be able to affect the
specification of the class
● a class should have only a single responsibility / purpose
● all members in a class should be related to this responsibility
● If a class has multiple responsibilities, it should be divided into new classes
Surely breaking the principle if you have :
● A very big class (Line of Code, Total of methods metrics)
● A lack of cohesion of methods (LCOM4 metric)
SRP not respected
SRP respected
Software Craftmanship - Cours Polytech
Open / Closed Principle - OCP
“software entities … should be open for extension, but closed for modification” -
Bertrand Meyer
● Once a module has been developed and tested, the code should only be adjusted
to correct bugs (closed).
● However it should be able to extend it to introduce new functionalities (open).
Surely breaking the principle if you have :
● A high cyclomatic complexity
● Too much conditionals instruction (if, switch..)
OCP not respected
OCP
Software Craftmanship - Cours Polytech
Liskov Substitution Principle - LSP
“objects in a program should be replaceable with instances of their subtypes without
altering the correctness of that program.”
if S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e.
objects of type S may substitute objects of type T) without altering any of the desirable
properties of that program (correctness, task performed, etc.)
Similar to Design by Contract by Bertrand Meyer
LSP not respected
LSP respected
Software Craftmanship - Cours Polytech
Interface segregation principle - ISP
“many client-specific interfaces are better than one general-purpose interface”
● Client should not be forced to depend upon interfaces they do not use
● The number of members in the interface that are visible should be minimized
● Very large interface should be split into smaller ones
● Large classes should implement multiple small interface that group functions
according to their purpose (SRP once again)
ISP not respected
ISP respected
Software Craftmanship - Cours Polytech
Dependency Inversion Principle - DIP
When dependencies exist between classes, they should depend upon abstractions,
such as interfaces, rather than referencing classes directly
● High-level modules should not depend on low-level modules.
○ Both should depend on abstractions.
● Abstractions should not depend upon details.
○ Details should depend upon abstractions.
Often met with the of dependency injection.
Surely breaking the principle when you have difficulty to test or change the behavior
of your code
DIP not respected
DIP respected
Domain Driven Design
● Ubiquitous language
● Value object / Entity / Aggregate
● Repository / Service
● Bounded context
● Anti-corruption layer
Hexagonal (Onion / Clean) Architecture
There are only two hard things in Computer Science: cache invalidation and naming
things.
-- Phil Karlton
Ubiquitous Language
To go farther : leaving the layered architecture
Classic drawbacks:
● typically assumes that an
application communicates with only
two external systems : the client and
the database.
● technical elements (like persistence
layer framework) creeps into the
domain logic
● difficult to test domain logic without
involving the data layer
Hexagonal Architecture
Principles:
● the domain model does not depend
on any other layer; all other layers
depend on the domain model.
● abstract external systems and APIs
with a Facade. A facade is a
simplified view of the external
system and an interface written in
terms of domain objects
● The domain logic will only deal with
the facade, and can be tested
thoroughly using stubbed and
mocked versions of that interface.
Time for Code Kata / Coding Dojo
Kata - refactoring
Trip Service Kata
The objective is to write tests and refactor the given legacy code.
https://github.com/sandromancuso/trip-service-kata
Birthday greetings Kata with hexagonal architecture
Business need:
● Loads a set of employee records from a flat file
● Sends a greetings email to all employees whose birthday is today
Example of email:
Subject: Happy birthday!
Body : Happy birthday, dear John!
Example of flat file:
last_name, first_name, date_of_birth, email
Doe, John, 1982/10/08, john.doe@foobar.com
Ann, Mary, 1975/09/11, mary.ann@foobar.com
public static void main(String[] args) {
...
BirthdayService birthdayService = new BirthdayService(
employeeRepository, emailService
);
birthdayService.sendGreetings(today());
}
Refactoring
Refactoring smells
- Duplicated code
- Long Method
- Large Class
- Long Parameter List
- Divergent Change
- Parallel Inheritance Hierarchies
- Lazy Class
- Shotgun Surgery
- Feature Envy
- Data Clumps
- Primitive Obsession
- Switch Statements
Refactoring smells
- Specualitve Generality
- Temporary Field
- Message Chains
- Middle Man
- Inapropriate Intimacy
- Alternative Classes with Different Interfaces
- Incomplete Library Class
- Data Class
- Refused Request
- Comments
Refactoring …..
- Composing Methods
- Moving Features between objects
- Simplifying Conditional Expression
- Making Method Calls Simpler
- Organizing Data
- Dealing with Generalization

