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International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 759
WEB APPLICATION FOR SPORTS MODULE
Dr.S. Brindha1, Ms.T.P. Kamatchi2, S. Krishna prasath3, J.S. Raj Kumar4, D Ranjith Kumar5
1Head of Department, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India
2 Lecturer, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India
3,4,5Student, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India
---------------------------------------------------------------------***----------------------------------------------------------------------
Abstract - Sports is a broad and highly competitive field
that incorporates aspects of many different areas, such as
business, marketing and accounting. Public interest in
health, fitness and spectator sports has also increased over
the years. Anger management is a prime issue among
youngsters nowadays, sports play an essential role in stress
reduction. Adrenaline rush amongst youngsters causes them
to do dangerous stunts but it can be highly reduced by
showcasing the legal and safe way to enjoy life. Keeping all
these factors in mind, we felt it was utmost necessary to
educate the youngsters and students about the welfare and
availabilities that they posses.
Key Words: User interface, Back end processing,
Interface, Module, Query Selector Injection
1. INTRODUCTION
The aim of this Student communication platform web
application for sports module was to build a web
application that creates an interactive environment among
students regarding various updates on different events or
sports meet. There was an agenda among the students
about various events and sports meet activities that take
place in colleges and also in external colleges. The
updation regarding these events are not effectively
communicated among the students within the college. But
with the help of this web application the students now
have complete access to the details and dynamic updates
of sports events. It eliminates the need for the
conventional method of communication of such events
which requires physical effort to reach out to Students
during class hours, affecting the regular classes and
causing disturbance to faculties. By creation of this web
application, now the communication of sports events
reaches out to the students easily and effectively in a well-
organized manner without affecting any individual.
2. WORKING
The web application to be developed has an enhanced
view for the Department of Sports. Its primary aim is to
encourage the participation of students in Sports. The
system to be developed has two major parts:
A. User interface
At the user interface we have included many modules such
as Home- which contains the profile of department of
sports its vision and motto. Also a small notification of
upcoming events and recent activities held and
achievements of the students; the next module, Login
contains the login page for the students and staffs; the next
module, Games contains the list of sports supported along
with their rules and all the achievements in that particular
sport; this is followed by the module, Gallery which
contains the picture section; the next module is Event
which gives a dynamic update of the forthcoming events.
The updation of events and achievements is only done by
authorized people.
B. Back end processing
At the back-end processing, the storing of user data is
done. This is done with the support of MEAN stack
technologies. This technology uses Mongo DB for database
storage, Express.js and Angular.js for designing single-
page, multi-page, hybrid web applications and dynamic
web apps, Node.js is used for backend API services. The
storage of Data is non-structured and is done with NoSQL
which is immune to conventional SQL injection attacks,
but is vulnerable to a similar attack called Query Selector
Injection.
Fig. 1. Module path diagram
2. DIFFICULTIES IN PREVIOUS SYSTEM
The conventional method of acquirement of information is
highly manual and hence time consuming. Retrieval of
data might sound like an easy task but it surely doesn’t
wind up as such in the conventional method. Information
serves as a bridge between any two nodes, in this case the
information passing poses severe difficulties if manually
maintained.
3. HOME PAGE MODULE
Home page module is a webpage that is a general starting
point of a website. Information about all the areas or fields
that can be accessed from this website can be
acknowledged via this webpage. The homepage module
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 760
plays an integral role in pumping interest at first glance to
the personnel who view this webpage. Information about
any urgent or prior announcements are to be displayed as
a part of this module so as to inform the quick lookers and
drag them towards healthy and important information.
The achievements made by the students are displayed
respectively in this module. Specifically, in this homepage
module, registration notices for sport events,
achievements by students in state, national level
competitions etc. are to be displayed.
