EXPLORING 
GAMES FOR 
LEARNING 
Media and Learning Conference, 21. 11. 2014 
Prof. DI Dr. Maja Pivec 
www.majapivec.com 
@MajaPivec
› Learning with COTS and purpose build 
computer games 
› Vocational sector and game-based 
learning 
› Creating games for learning 
Prof. DI. Dr. Maja Pivec
Learning with 
computer 
games 
Lernen mit Computerspielen 
Ein Handbuch für Pädagoginnen / 
Pädagogen 
© Maja & Paul Pivec, 2012, bmwfj
Learning with games 
www.engagelearning.eu 
Prof. DI. Dr. Maja Pivec
Commercial games (cots) used to teach… 
• Minecraft 
• Portal 
• Zoo Tycoon 
• Myst 
• Civilisation 
• Sim City 
• Buzz 
• Grand Theft Auto 
Prof. DI. Dr. Maja Pivec
Serious games used to teach… 
• PING 
• InQuizitor 
• Global Conflict 
• Mingoville 
• Dimexian 
• Robocode 
• Ludwig 
• Science Pirates 
Prof. DI. Dr. Maja Pivec
Culture & Environmental Issues 
› Poverty Is Nota a Game (PING) 
Poverty Awareness 
http://povertyisnotagame.com 
› Global Conflicts 
Conflict resolution 
http://www.globalconflicts.eu
Culture & Environmental Issues 
› Electrocity 
Sustainability 
http://www.electrocity.co.nz/Resources 
› PowerUp 
Sustainability 
http://www.powerupthegame.org 
› Ikariam 
Problem solving 
http://de.ikariam.com
Cognitive competences 
› Portal 1 & 2 
› Portal 2 Puzzle Maker 
http://theportalwiki.com 
http://www.thinkingwithportals.com 
http://www.teachwithportals.com
Creativity, interdisciplinary learning 
› Zoo Tycoon 
Management, Biology 
http://www.zootycoon.com 
› Minecraft 
Design, Math 
http://minecraftteacher.net
Motoric competences 
› Kinect Sports 
› Kinect Adventures 
› Dance Central
Vocational 
Sector 
GREAT project management 
training 
Serous Sports game for 
basketball trainers 
Green Games for tourism 
and hospitality
i
r 
E
http://www.projectgreat.eu/
e
L 

e
The Course – Diner Dash 
PM competences: resilience and stress management skills, time 
management.
The Course – Tiny Tower 
PM competences: leadership, people management, cost 
management, planning.
Aims of the training 
› Experience combination of e-Learning and GBL 
› Acquire various competences for project 
management 
ü Leadership 
ü Time management 
› Learn from and with each other 
› Reflect upon efficacy of different online activities 
› Develop strategies to transform learned 
competences to their problem area
Reflections 
“The major difference between my game #1 and game 
#2 was this: At first, I treated my enterprise like a dinner 
party with friends: I hired three, four people - obviously a 
friendly atmosphere where no one must be strangers, 
right? ….I hired researchers before I had enough workers 
to even realize innovation. 
At my second go, I followed the game's advised steps 
and suddenly things fell into place: there is a chronology 
to management. Certain infrastructure and investments 
are the start of every business - be it one of three people, 
or three hundred.“
E n 

 -­‐ 


 

