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The State of
Online Branded Communities
A Study of Community Performance and Integrated
Social Media for Americaโ€™s Top Brands
December 2009
PREPARED BY:
ComBlu The State of Online Branded Communities 2
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Table of Contents
Introductionโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..3
Community With Purposeโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...3
Lessons Learnedโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..4
Strategic Conclusionsโ€ฆโ€ฆ..5
No There Thereโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...5
Key Findingsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...6
Experimentation Most Prevalentโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...6
Inconsistent Best Practice Adoptionโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.6
Social Media Integration Lagsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...6
The High Performersโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...7
The Contendersโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.. 7
The Outliersโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...7
Missed Opportunitiesโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..7
Methodologyโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.8
The Approachโ€ฆโ€ฆโ€ฆโ€ฆ..โ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..8
Calculating Brand Scoreโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..9
Selected Findingsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ10
Appendices
Industry Detailโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..20
Company Detailsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.25
Community Sites Reviewedโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.26
Brand Score Methodologyโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...27
List of Best Practicesโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.28
Glossaryโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.29
Bibliographyโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...31
Contact Infoโ€ฆโ€ฆ...โ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ32
ComBlu The State of Online Branded Communities 3
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
The purpose most often cited for building an online
community is โ€˜customer engagementโ€™ โ€“ a term that
marketers toss around like Frisbees at a dog beach. Yet
despite the fact that the art and science of community
building has advanced considerably in recent years,
most brands fall short when it comes to actualizing this
key goal. The marketerโ€™s mindset has evolved from
โ€œbuild it and they will comeโ€ to โ€œscaling and measuring
business impact,โ€ but reality does not reflect these in-
tentions. To succeed, community planners need a cohe-
sive strategy, a grounding in best practices and an un-
derstanding of how to truly engage with stakeholders.
This ComBlu research project was designed to closely
examine the community and social marketing programs
of 45 companies, all of which are major brands across
nine different industries.
Specifically, the research evaluates their effectiveness in:
1. Providing a meaningful experience for members,
2. Integrating their brand strategies across multiple
communities and social media, and
3. Taking advantage of best practices to strengthen
customer engagement.
The importance of these factors cannot be overesti-
mated. The Gartner Study predicts that more than 50
percent of companies that have established an online
community will fail to establish mutual purpose, ulti-
mately eroding customer and company value.
Brands have wholeheartedly embraced the concept of using online communities and social marketing to engage their
customers and stakeholders. Even in the midst of a recession, the 2009 Tribalization of Business Study found that 94
percent of respondents planned to maintain or increase their investment in online communities. A recent Gartner
Study projects that, by 2010, more than 60 percent of Fortune 1000 companies will connect to or host some form of
online community. However, according to Forrester Researchโ€™s latest report, Three Steps to Measuring Social Media
Marketing, when asked how effective their efforts were in properly measuring and planning their social marketing
efforts, the average was a failing grade (4.5 out of 10). Poor measurement and planning leads to poor results. Forres-
terโ€™s report, published October 29th, 2009 shares not only this conclusion, but also outlines a path for improvement.
Introduction
Community With PurposeCommunity With PurposeCommunity With Purpose
ComBlu The State of Online Branded Communities 4
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Our research found many examples indicating brands
do not understand what people want or expect from an
online community or the role the brand plays in fulfill-
ing those needs. They also fail to realize that engage-
ment is both personal and multidimensional, which
requires a serious commitment by the brand to be in-
volved. Itโ€™s not just hiring a team of mom bloggers or
having a Facebook page or even building a branded
community. These and other stand-alone tactics ulti-
mately are dead-ends unless they are linked to a
broader brand purpose. The brand needs to be an ac-
tive participant in the community and interact in ways
that resonate with members or visitors.
Another key finding was that the majority of communi-
ties in our study offered only a limited number of ways
for members to engage. This lack of channels overlooks
the fact that different types of people prefer to interact
with communities in ways that suit their personalities.
Without giving members multiple ways to participate, a
community can quickly become a ghost town.
The high performers in our study were on the other end
of the spectrum. In fact, the four who achieved a
โ€œCohesive Strategyโ€ Brand Score on average used 17 of
the 23 best practices being evaluated. What makes this
especially important is that almost all of these best
practices are tools or pathways for engagement.
High performers also provided more opportunities for
purpose-driven conversations on topics of genuine
interest to both the company and its customers. It is
imperative that brands have a strategy for leveraging
the feedback, ideas, and insights they gain. According
to the 2009 Tribalization of Business Study, โ€œto realize
the full benefit of social media and online communi-
ties, business leaders must move beyond viewing them
as โ€˜bolt-onsโ€™ to their corporations. Companies need to
integrate the new information flow associated with
communities with those that already exist inside their
corporations.โ€
Engagement is a process, not a destination. Although
the brands in this study were in various stages of this
journey, all could have benefited by adopting a more
systematic and strategic approach to community build-
ing. The real purpose of online communities is to cre-
ate closer and deeper relationships with customers.
And the rewards are not just higher loyalty and in-
creased lifetime value, but customers who are active
participants in defining the brand and helping the busi-
ness grow.
Introduction
Lessons LearnedLessons LearnedLessons Learned
ComBlu The State of Online Branded Communities 5
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
With a few exceptions, urban planning is
lacking in brandsโ€™ approach to integrated
social marketing.
Industries with multiple brands are missing the oppor-
tunity to use an integrated approach to social market-
ing to cross-sell and extend the umbrella effect of the
โ€œmother brand,โ€ or conversely, to extend the halo ef-
fect of individual brands to other brands and to the
mother brand. Most notably branded communities
often:
โ–บ Lack a consistent user interface across commu-
nities geared to the same audiences.
โ–บ Offer little integration of communities geared
to same audience by the same company but
different brand or product groups.
โ–บ It seems that many brands create a community
tab without first determining the real need for
and mission of its community program.
Itโ€™s unclear what brands are doing with the feedback and
input captured in their communities. Thereโ€™s little visible
active community management so the interactivity
borne of true engagement is truncated.
โ–บ No obvious acknowledgment of feedback or
ideas. Part of the reason people offer ideas is
because they want to feel a part of the brand,
or want to help it thrive.
In some instances the brand has absolutely no presence
inside the community. There is no human face of the
brand. And, when there is, often there is no easy way to
communicate. Itโ€™s almost as if the brand thinks it needs
a community but doesnโ€™t want to be bothered with actu-
ally engaging. This is a huge missed opportunity.
Strategic Conclusions
Common wisdom today is that the entire web is social
and brands are doing a good job of incorporating social
tools into websites, often putting many of them behind
a โ€œcommunity tab.โ€ In reality, most of these are good
examples of social web but not true communities. They
lack the sense of destination and in most instances
display no compelling reason to return frequently.
โ–บ Many brands seem to be using a community
tab to jump on the bandwagon. But thereโ€™s no
โ€there thereโ€ when the visitor registers and
gets behind the community tab. Instead of
engaging the visitor, the brand drives them
away because they offer little of value. Con-
sumers today are sophisticated users of social
tools and seek out communities to learn,
share and interact. If these elements are miss-
ing or there is no obvious organizing structure
that fulfills specific needs, the โ€œfauxโ€ commu-
nity will be quickly abandoned.
No There ThereNo There ThereNo There There
ComBlu The State of Online Branded Communities 6
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Most brands are still in the social marketing experi-
mentation stage. These brands exhibit lots of social
activity with little connection or integration with each
other. The next largest segment is community ghost
towns, which are basically void of members, engage-
ment or return visitors. Not surprising, ghost towns
displayed the fewest best practices in community de-
sign and/or engagement tactics. Only nine percent
showed evidence of community overload, which di-
rected multiple efforts at the same audience. These
brands may be confusing their customers or prospects
and may be dissipating efforts. Community overload
most often occurred with brands that have multiple
products that are targeted to the same or similar mar-
ket segments. Twenty percent of brands showed a
cohesive, integrated approach to their community and
social media programs. These brands typically had ro-
bust engagement tools and multiple activities that had
healthy participation levels.
Since most brands are either still experimenting or
have built ghost towns, it is not surprising that
slightly more than a third use more than 10 best
practices or have high levels of activity. On average
only 36 percent of the communities studied lever-
age a majority of the defined community best prac-
tices and 36 percent of the communities have high
levels of activity.
A number of brands that have more than one com-
munity program are inconsistent in their use and
application of best practices, bringing mixed results
across their social marketing programs.
โ–บ Many have one โ€œshining starโ€ that demon-
strates many best practices and active commu-
nity management. The remaining community
properties are underperforming or orphaned.
โ–บ Brand teams either are not deploying best
practices consistently across the brandโ€™s eco-
system or have yet to form a Community Cen-
ter of Excellence to share best practices, learn-
ing and insights in a cross-team or cross-
functional manner.
Key Findings
Social experimentation:
Lots of one-off effort but no evidence of a cohesive strategy
Community ghost town:
No evidence of recent member growth or activity in the community or
communities
Cohesive strategy:
Existence of a solid community foundation with integrated brand presence
across social assets
Community overload:
Multiple communities and initiatives competing for the same audience
The final result is a comprehensive audit of the
prevalence of community best practices and
state of community and social marketing integration.
Experimentation Most PrevalentExperimentation Most PrevalentExperimentation Most Prevalent
Inconsistent Best Practice AdoptionInconsistent Best Practice AdoptionInconsistent Best Practice Adoption
Social Media Integration LagsSocial Media Integration LagsSocial Media Integration Lags
Most brands in the research sample use social
media and community as separate initiatives.
โ–บ Overwhelmingly, 90 percent of brands re-
searched have an official presence on popular
social media platforms.
โ–บ Fifty-six percent of the brands have some evi-
dence of social media integration with their
communities, but only 32 percent of the 135
branded communities reviewed are integrated
with social media.
A majority of the communities that integrated
community and social media were among the top
scorers.
ComBlu The State of Online Branded Communities 7
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Only five of the 45 brands scored 35 points or more
using ComBluโ€™s community scoring methodology to
be classified โ€œhigh performers.โ€ None scored above
43, which means no brand in the study achieved the
highest performing โ€œblack beltโ€ level.
