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Kristen DiCerbo, Ph.D.
Vice-President, Education Research
@KristenDiCerbo
July 2017
Image by Ruben Alvarado
Building
Engaging
Games for
Learning and
Assessment
Game-Based Assessment
2
3
The ability to capture data from everyday
events should fundamentally change how we
think about learning and assessment.
4
New Ways of Thinking
5
Item Paradigm Activity Paradigm
Problem Formulation Items pose questions Activities request action
Output Items have answers Activities have features
Interpretation Items indicate correctness Activities provide attributes
Information Items provide focused information
Activities provide
multi-dimensional information
Some Things We’ve Figured Out
6
You need assessment experts, content experts, and game designers
Some Things We’ve Figured Out
7
Evidence-Centered Design works… sort of
Some Things We’ve Figured Out
8
The process must be iterative
Some Things We’ve Figured Out
9
Think About Systems
5 Key Elements
10
Domain and Student Models
11
Task Model
12
Evidence Model – Evidence Identification and
Scoring
13
Evidence Model – Evidence Identification and
Scoring
14
Student Time Attempts Mean
Space
Median
Space
Min
Space
Evidence Model – Evidence Accumulation
15
Communication
16
Some Things We Haven’t
Figured Out
17
■ Despite promises of “hundreds of data
points,” we always end up with relatively few
in our measurement models. Why is that?
■ How do we define evidence for validity and
reliability?
■ How do we scale development?
▪ Costs
▪ Time
▪ Staff

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Building Engaging Games for Learning AND Assessment

  • 1. Kristen DiCerbo, Ph.D. Vice-President, Education Research @KristenDiCerbo July 2017 Image by Ruben Alvarado Building Engaging Games for Learning and Assessment
  • 3. 3
  • 4. The ability to capture data from everyday events should fundamentally change how we think about learning and assessment. 4
  • 5. New Ways of Thinking 5 Item Paradigm Activity Paradigm Problem Formulation Items pose questions Activities request action Output Items have answers Activities have features Interpretation Items indicate correctness Activities provide attributes Information Items provide focused information Activities provide multi-dimensional information
  • 6. Some Things We’ve Figured Out 6 You need assessment experts, content experts, and game designers
  • 7. Some Things We’ve Figured Out 7 Evidence-Centered Design works… sort of
  • 8. Some Things We’ve Figured Out 8 The process must be iterative
  • 9. Some Things We’ve Figured Out 9 Think About Systems
  • 11. Domain and Student Models 11
  • 13. Evidence Model – Evidence Identification and Scoring 13
  • 14. Evidence Model – Evidence Identification and Scoring 14 Student Time Attempts Mean Space Median Space Min Space
  • 15. Evidence Model – Evidence Accumulation 15
  • 17. Some Things We Haven’t Figured Out 17 ■ Despite promises of “hundreds of data points,” we always end up with relatively few in our measurement models. Why is that? ■ How do we define evidence for validity and reliability? ■ How do we scale development? ▪ Costs ▪ Time ▪ Staff