This document describes research by DeepMind on using deep reinforcement learning to play Atari games directly from raw pixel inputs. It introduces deep Q-learning which uses a convolutional neural network to estimate Q-values from pixels without manual feature engineering. The model was tested on 7 Atari games and outperformed previous methods on 6 games, even surpassing a human expert on 3 games, demonstrating deep reinforcement learning can achieve human-level control through experience-based learning.
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