The document discusses windowing and clipping in graphical systems, focusing on defining the display area (window and viewport) and the processes required to clip objects outside a specified window. It outlines various clipping algorithms, notably the Cohen-Sutherland algorithm developed by Ivan E. Sutherland, which efficiently determines which lines and points to display by using region codes. The document also covers polygon clipping techniques and the Sutherland-Hodgman algorithm for clipping areas against window boundaries.
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