The document discusses different algorithms for clipping graphics objects to a viewing window:
- The Cohen-Sutherland algorithm clips lines efficiently by assigning region codes to endpoints and clipping any lines where the endpoints have a common set bit in their codes.
- The Sutherland-Hodgman algorithm clips areas by comparing polygons to each boundary in turn, saving vertices that fall inside each boundary for the next clip.
- Clipping graphics objects ensures only those within the window are drawn, improving efficiency over drawing all objects in a scene.
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