4. GALLERY MODULE
It is one of the most important module. Photos are the only
sole thing in the world that can freeze time, it is the
greatest memory a person could relish. The gallery module
serves as a collection of the memories and moments
created by the students during their sports journey to
bring fame to their institution. Most importantly, the
photos of students receiving honorary awards from high
order personnel’s are priorly to be displayed in this
module. It is going to be the ever-living module and the
center of attraction at a large scale, towards attracting and
stimulating the younger generation into healthy sport
habits.
5. EVENT MODULE
Event module is the prime reason or purpose for creation
of the website with student access. The upcoming events
that are yet to be conducted by the college are to be
displayed as part of detailing in this module. This will be
be helpful in bringing out the students in a large amounts
and integration of the students and knowledge sharing
will be more comfortable by a huge scale. Also if the
students are stuck up with some unavoidable work, they
can register for the events online instead of having to
come all the way to playground from the college campus.
Many students face difficulty in improper information
transfer and only due to these minute reasons, talents that
are to be showcased are held back and their true potential
is yet unknown and not utilized. If this event module pikes
up the interest in students even in the smallest scale, it
would be a great achievement to be stated on our behalf.
6. ACHIEVEMENT MODULE
In this world, there is no greater motivation than
achievements. Achievements are not only useful for the
very individual. A perfection motivation is the perfect key
for success. This achievement module serves this very
purpose of propagation ideas and involvement among the
students. By the look of this module, a person will set his
sports career goals immediately and that is the only real
requirement or purpose to be fulfilled by this module.
7. RESULT
The results from the web Application are represented with
pictures of each page of the Web Application. The results
shown are from home page module and event module
respectively. It tells the step-by-step process of Web
Application in a systematic way.
7.1 HOME PAGE MODULE
Fig. 7.1 Home Page Module
7.2 EVENT MODULE
Fig. 7.2 Event Module
8. CONCLUSION
As the digitalization of these modules eliminates the need
for tiring, repetitive and time-consuming manual work.
The entry and retrieval of data has become highly relevant
and easy. Not only is the work for registration reduced but
also every individual having interest can know about the
ongoing in sports activities without much of an effort. The
driving of students via this website might not sound highly
effective but once implementation the percentage of
increase in competition and involvement among students
will be high.
9. REFERENCES
[1] NileshRathod, SeemaShah, KavitaShirsat; An
Interactive Online Training and Placement System;
International Journal of Advanced Research in
Computer Science and Software Engineering.
International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056
Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072
© 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 761
[2] J.Swathi1, K.Priya Tharsini, S.Suganya Janani,
Asso.Prof Dr.G.Vinoth Chakkaravarthy: Training and
Placement Cell Application; International Research
Journal of Engineering and Technology (IRJET).
[3] Mr. Ashlesh Patel, Mr. Pragnesh Patil, Mr. Harsh
Shah, Mr. Nihir Shah, Mrs. Ashwini Patil: QR Code
based Authentication System for Banking; IOSR
Journal of Computer Engineering (IOSR-JCE).
[4] Dhwanish Shah, Yash Shah; QR Code and its Security
Issues; International Journal of Computer Sciences
and Engineering.
[5] Mobile Application Development: All the Steps and
Guidelines for Successful Creation of Mobile App:
Case StudyKishore BakthaStudent, Department of
Information Technology, SSN ColJCSMC, Vol. 6, Issue.
9, September 2017, pg.15–20.
[6] Mayur Wadje, Yuvraj Madake, Gireedhar Rodge,
Shahaji Yadav;An Interactive Android Application
forTraining andPlacement System, International
Journal on Recent and Innovation Trends in
Computing and Communication ISSN: 2321-
8169,Volume:5,Issue:4484– 487.
10. BIOGRAPHIES
Dr.S.Brindha Head of the
Department, Computer
Networking, PSG Polytechnic
College, Coimbatore, India,
received her BE degree in
Electrical and Electronics
Engineering from Maharaja
Engineering college, Coimbatore
in 1999, the ME degree in Applied
Electronics in PSG College of
Technology, Coimbatore ,India in
2006, and PhD degree in Anna
University, Chennai, India in
2015. Her area of interest
includes Network Security,
Biometric security,
Authentication and Cyber
Security.