More Related Content

PDF
Single Responsibility Principle
PPTX
Reading Notes : the practice of programming
PPTX
Software Design Principles and Best Practices - Satyajit Dey
ODP
Clean Code - Part 2
PPT
c-coding-standards-and-best-programming-practices.ppt
PPTX
Software Engineering Primer
PPTX
Object Oriented Programming
PDF
Quick Intro to Clean Coding
Single Responsibility Principle
Reading Notes : the practice of programming
Software Design Principles and Best Practices - Satyajit Dey
Clean Code - Part 2
c-coding-standards-and-best-programming-practices.ppt
Software Engineering Primer
Object Oriented Programming
Quick Intro to Clean Coding

Similar to Software Craftmanship - Cours Polytech (20)

PDF
L05 Design Patterns
PDF
From class to architecture
PPTX
Coding conventions
PDF
May 2021 Spark Testing ... or how to farm reputation on StackOverflow
PPTX
Principled And Clean Coding
PDF
Keeping code clean
PPTX
Code Smells and Refactoring - Satyajit Dey & Ashif Iqbal
PPTX
Software development fundamentals
PPTX
Object Oriented Programming Part 2 of Unit 1
PPTX
C STANDARDS (C17).pptx
PPTX
C STANDARDS (C17) (1).pptx
PPTX
C STANDARDS (C17) (1).pptx
PPTX
C STANDARDS (C17).pptx
PDF
PPT. Introduction & Views - Documentation.pdf
PDF
Basics of writing clean code
PPTX
Clean code
PDF
TDD in Python With Pytest
PDF
Hello to code
PDF
Clean Code
PPTX
Design Like a Pro: Scripting Best Practices
L05 Design Patterns
From class to architecture
Coding conventions
May 2021 Spark Testing ... or how to farm reputation on StackOverflow
Principled And Clean Coding
Keeping code clean
Code Smells and Refactoring - Satyajit Dey & Ashif Iqbal
Software development fundamentals
Object Oriented Programming Part 2 of Unit 1
C STANDARDS (C17).pptx
C STANDARDS (C17) (1).pptx
C STANDARDS (C17) (1).pptx
C STANDARDS (C17).pptx
PPT. Introduction & Views - Documentation.pdf
Basics of writing clean code
Clean code
TDD in Python With Pytest
Hello to code
Clean Code
Design Like a Pro: Scripting Best Practices
Ad

More from yannick grenzinger (18)

PDF
Tour d'horizon des tests
PDF
Microservices depuis les tranchées
PDF
From Scrum To Flow
PDF
Changements - psychologie systémique
PDF
Spirale dynamique - Mieux comprendre les organisations
PDF
Paradigms programming from functional to multi-agent dataflow
PDF
Guerilla DDD
PDF
Docker introduction for Carbon IT
PPTX
Le design du code de tous les jours
PDF
Spirale Dynamique et Organisations
PDF
BBL - Lean Startup
PDF
Construisons des organisations adaptées au 21ème siècle
PDF
Coding fast and slow
PDF
Liberez vos developpeurs
PDF
Devoxx france 2015 - Coding Fast and Slow
PDF
Introduction à la Gamification
PDF
Apprendre à apprendre pour innover, s'adapter et surtout survivre au 21ème si...
PDF
Creons des produits exceptionnels
Tour d'horizon des tests
Microservices depuis les tranchées
From Scrum To Flow
Changements - psychologie systémique
Spirale dynamique - Mieux comprendre les organisations
Paradigms programming from functional to multi-agent dataflow
Guerilla DDD
Docker introduction for Carbon IT
Le design du code de tous les jours
Spirale Dynamique et Organisations
BBL - Lean Startup
Construisons des organisations adaptées au 21ème siècle
Coding fast and slow
Liberez vos developpeurs
Devoxx france 2015 - Coding Fast and Slow
Introduction à la Gamification
Apprendre à apprendre pour innover, s'adapter et surtout survivre au 21ème si...
Creons des produits exceptionnels
Ad