Four of the five high performers placed in the Cohe-
sive Strategy category; specifically, AT&T (43), Sony
(43), YouTube (39) and Sears (37). Only Best Buy (40)
was categorized as in Experimentation stage.
This finding implies that even if a brand does not ex-
hibit an overall cohesive strategy, it can still be a high
performer if it incorporates a significant number of
best practices into its community model and inte-
grates it with its social media initiatives, which was
the case with Best Buy.
A number of brands scored just short of the 35 points
that would have put them in a high performing cate-
gory.
โ–บ In most cases, there is some evidence of strat-
egy but one key element is lacking. Specifically,
Bank of America lacks social media integration
while eBay and Wells Fargo have limited best
practice adoption.
โ–บ P&G, which was classified in Experimentation,
also demonstrated limited best practice adop-
tion.
Key Findings
The High PerformersThe High PerformersThe High Performers
The ContendersThe ContendersThe Contenders
Walmart and Target, both also in the Experimentation
category, were found to be outliers, because they had
active communities with low best practice adherence.
Despite their low best practice adoption, they surgi-
cally applied the ones most closely aligned with their
community mission and integrated them with social
media.
The OutliersThe OutliersThe Outliers
There were a few brands with missed opportunities,
which impacted their scores:
โ–บ Mini Cooper: Lacks key best practices such
as rewards and recognition, content search
and syndication, and rating and ranking. The
brand team also missed an opportunity to
interact with its organic fan base and leverage
their passion.
โ–บ Bravo: Active community, but lacks user-
generated content tools. Social media initia-
tives are separate and inactive.
โ–บ Sprint Nextel: Active social media presence,
but overall community experience is not
seamless or obvious.
โ–บ Novartis: Successful in social media cam-
paigns, but no integration with community
and very limited in best practice adoption.
This may be because of the highly regulated
nature of the industry.
Missed OpportunitiesMissed OpportunitiesMissed Opportunities
ComBlu The State of Online Branded Communities 8
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
ComBlu analyzed the community and social
marketing programs of 45 companies dur-
ing the spring and summer of 2009. Selection criteria
included:
โ–บ Large enterprise
โ–บ Industry leader
โ–บ Diversity in its marketing approach
The sample included companies from nine sectors:
auto, entertainment, financial services, healthcare,
online services, packaged goods, retail, technology
and telecommunications. With one exception, all sec-
tors included at least four companies. None of the
companies were aware that we were analyzing their
community sites and social media initiatives. Further,
ComBlu did not contact these companies prior to the
analysis of the data it collected.
Each company was analyzed using a comprehensive
auditing tool that was designed to draw quantitative
rating and ranking data as well as qualitative reac-
tions to community experience. Once all scorecards
were complete, they were tabulated to determine the
aggregate score of each rating capture.
The auditing tool was used to:
โ–บ Identify and capture attributes of multiple
company or brand sponsored community
sites. In instances where one company had
dozens of community sites, a representative
sample was selected for scoring. Each site was
analyzed using a scorecard that indicated
which of 23 community best practices were
present. Observations about overall experi-
ence in interacting in each community were
also recorded.
โ–บ Capture data about overall community health
and wellness, when available, including com-
munity size, activity levels, frequency of en-
gagement by community members and recent
activity.
โ–บ Evaluate social media integration with com-
munity sites. Specifically, what is the brandโ€™s
presence on Facebook, MySpace, Twitter,
YouTube, Flicker, Hulu and other social media
presence was also noted. While the primary
focus was community/social media integra-
tion, detailed observations about branded
social networking sites that were being used
in lieu of a traditional branded online commu-
nity were recorded.
โˆš To determine social media presence and
integration within the communities, re-
searchers specifically sought evidence of
an official brand presence in popular so-
cial media sites available for public ac-
cess. However, to be deemed integrated
with social media, a brand must:
ยป Drive traffic between social media
properties and online community.
Methodology
The ApproachThe ApproachThe Approach
ComBlu The State of Online Branded Communities 9
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
ยป Indicate a shared vision and pur-
pose through common graphics,
verbiage, community managers or
theme.
ยป Share user-generated content be-
tween properties while using the
strength of each property for a de-
fined purpose to demonstrate the
highest level of integration.
โ–บ Assign each companyโ€™s community marketing
efforts a primary and, where pertinent, a sec-
ondary classification. These included:
โˆš Community overload: Multiple com-
munities and initiatives competing for
the same audience.
โˆš Community ghost town: No evidence
of recent member growth or activity in
the community or communities.
โˆš Social experimentation: Lots of one-
off effort but no evidence of a cohesive
strategy.
โˆš Cohesive strategy: Existence of a solid
community foundation with multiple
activities rolled into a single community.
โ–บ A literature search provided additional in-
sights about the overarching strategy of a
companyโ€™s social marketing efforts.
Once all data was captured, analysts applied an algo-
rithm that yielded a Brand Score.
โ–บ The community scoring algorithm overlays
multiple data points from the data capture to
yield a score for brand community perform-
ance. A detailed description of the filtering
process is included in the Appendix.
โ–บ Resulting scores could range from 0 to 60.
โˆš Scores between 0 and 34 were consid-
ered โ€œlow performersโ€ and were in the
โ€œred zone.โ€
โˆš Scores between 35 and 49 were โ€œhigh
performersโ€ and were placed in the
โ€œgreen zone.โ€
โˆš Scores of 50 or above were considered
โ€œbest practice leadersโ€ and were given a
special โ€œblack beltโ€ designation.
Methodology
Calculating Brand ScoreCalculating Brand ScoreCalculating Brand Score
ComBlu The State of Online Branded Communities 10
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Selected Findings
Community Classification by Industry
Technology and online servicesโ€™ use of com-
munity is likely driven by the social approach
applied to the development of their product
and service mix.
Healthcare provides a number of community
venues but most lack any form of meaningful
interaction and community best practice tools;
this is likely due to a lack of understanding of
how to deploy community tools effectively
within a highly regulated environment.
Branded content still monopolizes most health-
care community properties.
Retailโ€™s community approach follows a tradi-
tional channel bias towards marketing, transac-
tional demand generation and promotion.
Packaged goods use of community likely emu-
lates the approaches taken in offline demand
generation, many of which are similar to those
tactics used by retail.
Financial services takes a more focused and
conservative approach to community. This dis-
ciplined approach seems to have curtailed inno-
vation and activity within the various venues
they have established.
Autoโ€™s approach seems to lack true utility and
relevance, with a higher degree of focus on
product rather than use or lifestyle.
Cohesive strategy:
Existence of a solid community foundation
with integrated brand presence across
social assets
Community overload:
Multiple communities and initiatives
competing for the same audience
Social experimentation:
Lots of one-off effort but no evidence of a
cohesive strategy
Community ghost town:
No evidence of recent member growth or
activity in the community or communities
Classification by IndustryClassification by IndustryClassification by Industry
ComBlu The State of Online Branded Communities 11
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Selected Findings
Many of the least used best practices are the
ones that potentially can give a community the
greatest lift in terms of engagement, recruitment
and growth. A few examples follow.
Community managerโ€™s lack of active commu-
nity management was a big red flag. The commu-
nity manager is the face of the community and
provides the coordination between the commu-
nity sponsor and its members.
Faceted search allows users to continuously
customize their community experience.
Social bookmarking gives community mem-
bers a tool to personalize and aggregate their
online experience at the brandโ€™s destination site.
Content aggregation allows the brand to col-
lect a variety of pertinent content, conversations
and tools in a single place, making the experience
at the destination site richer and more engaging.
Social networking gives members the tools to
find others inside the community who share in-
terests or needs. While brands may not want to
get into the social networking business, having
social tools for creating and interacting in groups
is an important community technique.
Community Best Practice Use
0
10
20
30
40
50
60
70
80
90
100
110
120
130
88
77 73 72
66
58
53 53 52 51 51 50 49 48 46 44 44
35 32
19
14
9
Best Practice UseBest Practice UseBest Practice Use
ComBlu The State of Online Branded Communities 12
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Application of Best PracticesApplication of Best PracticesApplication of Best Practices
Community Best Practice Adoption Rate
Industry Score
Selected Findings
The application of best practices is limited.
โ–บ Only 36% of all brands used 10 or
more best practices in their commu-
nity approaches. Finding the best mix
of tools and tactics that align with the
community mandate and member
needs will generate higher perform-
ance levels than are evident today.
โ–บ The industries with the highest adop-
tion of best practices also had the
highest average industry score.
The brand score was created by overlaying
several key data points that were captured
during the research. (See Appendix for full
description of the scoring methodology.)
โ–บ These same industry groups yielded
the highest scoring companies that
were reviewed as part of this re-
search. These included:
Technology: Sony
Online Services: YouTube
Telecommunications: AT&T
Auto
Entertainm
ent
Financial Services
Healthcare
Online
Services
Packaged
Goods
Retail
Technology
Telecom
m
unications
Auto
Entertainm
ent
Financial Services
Healthcare
Online
Services
Packaged
Goods
Retail
Technology
Telecom
m
unications
ComBlu The State of Online Branded Communities 13
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
0
2
4
6
8
The mix of best practices present in each
classification.
โ–บ Comments was the most used best practice
in all but the community ghost town cate-
gory, which still had it among its top five.
โˆš Since comments are a proxy for en-
gagement, this is an important tool. If
visitors or members cannot interact
with experts and peers, they will have
little reason to continue to use that
community.
โˆš In many instances, the comments
functionality is the only way that com-
munity members can ask questions
and add their insights and knowledge
to a conversation.
โ–บ Those with a cohesive strategy used some
of the best practices that lead to deep en-
gagement such as faceted search and con-
tent aggregation.
โ–บ The other three community classifications
did not go much beyond basic out-of-the-
box community functionality.