Ms. T. P. Kamatchi, working as a
Lecturer in Department of
Computer Networking PSG
Polytechnic College Coimbatore,
India, completed Diploma in
Computer networking in PSG
polytechnic college, Coimbatore
during 2001, the AMIE degree in
Computer Science Engineering in
Institute of Engineering, Kolkata
University during 2008 and the
ME degree in Biometrics and
Cyber Security in PSG college of
technology, Coimbatore, during
2015. Her area of interest in
Software development, Linux
Administration, Cloud Computing
and Network Security.
S. Krishna Prasath Final Year
Student, Department of Computer
Networking, PSG Polytechnic
College, Coimbatore, India
J.S. Rajkumar Final Year Student,
Department of Computer
Networking PSG Polytechnic
College, Coimbatore, India
D. Ranjith Kumar Final Year
Student, Department of Computer
Networking, PSG Polytechnic
College, Coimbatore, India

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IRJET - Web Application for Sports Module

  • 1. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 759 WEB APPLICATION FOR SPORTS MODULE Dr.S. Brindha1, Ms.T.P. Kamatchi2, S. Krishna prasath3, J.S. Raj Kumar4, D Ranjith Kumar5 1Head of Department, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India 2 Lecturer, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India 3,4,5Student, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India ---------------------------------------------------------------------***---------------------------------------------------------------------- Abstract - Sports is a broad and highly competitive field that incorporates aspects of many different areas, such as business, marketing and accounting. Public interest in health, fitness and spectator sports has also increased over the years. Anger management is a prime issue among youngsters nowadays, sports play an essential role in stress reduction. Adrenaline rush amongst youngsters causes them to do dangerous stunts but it can be highly reduced by showcasing the legal and safe way to enjoy life. Keeping all these factors in mind, we felt it was utmost necessary to educate the youngsters and students about the welfare and availabilities that they posses. Key Words: User interface, Back end processing, Interface, Module, Query Selector Injection 1. INTRODUCTION The aim of this Student communication platform web application for sports module was to build a web application that creates an interactive environment among students regarding various updates on different events or sports meet. There was an agenda among the students about various events and sports meet activities that take place in colleges and also in external colleges. The updation regarding these events are not effectively communicated among the students within the college. But with the help of this web application the students now have complete access to the details and dynamic updates of sports events. It eliminates the need for the conventional method of communication of such events which requires physical effort to reach out to Students during class hours, affecting the regular classes and causing disturbance to faculties. By creation of this web application, now the communication of sports events reaches out to the students easily and effectively in a well- organized manner without affecting any individual. 2. WORKING The web application to be developed has an enhanced view for the Department of Sports. Its primary aim is to encourage the participation of students in Sports. The system to be developed has two major parts: A. User interface At the user interface we have included many modules such as Home- which contains the profile of department of sports its vision and motto. Also a small notification of upcoming events and recent activities held and achievements of the students; the next module, Login contains the login page for the students and staffs; the next module, Games contains the list of sports supported along with their rules and all the achievements in that particular sport; this is followed by the module, Gallery which contains the picture section; the next module is Event which gives a dynamic update of the forthcoming events. The updation of events and achievements is only done by authorized people. B. Back end processing At the back-end processing, the storing of user data is done. This is done with the support of MEAN stack technologies. This technology uses Mongo DB for database storage, Express.js and Angular.js for designing single- page, multi-page, hybrid web applications and dynamic web apps, Node.js is used for backend API services. The storage of Data is non-structured and is done with NoSQL which is immune to conventional SQL injection attacks, but is vulnerable to a similar attack called Query Selector Injection. Fig. 1. Module path diagram 2. DIFFICULTIES IN PREVIOUS SYSTEM The conventional method of acquirement of information is highly manual and hence time consuming. Retrieval of data might sound like an easy task but it surely doesn’t wind up as such in the conventional method. Information serves as a bridge between any two nodes, in this case the information passing poses severe difficulties if manually maintained. 3. HOME PAGE MODULE Home page module is a webpage that is a general starting point of a website. Information about all the areas or fields that can be accessed from this website can be acknowledged via this webpage. The homepage module