Recently uploaded (20)

PPTX
Modernising the Digital Integration Hub
PDF
1 - Historical Antecedents, Social Consideration.pdf
PPTX
O2C Customer Invoices to Receipt V15A.pptx
PDF
Hybrid model detection and classification of lung cancer
PDF
Getting started with AI Agents and Multi-Agent Systems
PDF
Hybrid horned lizard optimization algorithm-aquila optimizer for DC motor
PPTX
Final SEM Unit 1 for mit wpu at pune .pptx
PPTX
Tartificialntelligence_presentation.pptx
PPTX
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
PDF
Unlock new opportunities with location data.pdf
PDF
Enhancing emotion recognition model for a student engagement use case through...
PPTX
Chapter 5: Probability Theory and Statistics
PDF
sustainability-14-14877-v2.pddhzftheheeeee
PDF
A Late Bloomer's Guide to GenAI: Ethics, Bias, and Effective Prompting - Boha...
PDF
Getting Started with Data Integration: FME Form 101
PDF
Developing a website for English-speaking practice to English as a foreign la...
PPTX
Benefits of Physical activity for teenagers.pptx
PPT
Module 1.ppt Iot fundamentals and Architecture
PPTX
The various Industrial Revolutions .pptx
PDF
From MVP to Full-Scale Product A Startup’s Software Journey.pdf
Modernising the Digital Integration Hub
1 - Historical Antecedents, Social Consideration.pdf
O2C Customer Invoices to Receipt V15A.pptx
Hybrid model detection and classification of lung cancer
Getting started with AI Agents and Multi-Agent Systems
Hybrid horned lizard optimization algorithm-aquila optimizer for DC motor
Final SEM Unit 1 for mit wpu at pune .pptx
Tartificialntelligence_presentation.pptx
MicrosoftCybserSecurityReferenceArchitecture-April-2025.pptx
Unlock new opportunities with location data.pdf
Enhancing emotion recognition model for a student engagement use case through...
Chapter 5: Probability Theory and Statistics
sustainability-14-14877-v2.pddhzftheheeeee
A Late Bloomer's Guide to GenAI: Ethics, Bias, and Effective Prompting - Boha...
Getting Started with Data Integration: FME Form 101
Developing a website for English-speaking practice to English as a foreign la...
Benefits of Physical activity for teenagers.pptx
Module 1.ppt Iot fundamentals and Architecture
The various Industrial Revolutions .pptx
From MVP to Full-Scale Product A Startup’s Software Journey.pdf

