The document discusses the three stages of the mobile games marketing lifecycle: the Honeymoon Stage, the Growth Stage, and the Strategy Stage. It describes each stage as follows:
1) The Honeymoon Stage is when the game is new and gets the highest click-through rates from players seeing ads for the first time. Developers must decide whether to aim for maximum reach or leave room for future scaling.
2) The Growth Stage occurs after scaling to the maximum on top channels. It involves increasing channels, team size, roles, and automation to continue growth.
3) The Strategy Stage happens when direct response ads no longer profitably drive sufficient new users. Developers must look to brand attachment, out of home
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