Selected Findings
Social Experimentation
Comments New &
Featured
Content
User
Profiles
Forums Avatars
50
40
30
20
10
0
Community Ghost Town
Use of Rich
Media
User
Profiles
Fun
Engagement
Tools
Comments Social
Networking
14
12
10
8
6
4
2
0
Cohesive Strategy
Comments Forums Faceted
Search
Content
Aggregation
Avatars
14
12
10
8
6
4
2
0
Comments Forums Blogs
Top 5 Best Practices by ClassificationTop 5 Best Practices by ClassificationTop 5 Best Practices by Classification
Community Overload18
16
14
12
10
8
6
4
2
0 New &
Featured
Content
User
Profiles
ComBlu The State of Online Branded Communities 14
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Community Activity Levels
High vs. Low
Industry Wide Social Media
Integration
Selected Findings
yes no
Activity Level & Social Media IntegrationActivity Level & Social Media IntegrationActivity Level & Social Media Integration
Communities generally had low activity rates and
lacked consistent social media integration.
โ–บ The vast majority of communities exhibited
low activity levels. Activity was measured by
number of discussion threads, views of
threads and comments.
โ–บ Most brands in the research sample use so-
cial media and community as separate initia-
tives.
โˆš Overwhelmingly 90% of brands re-
searched have an official presence on
popular social media platforms.
โˆš Fifty-six of the brands have some evi-
dence of social media integration with
their communities, but only 32% of the
135 communities themselves are inte-
grated with social media.
โˆš Those communities that integrated
community and social media placed
among the top scorers.
ComBlu The State of Online Branded Communities 15
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Activity Level & Social Media IntegrationActivity Level & Social Media IntegrationActivity Level & Social Media Integration
Percentage of Communities That are
Active by Industry
Social Media Integration by Industry
Retail had the most active communities as well
as the highest evidence of community/social
media integration.
โ–บ We defined the latter as those brands that
presented consistent graphics, look and
feel on both their community and social
sites such as Facebook, YouTube, Flickr,
etc. They also had easy and obvious link-
age between the community and other
social properties.
โˆš This integration was achieved through
content syndication and aggregation,
links and marketing themes.
โ–บ Retail, like telecommunications and online
services has had a long history with dy-
namic online tools. E-commerce was pio-
neered by retail in partnership with tech-
nology and online services, so as with the
use of best practices, itโ€™s very likely these
groups have a greater understanding and
cultural acceptance of community and
social media integration within their busi-
ness models than other categories.
Selected Findings
ComBlu The State of Online Branded Communities 16
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Industry Scores
Analysts applied an algorithm once all data was
captured that yielded a Brand Score.
โ–บ The community scoring algorithm overlays
multiple data points from the data capture to
yield a score for brand community perform-
ance. A detailed description of the filtering
process is included in the Appendix.
โ–บ Resulting scores could range from 0 to 60.
โˆš Scores between 0 and 34 were consid-
ered โ€œlow performersโ€ and were in the
โ€œred zone.โ€
โˆš Scores between 35 and 49 were โ€œhigh
performersโ€ and were placed in the
โ€œgreen zone.โ€
โˆš Scores of 50 or above were considered
โ€œbest practice leadersโ€ and were given a
special โ€œblack beltโ€ designation.
Selected Findings
Industry ScoresIndustry ScoresIndustry Scoresโ€”โ€”โ€”AverageAverageAverage
ComBlu The State of Online Branded Communities 17
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Industry ScoresIndustry ScoresIndustry Scoresโ€”โ€”โ€”AverageAverageAverage
Industry scores showed a wide range between
categories and between brands within categories.
โ–บ Online Services, technology and telecommu-
nications lead the field, primarily due to a
greater understanding and bias towards the
use of online tools to collaborate than other
business categories.
โˆš It is likely that there are a greater num-
ber of resources inside these organiza-
tions who both understand the impor-
tance and have the capacity to imple-
ment community best practices online
than other business categories.
โˆš Further, historically the speed of innova-
tion and change within these categories
helps them in quickly adopting and
evolving their community best practices.
โ–บ While telecommunications fell into the ex-
perimentation category, both online services
and technology had a high percent of brands
that demonstrate a cohesive strategy.
Selected Findings
Total Brand Score Technology
Total Brand Score Telecommunications
Total Brand Score Online Services
ComBlu The State of Online Branded Communities 18
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
โ–บ Retail, packaged goods and financial services
are the second tier performers. Like the top
performers, quickly and effectively responding
to consumer demand is a requirement for suc-
cess. This reality likely translates into this cate-
gory's approach to community and their will-
ingness to experiment and interact with their
customers in a meaningful way.
โ–บ Financial services had a high percentage of
brands that fell into the cohesive strategy cate-
gory with both retail and packaged goods
showing high levels of experimentation.
Selected Findings
Total Brand Score Retail
Total Brand Score Packaged Goods
Total Brand Score Financial Services
Industry ScoresIndustry ScoresIndustry Scoresโ€”โ€”โ€”AverageAverageAverage
ComBlu The State of Online Branded Communities 19
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Industry Scoreโ€™sIndustry Scoreโ€™sIndustry Scoreโ€™sโ€”โ€”โ€”AverageAverageAverage
โ–บ Auto, healthcare and entertainment had the
lowest scores in ComBluโ€™s community per-
formance measurement system. All three of
these industries had the highest level of com-
munity ghost towns.
โˆš Auto and entertainment only used 34%
of best practices, healthcare had the
lowest with 5%.
โ–บ Healthcare had virtually no integration with
social media Auto had the second lowest.
โ–บ Entertainment was the most difficult to un-
derstand. Consumers of entertainment have
a natural passion for their favorite programs,
characters and programming. Yet the indus-
try fails to leverage that passion and connect
via community.
Selected Findings
Total Brand Score Healthcare
Total Brand Score Auto
Total Brand Score Entertainment
ComBlu The State of Online Branded Communities 20
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Industry Detail
Industry by Classification
Community Activity Levels
Social Media Integration
AUTOAUTOAUTO
ENTERTAINMENTENTERTAINMENTENTERTAINMENT
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
ComBlu The State of Online Branded Communities 21
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Industry Detail
FINANCIAL SERVICESFINANCIAL SERVICESFINANCIAL SERVICES
HEALTHCAREHEALTHCAREHEALTHCARE
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
ComBlu The State of Online Branded Communities 22
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Industry Detail
ONLINE SERVICESONLINE SERVICESONLINE SERVICES
PACKAGED GOODSPACKAGED GOODSPACKAGED GOODS
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
ComBlu The State of Online Branded Communities 23
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Industry Detail
RETAILRETAILRETAIL
TECHNOLOGYTECHNOLOGYTECHNOLOGY
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
ComBlu The State of Online Branded Communities 24
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Industry Detail
TELECOMMUNICATIONSTELECOMMUNICATIONSTELECOMMUNICATIONS
Industry by Classification
Community Activity Levels
Social Media Integration
Community overload
Social experimentation
Community ghost town
Cohesive strategy
Low High
Yes No
ComBlu The State of Online Branded Communities 25
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Company Details
Auto
BMW - Mini Cooper 13
Ford 17
Honda 3
Hyundai 11
Entertainment
Bravo 25
DreamWorks 11
Food Network 20
Sony Entertainment 16
Warner Brothers 22
Financial Services
American Express 20
Bank of America 30
JP Morgan Chase 4
USAA 28
Wells Fargo 22
Healthcare
Johnson & Johnson 4
Merck 4
Novartis 10
Pfizer 3
Packaged Goods
General Mills 27
Kimberly-Clark 20
Kraft 12
Proctor & Gamble 31
SC Johnson 16
Unilever 19
Online Services
Bing 14
eBay 30
YouTube 39
Retail
Best Buy 40
Home Depot 11
Lowe's 15
Nordstrom 14
Sears 37
Target 11
Walmart 21
Technology
Apple 21
Dell 28
HP 16
Microsoft 13
Sony 43
Telecommunications
AT&T 43
Comcast 23
Sprint Nextel 23
Verizon 11
Company ScoresCompany ScoresCompany Scores
ComBlu The State of Online Branded Communities 26
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Community Sites
Reviewed
COMPANY COMMUNITY
BMW - Mini-Cooper Mini Owner's Lounge
Ford Fiesta Movement
Mustang
SynchMy Ride
Honda Owner Link
Hyundai Elantra
USA Hyundai
Kia Forums
Kia USA
Toyota-Lexus Lexus Owners' Club
Toyota Nation
Toyota Owners Club
Lexus Drivers
Bravo BravoTV
DreamWorks DreamWorks Animation
Food Network Food2.com
Food.com Beta
FoodNetwork.com
Sony Entertainment SonyMyPlay
SonyTelevision
SonyPictures -- Movies
Crackle
Warner Brothers Warner Brothers
The WB
The CW
Kids WB
TCM
Zuda Comics
American Express Foodand Wine
OpenForum
Executive Travel Magazine
Bank of America Small Business Online Community
JPMorgan Chase Chase.com
JP Morgan Community Facebook
Application
USAA What's OnYour Mind
Wells Fargo StagecoachIsland
Johnson & Johnson J&J Connect
Merck Zostavax
Gardasil
Cozaar
Emend
Isentress
Januvia
Zetia
Novartis CML earth
Pfizer PfizerHome
Bing Bing Community
Bing Community Forums
Bing Developer Community
Bing Travel Community
Ebay eBayNeighborhood
YouTube YouTube.com
YouTube YouTube.com
General Mills BettyCrocker
PSSST
eatbetteramerica
The Racing Mom
Pillsbury
Kimberly-Clark ScottCommon Sense Community
Huggies BabyNetwork
Kotex GirlSpace
Kotex Ladies Room
KleenexStop & Feel
Depends.com
Viva Diva Cafรฉ
Kraft KraftFoods
Boca sponsored "BalancedLiving"
Crystal Light
Tassimo
Planters
Proctor & Gamble Pampers Village
P&G Everyday Solutions
Bounce Everywhere
Being Girl
Asacol
SCJohnson Natureโ€™s Source Community
RightatHome Community
Unilever Wishbone
Heartbrand
Lipton
Axe
Bertolli
Slim Fast
Dove
Vaseline
BestBuy BestBuyConnect
BestBuyForums
Remix
MyRewardZone
AskABlueShirt
GeekSquad
At15
Home Depot Home Depot GardenClub
Home Depot Home Improver Club
Lowe's Lowe's CreativeIdeas
Lowe's forPros
Nordstrom's BP FashionBoard
Sears MySears
Target Target.com
Walmart Check Out Blog
Elevenmoms
Product Rate & Review
YourLife Your Stories
Connect & Share
Apple Apple Discussions
Apple User Groups
Dell IdeaStorm
Direct2Dell
Ratings andReviews
HP IT Resource Center Forum
Creative Printing Community
HP Small Business CommunityWiki
Business SupportForums
Microsoft Windows XP
Xbox
Technical Forums
Office Live Workspace
Windows Live
Sony SonyElectronics Blog
SonyStyle
SonyVaio
Backstage 101
Digital Darkroom Community
Frontline Community
AT&T Wireless Forums
DevCentral
Small Business Online Community
Comcast ComcastCommunity Forums
ComcastHelpForums
Fandango
Sprint Nextel Sprint.com
SprintNow Network
SprintUser
Buzz AboutWireless
Inside Sprint Now
Verizon VerizonCommunity Forums
COMPANY COMMUNITY COMPANY COMMUNITY
Sites ReviewedSites ReviewedSites Reviewed
ComBlu The State of Online Branded Communities 27
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
The community research algorithm is a performance
filter built in two parts intended to assign a score for
brand community performance. This score is set
against a color coded graduated performance ranking
scale (red, green and black). Red being for low per-
formers, green being for high performance and black
being for best-practice leaders.