Software Craftmanship - Cours Polytech

  • 3. Typical flow of development (before)
  • 11. But really for me as a developper, why craft is important ?
  • 12. Working software is not enough
  • 13. You don’t like code without it
  • 14. “I could list all of the qualities that I notice in clean code, but there is one overarching quality that leads to all of them. Clean code always looks like it was written by someone who cares. There is nothing obvious that you can do to make it better.” Michael Feathers, author of Working Effectively with Legacy Code
  • 16. Principles ● Quality : Simple Design (DDD, OO), clean code, refactoring, Tests (maybe TDD) ● Humility : I question myself and continuously improving ● Sharing : code review, pair (or mob) programming, collective code ownership ● Pragmatism : I understand the constraints and adapt myself if necessary ● Professionalism : I treat my client as a partner (principle of "courage" from XP) ● Boy Scout rule : "Always leave the campground cleaner than you found it."
  • 19. Why ?
  • 21. Why ? ● Fast feedback when you’re coding or on your continuous integration tool ● Best entry point for a new developer ○ Best documentation (always up to date) ○ Use by example of the API (the public method you expose on your classes) ● Safety net for future change
  • 22. Unit Tests - FIRST Principle ● Fast: run (subset of) tests quickly (since you'll be running them all the time) ● Independent: no tests depend on others, so can run any subset in any order ● Repeatable: run N times, get same result (to help isolate bugs and enable automation) ● Self-checking: test can automatically detect if passed (no human checking of output) ● Timely: written about the same time as code under test (with TDD, written first!)
  • 23. How to write ? ● Test behaviors, not method ● Each test have a clear intention : should_do_when_conditions ● 3 A’s rule: ○ Arrange (Given) all necessary preconditions and inputs ○ Act (When) on the object or method under test ○ Assert (Then) that the expected results have occurred ● You should begin by the intention, the Assert/Then
  • 24. TDD loop OVERVIEW Analyse problem Guiding tests list RED Declare & Name Arrange, Act & Assert Satisfy compiler GREEN Implement simplest solution to make the test pass REFACTOR Remove code smells and improve readability No new functionalities
  • 28. Leap Year Kata Write a function that returns true or false depending on whether its input integer is a leap year or not. A leap year is divisible by 4, but is not otherwise divisible by 100 unless it is also divisible by 400. ● 2001 is a typical common year ● 1996 is a typical leap year ● 1900 is an atypical common year ● 2000 is an atypical leap year
  • 29. Old Good One - FooBarQix Write a program that displays numbers from 1 to 100. A number per line. Follow these rules: ● If the number is divisible by 3, write "Foo" ● If the number is divisible by 5, write "Bar". ● If the number is divisible by 7, write "Qix". ● Else return the number converted to string
  • 30. Old Good One - FooBarQix Write a program that displays numbers from 1 to 100. A number per line. Follow these rules: ● If the number is divisible by 3, write "Foo" ● If the number is divisible by 5, write "Bar". ● If the number is divisible by 7, write "Qix". ● Else return the number converted to string ● If the string representation contains 3, write "Foo" for each 3. ● If the string representation contains 5, write "Bar" for each 3. ● If the string representation contains 7, write "Qix" for each 3.
  • 31. Old Good One - FooBarQix Write a program that displays numbers from 1 to 100. A number per line. Follow these rules: ● If the number is divisible by 3 or ● If the string representation contains 3, write "Foo" instead of 3. ● If the number is divisible by 5 or contains 5, write "Bar" instead of 5. ● If the number is divisible by 7 or 7 contains, write "Qix" instead of 7. More specs: ● We watch the dividers before the content (eg 51 -> FooBar) ● We look at the content in the order in which it appears (eg 53 -> BarFoo) ● We look at the multi in the order Foo, Bar and Qix (eg 21 -> FooQix) ● 13 contains 3 therefore wrote "Foo" ● 15 is divisible by 3 and 5 and contains a 5 therefore written "FooBarBar" ● 33 contains twice 3 and is divisible by 3 therefore written "FooFooFoo"
  • 33. A lots of principles ● Have clear intention ● Formating ● Naming ● SOLID ● YAGNI ● KISS ● Demeter’s law or “Tell don’t ask” ● Donald Norman’s Design Principles
  • 34. Naming - the most difficult ● Understand the functional side ● Building common (“ubiquitous”) language ● Use intention revealing name ● Use clear and known mental mapping ● For class names, use nouns and avoid technical noisy term like Manager, Data ● Method names should have a verb
  • 35. SOLID principles ● Single Responsibility ● Open / Closed ● Liskov Substitution ● Interface Segregation ● Dependency Inversion
