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Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
McGraw-Hill Technology Education
Chapter 3A
Using the Keyboard And
Mouse
3A-2
The Keyboard
• The most common input device
– Must be proficient/capable with keyboard
– Skill is called keyboarding
– Keyboarding Skills-- the ability to input
information at a keyboard smoothly
while typing.
3A-3
The Keyboard
• How keyboard works
– Keyboard controller detects a key press
– Controller sends a code to the CPU
• Code represents the key pressed
– Controller notifies the operating system
– Operating system responds
– Controller repeats the letter if held
3A-4
The Mouse
• All modern computers have a variant
• Allows users to select objects
– Pointer moved by the mouse
• Mechanical mouse
– Rubber ball determines direction and speed
– The ball often requires cleaning
3A-5
The Mouse
• Optical mouse
– Light shown onto mouse pad
– Reflection determines speed and direction
– Requires little maintenance
3A-6
The Mouse
• Interacting with a mouse
– Actions involve pointing to an object
– Clicking selects the object
– Clicking and holding drags the object
– Releasing an object is a drop
– Right clicking activates the shortcut menu
– Modern mice include a scroll wheel
Mouse Buttons
3A-7
Mouse Actions
3A-8
Drags and Drop
3A-9
3A-10
The Mouse
• Benefits
– Pointer positioning is fast
– Menu interaction is easy
– Users can draw electronically
• Example (Paint)
3A-11
The Mouse
• Mouse button configuration
– Configured for a right-handed user
3A-12
Variants of the Mouse
• Trackballs
– Upside down mouse
– Hand rests on the ball
– User moves the ball
– Uses little desk space
3A-13
Variants of the Mouse
• Track pads
– Stationary pointing
device
– Small plastic
rectangle
– Finger moves across
the pad
– Pointer moves with
the pointer
– Popular on laptops
3A-14
Variants of the Mouse
• Track point
– Little joystick on the keyboard
– Move pointer by moving the joystick
3A-15
Ergonomics and Input Devices
• Ergonomics
– Study of human and tool interaction
– Concerned with physical interaction
– Attempts to improve safety and comfort
3A-16
Ergonomics and Input Devices
• Repetitive Strain Injury (RSI)
– Caused by continuous misuse of the body
– Many professions suffer from RSI
• Carpal Tunnel Syndrome
– Carpal tunnel is a passage in the wrist
– Holds nerves and tendons
– Prolonged keyboarding swells tendons
3A-17
Carpal Tunnel Syndrome
3A-18
Ergonomics and Input Devices
• Office hardware suggestions
– Office chairs should have
• Adjustable armrests and height
• Armrests
• Lower back support
– Desks should have
• Have a keyboard tray
• Keep hands at keyboard height
• Place the monitor at eye level
3A-19
Ergonomics and Input Devices
• Techniques to avoid RSI
– Sit up straight
– Have a padded wrist support
– Keep your arms straight
– Keyboard properly
– Take frequent breaks
Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved.
McGraw-Hill Technology Education
Chapter 3A
End of Chapter

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Intro_Ch_03A.pdf

  • 1. Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Chapter 3A Using the Keyboard And Mouse
  • 2. 3A-2 The Keyboard • The most common input device – Must be proficient/capable with keyboard – Skill is called keyboarding – Keyboarding Skills-- the ability to input information at a keyboard smoothly while typing.
  • 3. 3A-3 The Keyboard • How keyboard works – Keyboard controller detects a key press – Controller sends a code to the CPU • Code represents the key pressed – Controller notifies the operating system – Operating system responds – Controller repeats the letter if held
  • 4. 3A-4 The Mouse • All modern computers have a variant • Allows users to select objects – Pointer moved by the mouse • Mechanical mouse – Rubber ball determines direction and speed – The ball often requires cleaning
  • 5. 3A-5 The Mouse • Optical mouse – Light shown onto mouse pad – Reflection determines speed and direction – Requires little maintenance
  • 6. 3A-6 The Mouse • Interacting with a mouse – Actions involve pointing to an object – Clicking selects the object – Clicking and holding drags the object – Releasing an object is a drop – Right clicking activates the shortcut menu – Modern mice include a scroll wheel
  • 10. 3A-10 The Mouse • Benefits – Pointer positioning is fast – Menu interaction is easy – Users can draw electronically • Example (Paint)
  • 11. 3A-11 The Mouse • Mouse button configuration – Configured for a right-handed user
  • 12. 3A-12 Variants of the Mouse • Trackballs – Upside down mouse – Hand rests on the ball – User moves the ball – Uses little desk space
  • 13. 3A-13 Variants of the Mouse • Track pads – Stationary pointing device – Small plastic rectangle – Finger moves across the pad – Pointer moves with the pointer – Popular on laptops
  • 14. 3A-14 Variants of the Mouse • Track point – Little joystick on the keyboard – Move pointer by moving the joystick
  • 15. 3A-15 Ergonomics and Input Devices • Ergonomics – Study of human and tool interaction – Concerned with physical interaction – Attempts to improve safety and comfort
  • 16. 3A-16 Ergonomics and Input Devices • Repetitive Strain Injury (RSI) – Caused by continuous misuse of the body – Many professions suffer from RSI • Carpal Tunnel Syndrome – Carpal tunnel is a passage in the wrist – Holds nerves and tendons – Prolonged keyboarding swells tendons
  • 18. 3A-18 Ergonomics and Input Devices • Office hardware suggestions – Office chairs should have • Adjustable armrests and height • Armrests • Lower back support – Desks should have • Have a keyboard tray • Keep hands at keyboard height • Place the monitor at eye level
  • 19. 3A-19 Ergonomics and Input Devices • Techniques to avoid RSI – Sit up straight – Have a padded wrist support – Keep your arms straight – Keyboard properly – Take frequent breaks
  • 20. Copyright © 2006 by The McGraw-Hill Companies, Inc. All rights reserved. McGraw-Hill Technology Education Chapter 3A End of Chapter