โ–บ The filter calculates overall brand performance
taking into account aggregated community activ-
ity and provides an overall average of that brandโ€™s
community effectiveness.
โˆš Assigns a value to only those brands which ex-
hibit an identifiable community strategy.
โˆš Assigns a sliding scale value to the different
type or classifications of a brands communities
(Experimentation, Community Overload, Ghost
Town and Cohesive Strategy).
โ–บ Part one of the filter contains a single multiplier
which is applied if the brand exhibits a cohesive
strategy.
โ–บ Next a performance score is calculated for brand
activity associated with community.
โ–บ This score is then integrated into Part Two, where
it is incorporated with the sub scores associated
with the various individual communities the
brand has in play.
โ–บ This filter addresses individual community per-
formance against a set of best practices and per-
formance thresholds. Scoring of the second part
of the filter is broken into Tool Use, Community
Activity and Social Media Integration.
โˆš Tool Use: Thresholds which measure the per-
centage of tools are applied to a branded com-
munity.
โˆš Community Activity: A value is then assigned
to communities which show consistently high
levels of activity. This metric does not take into
account membership count, only activity (so
that a small but vibrant community is not penal-
ized).
โˆš Social Media Integration: A value is provided
to communities that exhibit social media tools
and activity integration within their community.
Communities that lack this integration and ac-
tivity do not receive a value.
โ–บ In this filter there are two potential multipliers
available to high performers.
โˆš The first multiplier is applied to the tools sec-
tion of the filter. Communities using 70% of the
tools (i.e., Forums, Wikis, Content Tagging,
Community Management, etc.) or more receive
this first multiplier.
โˆš The second multiplier rewards communities
that integrate their community and social me-
dia strategies.
Each of the three multipliers in Part One and Part Two
of the filter carry an equal weight. Brands and their
respective communities that integrate best practices
and showcase strong results will reap the benefit of all
three multipliers and will move them closer to the top
performance category of black. Brands and communi-
ties achieving one or two of the multipliers, as well as
showcasing strong general and individual community
results will fall closer to or within the green category.
Those brands with sporadic or poor performance are
assigned to the red category, indicating ineffective
community use.
Appendix:
Brand Score
Methodology
Algorithm Structure & RationaleAlgorithm Structure & RationaleAlgorithm Structure & Rationale
Part OnePart OnePart One
Part TwoPart TwoPart Two
ComBlu The State of Online Branded Communities 28
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
List of Best Practices
โ–บ Collaboration
โˆš Forums
โˆš Comments
โ–บ User-Generated Content
โˆš Rich media
โˆš Blogs
โˆš Wikis
โ–บ Social Networking
โ–บ Polling/Feedback Mechanism
โ–บ Community Manager
โ–บ Content Tagging
โ–บ Content Aggregation (RSS)
โ–บ Quality Content Rating and Ranking
โ–บ Faceted Search
โ–บ User Reviews
โ–บ Social Bookmarking
โ–บ Rich Media
โ–บ Fun Engagement Tools
User ParticipationUser ParticipationUser Participation
โ–บ Avatars
โ–บ User Profiles
โ–บ Blog Roll/Recommended Reading
โ–บ Emoticons
Personal Identity/ProfilesPersonal Identity/ProfilesPersonal Identity/Profiles
Return MotivatorsReturn MotivatorsReturn Motivators
โ–บ Rewards/Recognition
โ–บ Available Site Statistics
โ–บ New and Featured Content
ComBlu The State of Online Branded Communities 29
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Glossary
โ–บ Community Overload โ€“ Community overload is
possible due to the existence of multiple commu-
nities for the same audience, or โ€œtoo many build-
ings.โ€
โ–บ Community Ghost Town โ€“ Communities are
unpopulated and therefore have little to no activ-
ity from community members, or โ€œno bricks, no
buildings, no people.โ€
โ–บ Experimentation โ€“ A brand is experimenting
with one or more communities as well as social
media, but lacks evidence of a cohesive strategy to
tie it all together, or โ€œlots of bricks, no buildings.โ€
โ–บ Cohesive Strategy โ€“ The existence of a solid
community foundation with multiple activities
rolling into a single online community, or โ€œbuilding
with a solid foundation.โ€
โ–บ Social Networking โ€“ The ability for community
members to find and interact with others within
the community that share similar interests, opin-
ions or activities.
โ–บ Polling/Feedback โ€“ Inquiring into community
opinion through surveys, open forum discussion,
commenting or polls to allow community mem-
bers to voice their recommendations for commu-
nity improvement.
โ–บ Community Manager โ€“ A personality present in
the community charged with building, growing,
and managing it and making him or herself visible
and active in dialogue.
โ–บ Content Tagging โ€“ The ability to tag user-
generated content with keywords to allow for
enhanced search and organization.
โ–บ Content Aggregation โ€“ Grouping like-minded
content from various resources into one or more
easily searchable sites.
โ–บ Content Rating/Ranking โ€“ Allowing community
members to judge the quality of user-generated
content on their own criteria.
โ–บ Faceted Search โ€“ The capability to explore the
communityโ€™s content by filtering available infor-
mation through keywords, topics, dates, etc.
โ–บ User Reviews/Content โ€“ The presence of user-
generated content in the shape of user reviews of
a brandโ€™s products and services, experiences, sto-
ries, opinions, etc.
โ–บ Social Bookmarking โ€“ Offering community
members a way to store, organize, search and
manage content either within or outside of the
community.
โ–บ Fun Engagement Tools โ€“ Games, quizzes, en-
tertaining rich media and other bells and whistles
created by the brand for the sole purpose of
member entertainment.
โ–บ Use of Rich Media โ€“ Integrating video, audio
and/or photography into brand content as well as
allowing for user-generated rich media to be cre-
ated and shared.
โ–บ Forums โ€“ Also referred to as message boards
and bulletin boards, these are applications used
to hold both consumer-to-consumer and con-
sumer-to-brand discussions containing user-
generated content.
โ–บ Blogs โ€“ Online journals housed within the com-
munity may be written by community managers
or community advocates and offer commenting
by all community members to create two-way
dialogue rather than simply a one-way push of
information.
โ–บ Wikis โ€“ Allow all community members to easily
create and edit any number of interlinked (often
database) community content.
โ–บ Comments โ€“ Opportunities for community
members to add their own point of view and ex-
pressions to either written content or rich media
created by the brand and other members.
CommunityCommunityCommunity
User ParticipationUser ParticipationUser Participation
ComBlu The State of Online Branded Communities 30
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
Glossary
โ–บ Avatars โ€“ Customizable online identities selected
by community members that help members cre-
ate their own online persona and share their per-
sonality with the community via an uploaded
photo, brand-generated illustrations, icons or 3D
models. Avatars enhance community memberโ€™s
user/screen name.
โ–บ User Profiles โ€“ Collection of personal data com-
piled by community members allowing others to
find people like them and vet the credibility of
membersโ€™ content by gauging their background
on the subject at hand.
โ–บ Blog Roll/Recommended Reading โ€“ List of
blogs, websites and other sources typically re-
viewed by each community member, commonly
included as part of a userโ€™s profile.
โ–บ Emoticons โ€“ Portrayal of community memberโ€™s
mood or facial expression via illustrations or text.
โ–บ Social Media Integration โ€“ Integrating key so-
cial media platforms for the intended audience
(Facebook, MySpace, LinkedIn, Twitter, Flickr,
YouTube, Hulu) into the community platform and
marketing/communication initiatives.
โ–บ Rewards/Recognition โ€“ Publicly awarding com-
munity members for community activities and
involvement.
โ–บ Available Site Statistics โ€“ Sharing community
activity and size data with members and/or site
visitors.
โ–บ New & Featured Content โ€“ Highlighting new,
highly-rated or interesting user-generated content
outside of its original home, whether on the com-
munity home page, user profile or topical pages.
Personal Identity/ProfilesPersonal Identity/ProfilesPersonal Identity/Profiles Return MotivatorsReturn MotivatorsReturn Motivators
Social Media PresenceSocial Media PresenceSocial Media Presence
ComBlu The State of Online Branded Communities 31
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Appendix:
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Johnston, Bill. โ€œOnline Communities: Establishing a Community's Culture.โ€ Web log post.
Online Community Report. ForumOne, 26 Nov. 2008. Web.
Owyang, Jeremiah. โ€œForrester Report: Online Community Best Practices.โ€ Web log post.
Web Strategy. Jeremiah Owyang, February 14, 2008. Web.
WOMMA. WOM 101 Positive Word of Mouth Marketing Strategies. Rep. WOMMA, 2007. Web.
Worthen, Ben. โ€œWhy Most Online Communities Fail.โ€ Wall Street Journal, [New York City]
July 16, 2008. Print.
ComBlu The State of Online Branded Communities 32
ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted
and trademarked material presented herein is the sole property of Communications Blueprints,
L.L.C. (d/b/a ComBlu).
Contact Info
โ–บ Learning more about community best practices?
โ–บ Getting a customized best practice review?
