This document discusses using Axure to represent visual design in prototypes. It provides tips for defining colors and styles, using images effectively, and promoting reuse through masters, libraries and templates. The document recommends using Axure's color palette and style editor to define colors and formatting. It also suggests techniques like image maps, slicing, preserving corners and styles to make images more interactive. Further, it advocates applying a grid during design through masters but hiding it before generating prototypes to avoid clutter. The goal is to test visual design effectively while prototyping without compromising usability.
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