  • 37. Single Responsibility Principle - SRP only one potential change in the software's specification should be able to affect the specification of the class ● a class should have only a single responsibility / purpose ● all members in a class should be related to this responsibility ● If a class has multiple responsibilities, it should be divided into new classes Surely breaking the principle if you have : ● A very big class (Line of Code, Total of methods metrics) ● A lack of cohesion of methods (LCOM4 metric)
  • 41. Open / Closed Principle - OCP “software entities … should be open for extension, but closed for modification” - Bertrand Meyer ● Once a module has been developed and tested, the code should only be adjusted to correct bugs (closed). ● However it should be able to extend it to introduce new functionalities (open). Surely breaking the principle if you have : ● A high cyclomatic complexity ● Too much conditionals instruction (if, switch..)
  • 43. OCP
  • 45. Liskov Substitution Principle - LSP “objects in a program should be replaceable with instances of their subtypes without altering the correctness of that program.” if S is a subtype of T, then objects of type T may be replaced with objects of type S (i.e. objects of type S may substitute objects of type T) without altering any of the desirable properties of that program (correctness, task performed, etc.) Similar to Design by Contract by Bertrand Meyer
  • 49. Interface segregation principle - ISP “many client-specific interfaces are better than one general-purpose interface” ● Client should not be forced to depend upon interfaces they do not use ● The number of members in the interface that are visible should be minimized ● Very large interface should be split into smaller ones ● Large classes should implement multiple small interface that group functions according to their purpose (SRP once again)
  • 53. Dependency Inversion Principle - DIP When dependencies exist between classes, they should depend upon abstractions, such as interfaces, rather than referencing classes directly ● High-level modules should not depend on low-level modules. ○ Both should depend on abstractions. ● Abstractions should not depend upon details. ○ Details should depend upon abstractions. Often met with the of dependency injection. Surely breaking the principle when you have difficulty to test or change the behavior of your code
  • 56. Domain Driven Design ● Ubiquitous language ● Value object / Entity / Aggregate ● Repository / Service ● Bounded context ● Anti-corruption layer Hexagonal (Onion / Clean) Architecture
  • 57. There are only two hard things in Computer Science: cache invalidation and naming things. -- Phil Karlton Ubiquitous Language
  • 58. To go farther : leaving the layered architecture Classic drawbacks: ● typically assumes that an application communicates with only two external systems : the client and the database. ● technical elements (like persistence layer framework) creeps into the domain logic ● difficult to test domain logic without involving the data layer
  • 59. Hexagonal Architecture Principles: ● the domain model does not depend on any other layer; all other layers depend on the domain model. ● abstract external systems and APIs with a Facade. A facade is a simplified view of the external system and an interface written in terms of domain objects ● The domain logic will only deal with the facade, and can be tested thoroughly using stubbed and mocked versions of that interface.
  • 60. Time for Code Kata / Coding Dojo
  • 61. Kata - refactoring Trip Service Kata The objective is to write tests and refactor the given legacy code. https://github.com/sandromancuso/trip-service-kata
  • 62. Birthday greetings Kata with hexagonal architecture Business need: ● Loads a set of employee records from a flat file ● Sends a greetings email to all employees whose birthday is today Example of email: Subject: Happy birthday! Body : Happy birthday, dear John! Example of flat file: last_name, first_name, date_of_birth, email Doe, John, 1982/10/08, john.doe@foobar.com Ann, Mary, 1975/09/11, mary.ann@foobar.com public static void main(String[] args) { ... BirthdayService birthdayService = new BirthdayService( employeeRepository, emailService ); birthdayService.sendGreetings(today()); }
  • 64. Refactoring smells - Duplicated code - Long Method - Large Class - Long Parameter List - Divergent Change - Parallel Inheritance Hierarchies - Lazy Class - Shotgun Surgery - Feature Envy - Data Clumps - Primitive Obsession - Switch Statements
  • 65. Refactoring smells - Specualitve Generality - Temporary Field - Message Chains - Middle Man - Inapropriate Intimacy - Alternative Classes with Different Interfaces - Incomplete Library Class - Data Class - Refused Request - Comments
  • 66. Refactoring ….. - Composing Methods - Moving Features between objects - Simplifying Conditional Expression - Making Method Calls Simpler - Organizing Data - Dealing with Generalization