โ–บ Finding out how ComBlu can turn your communities into high-performers?
Weโ€™d love to talk!
Kevin Lynch
ComBlu
312.649.1687
klynch@comblu.com
Steve Hershberger
ComBlu
312.649.1687
sthersh@comblu.com
You can also check out our website at: www.comblu.com
INTERESTED INโ€ฆINTERESTED INโ€ฆINTERESTED INโ€ฆ
Since 2003, ComBlu has built or manages 26 communities in 20 languages with
over 8 million members worldwide

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ComBlu State of Online Communities 2010

  • 1. The State of Online Branded Communities A Study of Community Performance and Integrated Social Media for Americaโ€™s Top Brands December 2009 PREPARED BY:
  • 2. ComBlu The State of Online Branded Communities 2 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Table of Contents Introductionโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..3 Community With Purposeโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...3 Lessons Learnedโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..4 Strategic Conclusionsโ€ฆโ€ฆ..5 No There Thereโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...5 Key Findingsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...6 Experimentation Most Prevalentโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...6 Inconsistent Best Practice Adoptionโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.6 Social Media Integration Lagsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...6 The High Performersโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...7 The Contendersโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.. 7 The Outliersโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...7 Missed Opportunitiesโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..7 Methodologyโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.8 The Approachโ€ฆโ€ฆโ€ฆโ€ฆ..โ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..8 Calculating Brand Scoreโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..9 Selected Findingsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ10 Appendices Industry Detailโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ..20 Company Detailsโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.25 Community Sites Reviewedโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.26 Brand Score Methodologyโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...27 List of Best Practicesโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.28 Glossaryโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ.29 Bibliographyโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ...31 Contact Infoโ€ฆโ€ฆ...โ€ฆโ€ฆโ€ฆโ€ฆโ€ฆ32
  • 3. ComBlu The State of Online Branded Communities 3 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). The purpose most often cited for building an online community is โ€˜customer engagementโ€™ โ€“ a term that marketers toss around like Frisbees at a dog beach. Yet despite the fact that the art and science of community building has advanced considerably in recent years, most brands fall short when it comes to actualizing this key goal. The marketerโ€™s mindset has evolved from โ€œbuild it and they will comeโ€ to โ€œscaling and measuring business impact,โ€ but reality does not reflect these in- tentions. To succeed, community planners need a cohe- sive strategy, a grounding in best practices and an un- derstanding of how to truly engage with stakeholders. This ComBlu research project was designed to closely examine the community and social marketing programs of 45 companies, all of which are major brands across nine different industries. Specifically, the research evaluates their effectiveness in: 1. Providing a meaningful experience for members, 2. Integrating their brand strategies across multiple communities and social media, and 3. Taking advantage of best practices to strengthen customer engagement. The importance of these factors cannot be overesti- mated. The Gartner Study predicts that more than 50 percent of companies that have established an online community will fail to establish mutual purpose, ulti- mately eroding customer and company value. Brands have wholeheartedly embraced the concept of using online communities and social marketing to engage their customers and stakeholders. Even in the midst of a recession, the 2009 Tribalization of Business Study found that 94 percent of respondents planned to maintain or increase their investment in online communities. A recent Gartner Study projects that, by 2010, more than 60 percent of Fortune 1000 companies will connect to or host some form of online community. However, according to Forrester Researchโ€™s latest report, Three Steps to Measuring Social Media Marketing, when asked how effective their efforts were in properly measuring and planning their social marketing efforts, the average was a failing grade (4.5 out of 10). Poor measurement and planning leads to poor results. Forres- terโ€™s report, published October 29th, 2009 shares not only this conclusion, but also outlines a path for improvement. Introduction Community With PurposeCommunity With PurposeCommunity With Purpose
  • 4. ComBlu The State of Online Branded Communities 4 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Our research found many examples indicating brands do not understand what people want or expect from an online community or the role the brand plays in fulfill- ing those needs. They also fail to realize that engage- ment is both personal and multidimensional, which requires a serious commitment by the brand to be in- volved. Itโ€™s not just hiring a team of mom bloggers or having a Facebook page or even building a branded community. These and other stand-alone tactics ulti- mately are dead-ends unless they are linked to a broader brand purpose. The brand needs to be an ac- tive participant in the community and interact in ways that resonate with members or visitors. Another key finding was that the majority of communi- ties in our study offered only a limited number of ways for members to engage. This lack of channels overlooks the fact that different types of people prefer to interact with communities in ways that suit their personalities. Without giving members multiple ways to participate, a community can quickly become a ghost town. The high performers in our study were on the other end of the spectrum. In fact, the four who achieved a โ€œCohesive Strategyโ€ Brand Score on average used 17 of the 23 best practices being evaluated. What makes this especially important is that almost all of these best practices are tools or pathways for engagement. High performers also provided more opportunities for purpose-driven conversations on topics of genuine interest to both the company and its customers. It is imperative that brands have a strategy for leveraging the feedback, ideas, and insights they gain. According to the 2009 Tribalization of Business Study, โ€œto realize the full benefit of social media and online communi- ties, business leaders must move beyond viewing them as โ€˜bolt-onsโ€™ to their corporations. Companies need to integrate the new information flow associated with communities with those that already exist inside their corporations.โ€ Engagement is a process, not a destination. Although the brands in this study were in various stages of this journey, all could have benefited by adopting a more systematic and strategic approach to community build- ing. The real purpose of online communities is to cre- ate closer and deeper relationships with customers. And the rewards are not just higher loyalty and in- creased lifetime value, but customers who are active participants in defining the brand and helping the busi- ness grow. Introduction Lessons LearnedLessons LearnedLessons Learned
  • 5. ComBlu The State of Online Branded Communities 5 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). With a few exceptions, urban planning is lacking in brandsโ€™ approach to integrated social marketing. Industries with multiple brands are missing the oppor- tunity to use an integrated approach to social market- ing to cross-sell and extend the umbrella effect of the โ€œmother brand,โ€ or conversely, to extend the halo ef- fect of individual brands to other brands and to the mother brand. Most notably branded communities often: โ–บ Lack a consistent user interface across commu- nities geared to the same audiences. โ–บ Offer little integration of communities geared to same audience by the same company but different brand or product groups. โ–บ It seems that many brands create a community tab without first determining the real need for and mission of its community program. Itโ€™s unclear what brands are doing with the feedback and input captured in their communities. Thereโ€™s little visible active community management so the interactivity borne of true engagement is truncated. โ–บ No obvious acknowledgment of feedback or ideas. Part of the reason people offer ideas is because they want to feel a part of the brand, or want to help it thrive. In some instances the brand has absolutely no presence inside the community. There is no human face of the brand. And, when there is, often there is no easy way to communicate. Itโ€™s almost as if the brand thinks it needs a community but doesnโ€™t want to be bothered with actu- ally engaging. This is a huge missed opportunity. Strategic Conclusions Common wisdom today is that the entire web is social and brands are doing a good job of incorporating social tools into websites, often putting many of them behind a โ€œcommunity tab.โ€ In reality, most of these are good examples of social web but not true communities. They lack the sense of destination and in most instances display no compelling reason to return frequently. โ–บ Many brands seem to be using a community tab to jump on the bandwagon. But thereโ€™s no โ€there thereโ€ when the visitor registers and gets behind the community tab. Instead of engaging the visitor, the brand drives them away because they offer little of value. Con- sumers today are sophisticated users of social tools and seek out communities to learn, share and interact. If these elements are miss- ing or there is no obvious organizing structure that fulfills specific needs, the โ€œfauxโ€ commu- nity will be quickly abandoned. No There ThereNo There ThereNo There There
  • 6. ComBlu The State of Online Branded Communities 6 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Most brands are still in the social marketing experi- mentation stage. These brands exhibit lots of social activity with little connection or integration with each other. The next largest segment is community ghost towns, which are basically void of members, engage- ment or return visitors. Not surprising, ghost towns displayed the fewest best practices in community de- sign and/or engagement tactics. Only nine percent showed evidence of community overload, which di- rected multiple efforts at the same audience. These brands may be confusing their customers or prospects and may be dissipating efforts. Community overload most often occurred with brands that have multiple products that are targeted to the same or similar mar- ket segments. Twenty percent of brands showed a cohesive, integrated approach to their community and social media programs. These brands typically had ro- bust engagement tools and multiple activities that had healthy participation levels. Since most brands are either still experimenting or have built ghost towns, it is not surprising that slightly more than a third use more than 10 best practices or have high levels of activity. On average only 36 percent of the communities studied lever- age a majority of the defined community best prac- tices and 36 percent of the communities have high levels of activity. A number of brands that have more than one com- munity program are inconsistent in their use and application of best practices, bringing mixed results across their social marketing programs. โ–บ Many have one โ€œshining starโ€ that demon- strates many best practices and active commu- nity management. The remaining community properties are underperforming or orphaned. โ–บ Brand teams either are not deploying best practices consistently across the brandโ€™s eco- system or have yet to form a Community Cen- ter of Excellence to share best practices, learn- ing and insights in a cross-team or cross- functional manner. Key Findings Social experimentation: Lots of one-off effort but no evidence of a cohesive strategy Community ghost town: No evidence of recent member growth or activity in the community or communities Cohesive strategy: Existence of a solid community foundation with integrated brand presence across social assets Community overload: Multiple communities and initiatives competing for the same audience The final result is a comprehensive audit of the prevalence of community best practices and state of community and social marketing integration. Experimentation Most PrevalentExperimentation Most PrevalentExperimentation Most Prevalent Inconsistent Best Practice AdoptionInconsistent Best Practice AdoptionInconsistent Best Practice Adoption Social Media Integration LagsSocial Media Integration LagsSocial Media Integration Lags Most brands in the research sample use social media and community as separate initiatives. โ–บ Overwhelmingly, 90 percent of brands re- searched have an official presence on popular social media platforms. โ–บ Fifty-six percent of the brands have some evi- dence of social media integration with their communities, but only 32 percent of the 135 branded communities reviewed are integrated with social media. A majority of the communities that integrated community and social media were among the top scorers.
