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LEAN UX - Definition

"Practice of bringing the true nature of a
product to light faster, in a collaborative,
cross-functional way that reduces the
emphasis on thorough documentation
while increasing the focus on building a
shared understanding of the actual
product experience being designed."

Friday 7 March 14
LEAN UX - Foundations
Design Thinking
• Practical, solution-focused process
• Observation & creativity
• Improved future (added value)

Agile Methodology
• Better respond to unpredictability
• “Inspect and adapt”
• Iterative, incremental, collaborative
Lean Startup
• Continuous validated learning
• Eliminate waste
• Create business value

Friday 7 March 14
LEAN UX - Principles
Outcome over output
• Experience > product
• Solving problems > building features
• Shared understanding > deliverables
• Eliminate waste
Continuous discovery
• Customer validation (GOOB)
• Small batch, short iterations
• Permission to fail (try & learn)
• Externalize (expose your work/ideas to
teammates, peers, stakeholders, users)

Friday 7 March 14
LEAN UX - TEAM
Optimal profile
• Cross-functional
• Small (“2 pizza team” rule)
• Dedicated (throughout the project)
• Colocated (no barriers)
Mindset
• Teamwork
• No hero
• Skills over roles
• Open lines of communication

Friday 7 March 14
LEAN UX - tools
Collaborative design
• Either informal session (conversation)
• Or Design Studio with whole team:
1. Problem definition + constraints
2. Individual idea generation
3. Presentation & critique
4. Iterate & refine
5. Team idea generation

Other tools
• Style guide (accessible, actionable,
continuously improved)
• Proto-personas (contin. improved)
• Prototypes (from paper to code)
• Non-prototypes MVPs

Friday 7 March 14
LEAN UX - process
1. Problem statement
Business goals, problem, improvement request

Declare
assumptions

2. State business/user assumptions
Capture what team thinks is true

3. Prioritize assumptions
Risky/Unknown first

Create an
MVP

4. (Sub)Hypothesis statement

As a
team
Run an
experiment

Assumption, feature, user, outcome, feedback

5. Create MVP
Max. amount of insight with min. effort
! NOT a lightweight version of the product

6. Collaborative/Continuous discovery
Team on the field/lab: interview, user testing
Keep distance hypothesis/validation short

Research
& feedback

Friday 7 March 14

7. Making sense of the feedback
As soon as possible & as a team
Look for patterns
Check against other sources
LEAN UX - making it work

In an Agile process
• Sprint as structured iteration
• 1 sprint = 1-2 iterations of the 4 steps
• Validation as part of the planning

In a web agency
• 3 validation levels: team/users/client
• Proactive communication
• Client must feel involved in the team
• Organizational/company culture shift
(team, project sales/mngt...)

Friday 7 March 14
LEAN UX - pitfalls
Within the team
• Lean UX seen as lazy UX
• no vision
• no responsibility
• no discipline
• going too fast (no research / retro)
• Loosing sight of the big picture
• Distributed teams
With our clients
• Fixed scope / roadmap
• Collaboration
• No time/money/will for user validation

Friday 7 March 14
LEAN UX - the end

Congratulation!
you didn’t fall asleep

QUESTIONS ?
cheers?
Hugs?
Donations?

Friday 7 March 14

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Introduction to Lean UX

  • 1. LEAN UX - Definition "Practice of bringing the true nature of a product to light faster, in a collaborative, cross-functional way that reduces the emphasis on thorough documentation while increasing the focus on building a shared understanding of the actual product experience being designed." Friday 7 March 14
  • 2. LEAN UX - Foundations Design Thinking • Practical, solution-focused process • Observation & creativity • Improved future (added value) Agile Methodology • Better respond to unpredictability • “Inspect and adapt” • Iterative, incremental, collaborative Lean Startup • Continuous validated learning • Eliminate waste • Create business value Friday 7 March 14
  • 3. LEAN UX - Principles Outcome over output • Experience > product • Solving problems > building features • Shared understanding > deliverables • Eliminate waste Continuous discovery • Customer validation (GOOB) • Small batch, short iterations • Permission to fail (try & learn) • Externalize (expose your work/ideas to teammates, peers, stakeholders, users) Friday 7 March 14
  • 4. LEAN UX - TEAM Optimal profile • Cross-functional • Small (“2 pizza team” rule) • Dedicated (throughout the project) • Colocated (no barriers) Mindset • Teamwork • No hero • Skills over roles • Open lines of communication Friday 7 March 14
  • 5. LEAN UX - tools Collaborative design • Either informal session (conversation) • Or Design Studio with whole team: 1. Problem definition + constraints 2. Individual idea generation 3. Presentation & critique 4. Iterate & refine 5. Team idea generation Other tools • Style guide (accessible, actionable, continuously improved) • Proto-personas (contin. improved) • Prototypes (from paper to code) • Non-prototypes MVPs Friday 7 March 14
  • 6. LEAN UX - process 1. Problem statement Business goals, problem, improvement request Declare assumptions 2. State business/user assumptions Capture what team thinks is true 3. Prioritize assumptions Risky/Unknown first Create an MVP 4. (Sub)Hypothesis statement As a team Run an experiment Assumption, feature, user, outcome, feedback 5. Create MVP Max. amount of insight with min. effort ! NOT a lightweight version of the product 6. Collaborative/Continuous discovery Team on the field/lab: interview, user testing Keep distance hypothesis/validation short Research & feedback Friday 7 March 14 7. Making sense of the feedback As soon as possible & as a team Look for patterns Check against other sources
  • 7. LEAN UX - making it work In an Agile process • Sprint as structured iteration • 1 sprint = 1-2 iterations of the 4 steps • Validation as part of the planning In a web agency • 3 validation levels: team/users/client • Proactive communication • Client must feel involved in the team • Organizational/company culture shift (team, project sales/mngt...) Friday 7 March 14
  • 8. LEAN UX - pitfalls Within the team • Lean UX seen as lazy UX • no vision • no responsibility • no discipline • going too fast (no research / retro) • Loosing sight of the big picture • Distributed teams With our clients • Fixed scope / roadmap • Collaboration • No time/money/will for user validation Friday 7 March 14
  • 9. LEAN UX - the end Congratulation! you didn’t fall asleep QUESTIONS ? cheers? Hugs? Donations? Friday 7 March 14