A romantic approach to
applied game design
Presented at IIDD 2015 Pietro Polsinelli @ppolsinelli
WHAT DO I DO?
2
Take a problem, a message that
is complex.
You want to inform people
about it.
3
To talk to people about it you
can use media.
Videogames are one pervasive
media.
4
Contrast the idea that games
are “just” about “fun”.
5
“fun” is a term that lacks
explicative capacity
6
Game design is not a single
method.
My model is not
rewards / random
reinforcement
but …
7
Understanding the complex
relationship between playing,
learning, fun, and simplicity.
8
My work is navigating this
complexity
trying to respect its nature
while creating simple games.
9
Romantic* approach to
game design. Non
reductionistic.
* As suggested by © Daniele Giardini
10
My idea of game design is as the reign of Goethe, not
Newton
https://en.wikipedia.org/wiki/Theory_of_Colours 11
APPLIED GAMES:
WORK DONE / IN
PROGRESS
12
Games are applied when their
subject matter is far from the
entertainment field.
13
My method is:
Search (transform) a narrative and
turn it into gameplay of some kind.
Narrative, not (just) data or rules.
14
Pull out the story from the field
specialist.
15
Bringing out the narrative is
also creating the narrative.
In narrative details you can find
new game design solutions.
16
Transformation
Games for
Health
Help people that are evolving
towards a chronic desease by
influencing behavior and
disrupting this evolution.
NDA 
18
How can technology change my health?
By measuring? By competing?
Tending towards a chronic condition,
I’m already in a fight, just don’t need
more. But need, need there is.
How can I change the story of my way
of living? Medecine is aware of the
power of storytelling.
A game can move you, just like a good
book or movie.
Customer thinks (s)he knows what “game”
means.This is a problem.
21
What is bizarre is that it is the
same doctor that explained me
that learning, being informed
about this disease influences
the cure.
22
Applied game design elicits a
dialogue between designer and
customer, both evolving
knowledge
#noestimates
23
Designing Games for Health
RE-DESIGN
Sunday, June 21, 2015
Category, competition,
avatar, war, reward, levels
Vs.
Inclusive, mentor, path,
story, transformation
A language change.
25
Ian Bogost: gamification is
bullshit.
26
A Romantic Approach to Game Design
Redesigned by including negative feedback,
turning avatar to mentor, building an AI.
Transformation
Games for
Social Impact
Sunday, June 21, 2015
… to develop and implement a
game infused e-learning tool
to promote early access to
services with neglect and
abuse for young people on the
move in Europe
Mission. 30
EU project: deal with these
matters harmonically and
effectively across EU.
31
Pick a mod, just change the labels ...
32
Collateral story gets in the way
of play.
33
Designing Games for Social
Impact
RE-DESIGN
Kids becoming aware and
capable of dealing with
situations of neglect and
abuse.
35
Build up of awareness defines
the game mechanics
Not just a secondary narrative
36
Game loop: shit happens.
Deal with it and keep your
universe together.
38
Your identity, your self is
complex stuff.
39
A Romantic Approach to Game Design
Game mechanics:
1. Keep up with your daily routines
2. React to situations
3. Solve the secret
41
42
Sunday, June 21, 2015
Profile and story.
Sunday, June 21, 2015
Situation: sleeping out choices
Sunday, June 21, 2015
THE SECRET: A narrative tool.
Why this could work?
Not teaching through
secondary narrative. The
experience is the core of the
game play.
46
Games for a
Sustainable
Future
UNESCO Gaming Challenge: selected with
We Are Muesli and Daniele Giardini
48
So ...
Games are a mature and pervasive
media
Games can articulate a wide range of
non trivial ideas and emotions
Good games can’t be done taking
shortcuts
50
My twitter stream is
mostly dedicated to
game design
@ppolsinelli
A blog on game design
designagame.eu
51

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A Romantic Approach to Game Design