  • 7. ComBlu The State of Online Branded Communities 7 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Only five of the 45 brands scored 35 points or more using ComBluโ€™s community scoring methodology to be classified โ€œhigh performers.โ€ None scored above 43, which means no brand in the study achieved the highest performing โ€œblack beltโ€ level. Four of the five high performers placed in the Cohe- sive Strategy category; specifically, AT&T (43), Sony (43), YouTube (39) and Sears (37). Only Best Buy (40) was categorized as in Experimentation stage. This finding implies that even if a brand does not ex- hibit an overall cohesive strategy, it can still be a high performer if it incorporates a significant number of best practices into its community model and inte- grates it with its social media initiatives, which was the case with Best Buy. A number of brands scored just short of the 35 points that would have put them in a high performing cate- gory. โ–บ In most cases, there is some evidence of strat- egy but one key element is lacking. Specifically, Bank of America lacks social media integration while eBay and Wells Fargo have limited best practice adoption. โ–บ P&G, which was classified in Experimentation, also demonstrated limited best practice adop- tion. Key Findings The High PerformersThe High PerformersThe High Performers The ContendersThe ContendersThe Contenders Walmart and Target, both also in the Experimentation category, were found to be outliers, because they had active communities with low best practice adherence. Despite their low best practice adoption, they surgi- cally applied the ones most closely aligned with their community mission and integrated them with social media. The OutliersThe OutliersThe Outliers There were a few brands with missed opportunities, which impacted their scores: โ–บ Mini Cooper: Lacks key best practices such as rewards and recognition, content search and syndication, and rating and ranking. The brand team also missed an opportunity to interact with its organic fan base and leverage their passion. โ–บ Bravo: Active community, but lacks user- generated content tools. Social media initia- tives are separate and inactive. โ–บ Sprint Nextel: Active social media presence, but overall community experience is not seamless or obvious. โ–บ Novartis: Successful in social media cam- paigns, but no integration with community and very limited in best practice adoption. This may be because of the highly regulated nature of the industry. Missed OpportunitiesMissed OpportunitiesMissed Opportunities
  • 8. ComBlu The State of Online Branded Communities 8 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). ComBlu analyzed the community and social marketing programs of 45 companies dur- ing the spring and summer of 2009. Selection criteria included: โ–บ Large enterprise โ–บ Industry leader โ–บ Diversity in its marketing approach The sample included companies from nine sectors: auto, entertainment, financial services, healthcare, online services, packaged goods, retail, technology and telecommunications. With one exception, all sec- tors included at least four companies. None of the companies were aware that we were analyzing their community sites and social media initiatives. Further, ComBlu did not contact these companies prior to the analysis of the data it collected. Each company was analyzed using a comprehensive auditing tool that was designed to draw quantitative rating and ranking data as well as qualitative reac- tions to community experience. Once all scorecards were complete, they were tabulated to determine the aggregate score of each rating capture. The auditing tool was used to: โ–บ Identify and capture attributes of multiple company or brand sponsored community sites. In instances where one company had dozens of community sites, a representative sample was selected for scoring. Each site was analyzed using a scorecard that indicated which of 23 community best practices were present. Observations about overall experi- ence in interacting in each community were also recorded. โ–บ Capture data about overall community health and wellness, when available, including com- munity size, activity levels, frequency of en- gagement by community members and recent activity. โ–บ Evaluate social media integration with com- munity sites. Specifically, what is the brandโ€™s presence on Facebook, MySpace, Twitter, YouTube, Flicker, Hulu and other social media presence was also noted. While the primary focus was community/social media integra- tion, detailed observations about branded social networking sites that were being used in lieu of a traditional branded online commu- nity were recorded. โˆš To determine social media presence and integration within the communities, re- searchers specifically sought evidence of an official brand presence in popular so- cial media sites available for public ac- cess. However, to be deemed integrated with social media, a brand must: ยป Drive traffic between social media properties and online community. Methodology The ApproachThe ApproachThe Approach
  • 9. ComBlu The State of Online Branded Communities 9 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). ยป Indicate a shared vision and pur- pose through common graphics, verbiage, community managers or theme. ยป Share user-generated content be- tween properties while using the strength of each property for a de- fined purpose to demonstrate the highest level of integration. โ–บ Assign each companyโ€™s community marketing efforts a primary and, where pertinent, a sec- ondary classification. These included: โˆš Community overload: Multiple com- munities and initiatives competing for the same audience. โˆš Community ghost town: No evidence of recent member growth or activity in the community or communities. โˆš Social experimentation: Lots of one- off effort but no evidence of a cohesive strategy. โˆš Cohesive strategy: Existence of a solid community foundation with multiple activities rolled into a single community. โ–บ A literature search provided additional in- sights about the overarching strategy of a companyโ€™s social marketing efforts. Once all data was captured, analysts applied an algo- rithm that yielded a Brand Score. โ–บ The community scoring algorithm overlays multiple data points from the data capture to yield a score for brand community perform- ance. A detailed description of the filtering process is included in the Appendix. โ–บ Resulting scores could range from 0 to 60. โˆš Scores between 0 and 34 were consid- ered โ€œlow performersโ€ and were in the โ€œred zone.โ€ โˆš Scores between 35 and 49 were โ€œhigh performersโ€ and were placed in the โ€œgreen zone.โ€ โˆš Scores of 50 or above were considered โ€œbest practice leadersโ€ and were given a special โ€œblack beltโ€ designation. Methodology Calculating Brand ScoreCalculating Brand ScoreCalculating Brand Score
  • 10. ComBlu The State of Online Branded Communities 10 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Selected Findings Community Classification by Industry Technology and online servicesโ€™ use of com- munity is likely driven by the social approach applied to the development of their product and service mix. Healthcare provides a number of community venues but most lack any form of meaningful interaction and community best practice tools; this is likely due to a lack of understanding of how to deploy community tools effectively within a highly regulated environment. Branded content still monopolizes most health- care community properties. Retailโ€™s community approach follows a tradi- tional channel bias towards marketing, transac- tional demand generation and promotion. Packaged goods use of community likely emu- lates the approaches taken in offline demand generation, many of which are similar to those tactics used by retail. Financial services takes a more focused and conservative approach to community. This dis- ciplined approach seems to have curtailed inno- vation and activity within the various venues they have established. Autoโ€™s approach seems to lack true utility and relevance, with a higher degree of focus on product rather than use or lifestyle. Cohesive strategy: Existence of a solid community foundation with integrated brand presence across social assets Community overload: Multiple communities and initiatives competing for the same audience Social experimentation: Lots of one-off effort but no evidence of a cohesive strategy Community ghost town: No evidence of recent member growth or activity in the community or communities Classification by IndustryClassification by IndustryClassification by Industry
  • 11. ComBlu The State of Online Branded Communities 11 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Selected Findings Many of the least used best practices are the ones that potentially can give a community the greatest lift in terms of engagement, recruitment and growth. A few examples follow. Community managerโ€™s lack of active commu- nity management was a big red flag. The commu- nity manager is the face of the community and provides the coordination between the commu- nity sponsor and its members. Faceted search allows users to continuously customize their community experience. Social bookmarking gives community mem- bers a tool to personalize and aggregate their online experience at the brandโ€™s destination site. Content aggregation allows the brand to col- lect a variety of pertinent content, conversations and tools in a single place, making the experience at the destination site richer and more engaging. Social networking gives members the tools to find others inside the community who share in- terests or needs. While brands may not want to get into the social networking business, having social tools for creating and interacting in groups is an important community technique. Community Best Practice Use 0 10 20 30 40 50 60 70 80 90 100 110 120 130 88 77 73 72 66 58 53 53 52 51 51 50 49 48 46 44 44 35 32 19 14 9 Best Practice UseBest Practice UseBest Practice Use
  • 12. ComBlu The State of Online Branded Communities 12 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Application of Best PracticesApplication of Best PracticesApplication of Best Practices Community Best Practice Adoption Rate Industry Score Selected Findings The application of best practices is limited. โ–บ Only 36% of all brands used 10 or more best practices in their commu- nity approaches. Finding the best mix of tools and tactics that align with the community mandate and member needs will generate higher perform- ance levels than are evident today. โ–บ The industries with the highest adop- tion of best practices also had the highest average industry score. The brand score was created by overlaying several key data points that were captured during the research. (See Appendix for full description of the scoring methodology.) โ–บ These same industry groups yielded the highest scoring companies that were reviewed as part of this re- search. These included: Technology: Sony Online Services: YouTube Telecommunications: AT&T Auto Entertainm ent Financial Services Healthcare Online Services Packaged Goods Retail Technology Telecom m unications Auto Entertainm ent Financial Services Healthcare Online Services Packaged Goods Retail Technology Telecom m unications
  • 13. ComBlu The State of Online Branded Communities 13 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). 0 2 4 6 8 The mix of best practices present in each classification. โ–บ Comments was the most used best practice in all but the community ghost town cate- gory, which still had it among its top five. โˆš Since comments are a proxy for en- gagement, this is an important tool. If visitors or members cannot interact with experts and peers, they will have little reason to continue to use that community. โˆš In many instances, the comments functionality is the only way that com- munity members can ask questions and add their insights and knowledge to a conversation. โ–บ Those with a cohesive strategy used some of the best practices that lead to deep en- gagement such as faceted search and con- tent aggregation. โ–บ The other three community classifications did not go much beyond basic out-of-the- box community functionality. Selected Findings Social Experimentation Comments New & Featured Content User Profiles Forums Avatars 50 40 30 20 10 0 Community Ghost Town Use of Rich Media User Profiles Fun Engagement Tools Comments Social Networking 14 12 10 8 6 4 2 0 Cohesive Strategy Comments Forums Faceted Search Content Aggregation Avatars 14 12 10 8 6 4 2 0 Comments Forums Blogs Top 5 Best Practices by ClassificationTop 5 Best Practices by ClassificationTop 5 Best Practices by Classification Community Overload18 16 14 12 10 8 6 4 2 0 New & Featured Content User Profiles
  • 14. ComBlu The State of Online Branded Communities 14 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Community Activity Levels High vs. Low Industry Wide Social Media Integration Selected Findings yes no Activity Level & Social Media IntegrationActivity Level & Social Media IntegrationActivity Level & Social Media Integration Communities generally had low activity rates and lacked consistent social media integration. โ–บ The vast majority of communities exhibited low activity levels. Activity was measured by number of discussion threads, views of threads and comments. โ–บ Most brands in the research sample use so- cial media and community as separate initia- tives. โˆš Overwhelmingly 90% of brands re- searched have an official presence on popular social media platforms. โˆš Fifty-six of the brands have some evi- dence of social media integration with their communities, but only 32% of the 135 communities themselves are inte- grated with social media. โˆš Those communities that integrated community and social media placed among the top scorers.