 e
-­‐
 r
r
g 
 -­‐
 -­‐
 E
  
 
http://www.serious-sports.org/ 
pilot/
Serious Sports 
› Serious Sports Catalogue of Digital Sports Games 
› http://serious-sports.org/content/serious-sports-catalogue- 
digital-sports-games 
› 33 reviews of COTS 
› 5 different sports gaming genres 
› Usability tests of game input devices 
› Using GBL methods in sports
Serious Sports 
› Game pilot is now ready for playing 
http://www.youtube.com/user/SeriousSportsProject
www.greengamesproject.com 
Prof. DI. Dr. Maja Pivec 
Green Games
Results from the Online Survey 2012 
› 542 responses from 34 countries 
Europe, America, Asia, Africa and Australia 
› 76,6% respondents were teachers/trainers 
GBL is a relevant method for learning 
› 26,2% (111) of private Training Organization are 
using in 79,7% (153) serious / educational games
Results from the Online Survey 
› communication in foreign languages 
› conflict management and resolutions 
› social and cultural sensitivity 
› ethical competences 
› interdisciplinary and cross generation learning 
› sustainable behaviour 
› learning alone and in groups 
› learning to learn competence 
› learning from experts and with peers
Results from the Online Survey 
› GBL – Strengths 
• richer learning experience 
• contextual learning 
• linking theory and practice 
• stimulate pro-active behaviour and participation 
› GBL - Barriers for Usage 
• duration time of game-based activities 
• meeting the learning objectives 
• technical equipment needed/available 
• access to the resources, costs
Creating 
Games for 
Learning 
SGDSS 
– interdisciplinary learning 
JamToday 
– game jams  learning hub
Serious Game Design Summer School 
• Tampere, Finland, 2010 
• Tampere, Finland, 2013 
• Graz, Austria, 2014 
Prof. DI. Dr. Maja Pivec
SGDSS Model 
› Game design 
ü Games for Health 
ü Games for Inclusion 
ü Games for Sustainable Energy 
› Learn from international experts 
› Praxis related learning 
› Industry involvement 
› Daily: expert input, student team work, constant 
feedback and mentoring

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Exploring games for learning