  • 15. ComBlu The State of Online Branded Communities 15 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Activity Level & Social Media IntegrationActivity Level & Social Media IntegrationActivity Level & Social Media Integration Percentage of Communities That are Active by Industry Social Media Integration by Industry Retail had the most active communities as well as the highest evidence of community/social media integration. โ–บ We defined the latter as those brands that presented consistent graphics, look and feel on both their community and social sites such as Facebook, YouTube, Flickr, etc. They also had easy and obvious link- age between the community and other social properties. โˆš This integration was achieved through content syndication and aggregation, links and marketing themes. โ–บ Retail, like telecommunications and online services has had a long history with dy- namic online tools. E-commerce was pio- neered by retail in partnership with tech- nology and online services, so as with the use of best practices, itโ€™s very likely these groups have a greater understanding and cultural acceptance of community and social media integration within their busi- ness models than other categories. Selected Findings
  • 16. ComBlu The State of Online Branded Communities 16 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Industry Scores Analysts applied an algorithm once all data was captured that yielded a Brand Score. โ–บ The community scoring algorithm overlays multiple data points from the data capture to yield a score for brand community perform- ance. A detailed description of the filtering process is included in the Appendix. โ–บ Resulting scores could range from 0 to 60. โˆš Scores between 0 and 34 were consid- ered โ€œlow performersโ€ and were in the โ€œred zone.โ€ โˆš Scores between 35 and 49 were โ€œhigh performersโ€ and were placed in the โ€œgreen zone.โ€ โˆš Scores of 50 or above were considered โ€œbest practice leadersโ€ and were given a special โ€œblack beltโ€ designation. Selected Findings Industry ScoresIndustry ScoresIndustry Scoresโ€”โ€”โ€”AverageAverageAverage
  • 17. ComBlu The State of Online Branded Communities 17 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Industry ScoresIndustry ScoresIndustry Scoresโ€”โ€”โ€”AverageAverageAverage Industry scores showed a wide range between categories and between brands within categories. โ–บ Online Services, technology and telecommu- nications lead the field, primarily due to a greater understanding and bias towards the use of online tools to collaborate than other business categories. โˆš It is likely that there are a greater num- ber of resources inside these organiza- tions who both understand the impor- tance and have the capacity to imple- ment community best practices online than other business categories. โˆš Further, historically the speed of innova- tion and change within these categories helps them in quickly adopting and evolving their community best practices. โ–บ While telecommunications fell into the ex- perimentation category, both online services and technology had a high percent of brands that demonstrate a cohesive strategy. Selected Findings Total Brand Score Technology Total Brand Score Telecommunications Total Brand Score Online Services
  • 18. ComBlu The State of Online Branded Communities 18 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). โ–บ Retail, packaged goods and financial services are the second tier performers. Like the top performers, quickly and effectively responding to consumer demand is a requirement for suc- cess. This reality likely translates into this cate- gory's approach to community and their will- ingness to experiment and interact with their customers in a meaningful way. โ–บ Financial services had a high percentage of brands that fell into the cohesive strategy cate- gory with both retail and packaged goods showing high levels of experimentation. Selected Findings Total Brand Score Retail Total Brand Score Packaged Goods Total Brand Score Financial Services Industry ScoresIndustry ScoresIndustry Scoresโ€”โ€”โ€”AverageAverageAverage
  • 19. ComBlu The State of Online Branded Communities 19 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Industry Scoreโ€™sIndustry Scoreโ€™sIndustry Scoreโ€™sโ€”โ€”โ€”AverageAverageAverage โ–บ Auto, healthcare and entertainment had the lowest scores in ComBluโ€™s community per- formance measurement system. All three of these industries had the highest level of com- munity ghost towns. โˆš Auto and entertainment only used 34% of best practices, healthcare had the lowest with 5%. โ–บ Healthcare had virtually no integration with social media Auto had the second lowest. โ–บ Entertainment was the most difficult to un- derstand. Consumers of entertainment have a natural passion for their favorite programs, characters and programming. Yet the indus- try fails to leverage that passion and connect via community. Selected Findings Total Brand Score Healthcare Total Brand Score Auto Total Brand Score Entertainment
  • 20. ComBlu The State of Online Branded Communities 20 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Industry Detail Industry by Classification Community Activity Levels Social Media Integration AUTOAUTOAUTO ENTERTAINMENTENTERTAINMENTENTERTAINMENT Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No
  • 21. ComBlu The State of Online Branded Communities 21 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Industry Detail FINANCIAL SERVICESFINANCIAL SERVICESFINANCIAL SERVICES HEALTHCAREHEALTHCAREHEALTHCARE Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No
  • 22. ComBlu The State of Online Branded Communities 22 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Industry Detail ONLINE SERVICESONLINE SERVICESONLINE SERVICES PACKAGED GOODSPACKAGED GOODSPACKAGED GOODS Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No
  • 23. ComBlu The State of Online Branded Communities 23 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Industry Detail RETAILRETAILRETAIL TECHNOLOGYTECHNOLOGYTECHNOLOGY Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No
  • 24. ComBlu The State of Online Branded Communities 24 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Industry Detail TELECOMMUNICATIONSTELECOMMUNICATIONSTELECOMMUNICATIONS Industry by Classification Community Activity Levels Social Media Integration Community overload Social experimentation Community ghost town Cohesive strategy Low High Yes No
  • 25. ComBlu The State of Online Branded Communities 25 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Company Details Auto BMW - Mini Cooper 13 Ford 17 Honda 3 Hyundai 11 Entertainment Bravo 25 DreamWorks 11 Food Network 20 Sony Entertainment 16 Warner Brothers 22 Financial Services American Express 20 Bank of America 30 JP Morgan Chase 4 USAA 28 Wells Fargo 22 Healthcare Johnson & Johnson 4 Merck 4 Novartis 10 Pfizer 3 Packaged Goods General Mills 27 Kimberly-Clark 20 Kraft 12 Proctor & Gamble 31 SC Johnson 16 Unilever 19 Online Services Bing 14 eBay 30 YouTube 39 Retail Best Buy 40 Home Depot 11 Lowe's 15 Nordstrom 14 Sears 37 Target 11 Walmart 21 Technology Apple 21 Dell 28 HP 16 Microsoft 13 Sony 43 Telecommunications AT&T 43 Comcast 23 Sprint Nextel 23 Verizon 11 Company ScoresCompany ScoresCompany Scores
  • 26. ComBlu The State of Online Branded Communities 26 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Community Sites Reviewed COMPANY COMMUNITY BMW - Mini-Cooper Mini Owner's Lounge Ford Fiesta Movement Mustang SynchMy Ride Honda Owner Link Hyundai Elantra USA Hyundai Kia Forums Kia USA Toyota-Lexus Lexus Owners' Club Toyota Nation Toyota Owners Club Lexus Drivers Bravo BravoTV DreamWorks DreamWorks Animation Food Network Food2.com Food.com Beta FoodNetwork.com Sony Entertainment SonyMyPlay SonyTelevision SonyPictures -- Movies Crackle Warner Brothers Warner Brothers The WB The CW Kids WB TCM Zuda Comics American Express Foodand Wine OpenForum Executive Travel Magazine Bank of America Small Business Online Community JPMorgan Chase Chase.com JP Morgan Community Facebook Application USAA What's OnYour Mind Wells Fargo StagecoachIsland Johnson & Johnson J&J Connect Merck Zostavax Gardasil Cozaar Emend Isentress Januvia Zetia Novartis CML earth Pfizer PfizerHome Bing Bing Community Bing Community Forums Bing Developer Community Bing Travel Community Ebay eBayNeighborhood YouTube YouTube.com YouTube YouTube.com General Mills BettyCrocker PSSST eatbetteramerica The Racing Mom Pillsbury Kimberly-Clark ScottCommon Sense Community Huggies BabyNetwork Kotex GirlSpace Kotex Ladies Room KleenexStop & Feel Depends.com Viva Diva Cafรฉ Kraft KraftFoods Boca sponsored "BalancedLiving" Crystal Light Tassimo Planters Proctor & Gamble Pampers Village P&G Everyday Solutions Bounce Everywhere Being Girl Asacol SCJohnson Natureโ€™s Source Community RightatHome Community Unilever Wishbone Heartbrand Lipton Axe Bertolli Slim Fast Dove Vaseline BestBuy BestBuyConnect BestBuyForums Remix MyRewardZone AskABlueShirt GeekSquad At15 Home Depot Home Depot GardenClub Home Depot Home Improver Club Lowe's Lowe's CreativeIdeas Lowe's forPros Nordstrom's BP FashionBoard Sears MySears Target Target.com Walmart Check Out Blog Elevenmoms Product Rate & Review YourLife Your Stories Connect & Share Apple Apple Discussions Apple User Groups Dell IdeaStorm Direct2Dell Ratings andReviews HP IT Resource Center Forum Creative Printing Community HP Small Business CommunityWiki Business SupportForums Microsoft Windows XP Xbox Technical Forums Office Live Workspace Windows Live Sony SonyElectronics Blog SonyStyle SonyVaio Backstage 101 Digital Darkroom Community Frontline Community AT&T Wireless Forums DevCentral Small Business Online Community Comcast ComcastCommunity Forums ComcastHelpForums Fandango Sprint Nextel Sprint.com SprintNow Network SprintUser Buzz AboutWireless Inside Sprint Now Verizon VerizonCommunity Forums COMPANY COMMUNITY COMPANY COMMUNITY Sites ReviewedSites ReviewedSites Reviewed
  • 27. ComBlu The State of Online Branded Communities 27 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). The community research algorithm is a performance filter built in two parts intended to assign a score for brand community performance. This score is set against a color coded graduated performance ranking scale (red, green and black). Red being for low per- formers, green being for high performance and black being for best-practice leaders. โ–บ The filter calculates overall brand performance taking into account aggregated community activ- ity and provides an overall average of that brandโ€™s community effectiveness. โˆš Assigns a value to only those brands which ex- hibit an identifiable community strategy. โˆš Assigns a sliding scale value to the different type or classifications of a brands communities (Experimentation, Community Overload, Ghost Town and Cohesive Strategy). โ–บ Part one of the filter contains a single multiplier which is applied if the brand exhibits a cohesive strategy. โ–บ Next a performance score is calculated for brand activity associated with community. โ–บ This score is then integrated into Part Two, where it is incorporated with the sub scores associated with the various individual communities the brand has in play. โ–บ This filter addresses individual community per- formance against a set of best practices and per- formance thresholds. Scoring of the second part of the filter is broken into Tool Use, Community Activity and Social Media Integration. โˆš Tool Use: Thresholds which measure the per- centage of tools are applied to a branded com- munity. โˆš Community Activity: A value is then assigned to communities which show consistently high levels of activity. This metric does not take into account membership count, only activity (so that a small but vibrant community is not penal- ized). โˆš Social Media Integration: A value is provided to communities that exhibit social media tools and activity integration within their community. Communities that lack this integration and ac- tivity do not receive a value. โ–บ In this filter there are two potential multipliers available to high performers. โˆš The first multiplier is applied to the tools sec- tion of the filter. Communities using 70% of the tools (i.e., Forums, Wikis, Content Tagging, Community Management, etc.) or more receive this first multiplier. โˆš The second multiplier rewards communities that integrate their community and social me- dia strategies. Each of the three multipliers in Part One and Part Two of the filter carry an equal weight. Brands and their respective communities that integrate best practices and showcase strong results will reap the benefit of all three multipliers and will move them closer to the top performance category of black. Brands and communi- ties achieving one or two of the multipliers, as well as showcasing strong general and individual community results will fall closer to or within the green category. Those brands with sporadic or poor performance are assigned to the red category, indicating ineffective community use. Appendix: Brand Score Methodology Algorithm Structure & RationaleAlgorithm Structure & RationaleAlgorithm Structure & Rationale Part OnePart OnePart One Part TwoPart TwoPart Two
  • 28. ComBlu The State of Online Branded Communities 28 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: List of Best Practices โ–บ Collaboration โˆš Forums โˆš Comments โ–บ User-Generated Content โˆš Rich media โˆš Blogs โˆš Wikis โ–บ Social Networking โ–บ Polling/Feedback Mechanism โ–บ Community Manager โ–บ Content Tagging โ–บ Content Aggregation (RSS) โ–บ Quality Content Rating and Ranking โ–บ Faceted Search โ–บ User Reviews โ–บ Social Bookmarking โ–บ Rich Media โ–บ Fun Engagement Tools User ParticipationUser ParticipationUser Participation โ–บ Avatars โ–บ User Profiles โ–บ Blog Roll/Recommended Reading โ–บ Emoticons Personal Identity/ProfilesPersonal Identity/ProfilesPersonal Identity/Profiles Return MotivatorsReturn MotivatorsReturn Motivators โ–บ Rewards/Recognition โ–บ Available Site Statistics โ–บ New and Featured Content
  • 29. ComBlu The State of Online Branded Communities 29 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Glossary โ–บ Community Overload โ€“ Community overload is possible due to the existence of multiple commu- nities for the same audience, or โ€œtoo many build- ings.โ€ โ–บ Community Ghost Town โ€“ Communities are unpopulated and therefore have little to no activ- ity from community members, or โ€œno bricks, no buildings, no people.โ€ โ–บ Experimentation โ€“ A brand is experimenting with one or more communities as well as social media, but lacks evidence of a cohesive strategy to tie it all together, or โ€œlots of bricks, no buildings.โ€ โ–บ Cohesive Strategy โ€“ The existence of a solid community foundation with multiple activities rolling into a single online community, or โ€œbuilding with a solid foundation.โ€ โ–บ Social Networking โ€“ The ability for community members to find and interact with others within the community that share similar interests, opin- ions or activities. โ–บ Polling/Feedback โ€“ Inquiring into community opinion through surveys, open forum discussion, commenting or polls to allow community mem- bers to voice their recommendations for commu- nity improvement. โ–บ Community Manager โ€“ A personality present in the community charged with building, growing, and managing it and making him or herself visible and active in dialogue. โ–บ Content Tagging โ€“ The ability to tag user- generated content with keywords to allow for enhanced search and organization. โ–บ Content Aggregation โ€“ Grouping like-minded content from various resources into one or more easily searchable sites. โ–บ Content Rating/Ranking โ€“ Allowing community members to judge the quality of user-generated content on their own criteria. โ–บ Faceted Search โ€“ The capability to explore the communityโ€™s content by filtering available infor- mation through keywords, topics, dates, etc. โ–บ User Reviews/Content โ€“ The presence of user- generated content in the shape of user reviews of a brandโ€™s products and services, experiences, sto- ries, opinions, etc. โ–บ Social Bookmarking โ€“ Offering community members a way to store, organize, search and manage content either within or outside of the community. โ–บ Fun Engagement Tools โ€“ Games, quizzes, en- tertaining rich media and other bells and whistles created by the brand for the sole purpose of member entertainment. โ–บ Use of Rich Media โ€“ Integrating video, audio and/or photography into brand content as well as allowing for user-generated rich media to be cre- ated and shared. โ–บ Forums โ€“ Also referred to as message boards and bulletin boards, these are applications used to hold both consumer-to-consumer and con- sumer-to-brand discussions containing user- generated content. โ–บ Blogs โ€“ Online journals housed within the com- munity may be written by community managers or community advocates and offer commenting by all community members to create two-way dialogue rather than simply a one-way push of information. โ–บ Wikis โ€“ Allow all community members to easily create and edit any number of interlinked (often database) community content. โ–บ Comments โ€“ Opportunities for community members to add their own point of view and ex- pressions to either written content or rich media created by the brand and other members. CommunityCommunityCommunity User ParticipationUser ParticipationUser Participation
  • 30. ComBlu The State of Online Branded Communities 30 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Glossary โ–บ Avatars โ€“ Customizable online identities selected by community members that help members cre- ate their own online persona and share their per- sonality with the community via an uploaded photo, brand-generated illustrations, icons or 3D models. Avatars enhance community memberโ€™s user/screen name. โ–บ User Profiles โ€“ Collection of personal data com- piled by community members allowing others to find people like them and vet the credibility of membersโ€™ content by gauging their background on the subject at hand. โ–บ Blog Roll/Recommended Reading โ€“ List of blogs, websites and other sources typically re- viewed by each community member, commonly included as part of a userโ€™s profile. โ–บ Emoticons โ€“ Portrayal of community memberโ€™s mood or facial expression via illustrations or text. โ–บ Social Media Integration โ€“ Integrating key so- cial media platforms for the intended audience (Facebook, MySpace, LinkedIn, Twitter, Flickr, YouTube, Hulu) into the community platform and marketing/communication initiatives. โ–บ Rewards/Recognition โ€“ Publicly awarding com- munity members for community activities and involvement. โ–บ Available Site Statistics โ€“ Sharing community activity and size data with members and/or site visitors. โ–บ New & Featured Content โ€“ Highlighting new, highly-rated or interesting user-generated content outside of its original home, whether on the com- munity home page, user profile or topical pages. Personal Identity/ProfilesPersonal Identity/ProfilesPersonal Identity/Profiles Return MotivatorsReturn MotivatorsReturn Motivators Social Media PresenceSocial Media PresenceSocial Media Presence
  • 31. ComBlu The State of Online Branded Communities 31 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Appendix: Bibliography Bodine, Kerry, and Ross Popoff-Walker. User Ratings Top Consumersโ€™ Online. Report Forrester, February 6, 2008. Web. Cook, Scott. โ€œThe Contribution Revolution: Letting Volunteers Build Your Business.โ€ Harvard Business Review October 2008: pp. 60-69. Print. Deloitte. 2009 Tribalization of Business Study. Rep. Deloitte, October 5, 2009. Web. Deloitte. 2008 Tribalization of Business Study. Rep. Deloitte, August 20, 2008. Web. Elliott, Nate Mr. Three Steps to Measuring Social Media Marketing. Report. Forrester, October 29, 2009. Web. Fournier, Susan, and Lara Lee. โ€œGetting Brand Communities Right.โ€ Harvard Business Review, April (2009). Print. Gartner. Gartner Says More Than 60 Percent of Fortune 1000 Companies With a Web Site Will Connect to or Host a Forum of Online Community by 2010. Gartner.com. Gartner, October 6, 2008. Web. Johnston, Bill. โ€œOnline Communities: Establishing a Community's Culture.โ€ Web log post. Online Community Report. ForumOne, 26 Nov. 2008. Web. Owyang, Jeremiah. โ€œForrester Report: Online Community Best Practices.โ€ Web log post. Web Strategy. Jeremiah Owyang, February 14, 2008. Web. WOMMA. WOM 101 Positive Word of Mouth Marketing Strategies. Rep. WOMMA, 2007. Web. Worthen, Ben. โ€œWhy Most Online Communities Fail.โ€ Wall Street Journal, [New York City] July 16, 2008. Print.
  • 32. ComBlu The State of Online Branded Communities 32 ยฉ Copyright 2007-2009. All Rights Reserved. Communications Blueprints, L.L.C. All copyrighted and trademarked material presented herein is the sole property of Communications Blueprints, L.L.C. (d/b/a ComBlu). Contact Info โ–บ Learning more about community best practices? โ–บ Getting a customized best practice review? โ–บ Finding out how ComBlu can turn your communities into high-performers? Weโ€™d love to talk! Kevin Lynch ComBlu 312.649.1687 klynch@comblu.com Steve Hershberger ComBlu 312.649.1687 sthersh@comblu.com You can also check out our website at: www.comblu.com INTERESTED INโ€ฆINTERESTED INโ€ฆINTERESTED INโ€ฆ Since 2003, ComBlu has built or manages 26 communities in 20 languages with over 8 million members worldwide