  • 1. EXPLORING GAMES FOR LEARNING Media and Learning Conference, 21. 11. 2014 Prof. DI Dr. Maja Pivec www.majapivec.com @MajaPivec
  • 2. › Learning with COTS and purpose build computer games › Vocational sector and game-based learning › Creating games for learning Prof. DI. Dr. Maja Pivec
  • 3. Learning with computer games Lernen mit Computerspielen Ein Handbuch für Pädagoginnen / Pädagogen © Maja & Paul Pivec, 2012, bmwfj
  • 4. Learning with games www.engagelearning.eu Prof. DI. Dr. Maja Pivec
  • 5. Commercial games (cots) used to teach… • Minecraft • Portal • Zoo Tycoon • Myst • Civilisation • Sim City • Buzz • Grand Theft Auto Prof. DI. Dr. Maja Pivec
  • 6. Serious games used to teach… • PING • InQuizitor • Global Conflict • Mingoville • Dimexian • Robocode • Ludwig • Science Pirates Prof. DI. Dr. Maja Pivec
  • 7. Culture & Environmental Issues › Poverty Is Nota a Game (PING) Poverty Awareness http://povertyisnotagame.com › Global Conflicts Conflict resolution http://www.globalconflicts.eu
  • 8. Culture & Environmental Issues › Electrocity Sustainability http://www.electrocity.co.nz/Resources › PowerUp Sustainability http://www.powerupthegame.org › Ikariam Problem solving http://de.ikariam.com
  • 9. Cognitive competences › Portal 1 & 2 › Portal 2 Puzzle Maker http://theportalwiki.com http://www.thinkingwithportals.com http://www.teachwithportals.com
  • 10. Creativity, interdisciplinary learning › Zoo Tycoon Management, Biology http://www.zootycoon.com › Minecraft Design, Math http://minecraftteacher.net
  • 11. Motoric competences › Kinect Sports › Kinect Adventures › Dance Central
  • 12. Vocational Sector GREAT project management training Serous Sports game for basketball trainers Green Games for tourism and hospitality
  • 13. i
  • 14. r E
  • 16. e
  • 17. L e
  • 18. The Course – Diner Dash PM competences: resilience and stress management skills, time management.
  • 19. The Course – Tiny Tower PM competences: leadership, people management, cost management, planning.
  • 20. Aims of the training › Experience combination of e-Learning and GBL › Acquire various competences for project management ü Leadership ü Time management › Learn from and with each other › Reflect upon efficacy of different online activities › Develop strategies to transform learned competences to their problem area
  • 21. Reflections “The major difference between my game #1 and game #2 was this: At first, I treated my enterprise like a dinner party with friends: I hired three, four people - obviously a friendly atmosphere where no one must be strangers, right? ….I hired researchers before I had enough workers to even realize innovation. At my second go, I followed the game's advised steps and suddenly things fell into place: there is a chronology to management. Certain infrastructure and investments are the start of every business - be it one of three people, or three hundred.“
  • 22. E n -­‐ e
  • 24. r
  • 25. g -­‐ -­‐ E http://www.serious-sports.org/ pilot/
  • 26. Serious Sports › Serious Sports Catalogue of Digital Sports Games › http://serious-sports.org/content/serious-sports-catalogue- digital-sports-games › 33 reviews of COTS › 5 different sports gaming genres › Usability tests of game input devices › Using GBL methods in sports
  • 27. Serious Sports › Game pilot is now ready for playing http://www.youtube.com/user/SeriousSportsProject
  • 28. www.greengamesproject.com Prof. DI. Dr. Maja Pivec Green Games
  • 29. Results from the Online Survey 2012 › 542 responses from 34 countries Europe, America, Asia, Africa and Australia › 76,6% respondents were teachers/trainers GBL is a relevant method for learning › 26,2% (111) of private Training Organization are using in 79,7% (153) serious / educational games
  • 30. Results from the Online Survey › communication in foreign languages › conflict management and resolutions › social and cultural sensitivity › ethical competences › interdisciplinary and cross generation learning › sustainable behaviour › learning alone and in groups › learning to learn competence › learning from experts and with peers
  • 31. Results from the Online Survey › GBL – Strengths • richer learning experience • contextual learning • linking theory and practice • stimulate pro-active behaviour and participation › GBL - Barriers for Usage • duration time of game-based activities • meeting the learning objectives • technical equipment needed/available • access to the resources, costs
  • 32. Creating Games for Learning SGDSS – interdisciplinary learning JamToday – game jams learning hub
  • 33. Serious Game Design Summer School • Tampere, Finland, 2010 • Tampere, Finland, 2013 • Graz, Austria, 2014 Prof. DI. Dr. Maja Pivec
  • 34. SGDSS Model › Game design ü Games for Health ü Games for Inclusion ü Games for Sustainable Energy › Learn from international experts › Praxis related learning › Industry involvement › Daily: expert input, student team work, constant feedback and mentoring
  • 35. Support from Game Industry – 14 Companies “The SGDSS has been on of the most profitable learning experiences I’ve ever had. Very valuable information, highly skilled professionals, many good contacts” - Pau Yanez, Spain Prof. DI. Dr. Maja Pivec
  • 36. Student Views – 22 Universities “During the two weeks, I learnt so much about game ideas, game development and design. It was incredible to share my mind and ideas with others” - Dominic, Austria Prof. DI. Dr. Maja Pivec
  • 37. Summer School Websites http://summerschool.engagelearning.eu http://sgdss14.engagelearning.eu Prof. DI. Dr. Maja Pivec
  • 38. Summer School Online Course http://www.gamedesigncampus.com Prof. DI. Dr. Maja Pivec
  • 39. JamToday Network Game Jam Tool Learning Hub . Coding . E-Health . Mathematics http://www.jamtoday.eu/ @JamTodayEU Prof. DI. Dr. Maja Pivec
  • 40. JamToday Conference 11. 2. 2015 http://www.jamtoday.eu/ @JamTodayEU Prof. DI. Dr. Maja Pivec
  • 41. Thank You www.majapivec.com @MajaPivec http://www.engagelearning.eu/ Media and Learning Conference, 21. 11. 2014