  • 2. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 760 plays an integral role in pumping interest at first glance to the personnel who view this webpage. Information about any urgent or prior announcements are to be displayed as a part of this module so as to inform the quick lookers and drag them towards healthy and important information. The achievements made by the students are displayed respectively in this module. Specifically, in this homepage module, registration notices for sport events, achievements by students in state, national level competitions etc. are to be displayed. 4. GALLERY MODULE It is one of the most important module. Photos are the only sole thing in the world that can freeze time, it is the greatest memory a person could relish. The gallery module serves as a collection of the memories and moments created by the students during their sports journey to bring fame to their institution. Most importantly, the photos of students receiving honorary awards from high order personnel’s are priorly to be displayed in this module. It is going to be the ever-living module and the center of attraction at a large scale, towards attracting and stimulating the younger generation into healthy sport habits. 5. EVENT MODULE Event module is the prime reason or purpose for creation of the website with student access. The upcoming events that are yet to be conducted by the college are to be displayed as part of detailing in this module. This will be be helpful in bringing out the students in a large amounts and integration of the students and knowledge sharing will be more comfortable by a huge scale. Also if the students are stuck up with some unavoidable work, they can register for the events online instead of having to come all the way to playground from the college campus. Many students face difficulty in improper information transfer and only due to these minute reasons, talents that are to be showcased are held back and their true potential is yet unknown and not utilized. If this event module pikes up the interest in students even in the smallest scale, it would be a great achievement to be stated on our behalf. 6. ACHIEVEMENT MODULE In this world, there is no greater motivation than achievements. Achievements are not only useful for the very individual. A perfection motivation is the perfect key for success. This achievement module serves this very purpose of propagation ideas and involvement among the students. By the look of this module, a person will set his sports career goals immediately and that is the only real requirement or purpose to be fulfilled by this module. 7. RESULT The results from the web Application are represented with pictures of each page of the Web Application. The results shown are from home page module and event module respectively. It tells the step-by-step process of Web Application in a systematic way. 7.1 HOME PAGE MODULE Fig. 7.1 Home Page Module 7.2 EVENT MODULE Fig. 7.2 Event Module 8. CONCLUSION As the digitalization of these modules eliminates the need for tiring, repetitive and time-consuming manual work. The entry and retrieval of data has become highly relevant and easy. Not only is the work for registration reduced but also every individual having interest can know about the ongoing in sports activities without much of an effort. The driving of students via this website might not sound highly effective but once implementation the percentage of increase in competition and involvement among students will be high. 9. REFERENCES [1] NileshRathod, SeemaShah, KavitaShirsat; An Interactive Online Training and Placement System; International Journal of Advanced Research in Computer Science and Software Engineering.
  • 3. International Research Journal of Engineering and Technology (IRJET) e-ISSN: 2395-0056 Volume: 07 Issue: 03 | Mar 2020 www.irjet.net p-ISSN: 2395-0072 © 2020, IRJET | Impact Factor value: 7.34 | ISO 9001:2008 Certified Journal | Page 761 [2] J.Swathi1, K.Priya Tharsini, S.Suganya Janani, Asso.Prof Dr.G.Vinoth Chakkaravarthy: Training and Placement Cell Application; International Research Journal of Engineering and Technology (IRJET). [3] Mr. Ashlesh Patel, Mr. Pragnesh Patil, Mr. Harsh Shah, Mr. Nihir Shah, Mrs. Ashwini Patil: QR Code based Authentication System for Banking; IOSR Journal of Computer Engineering (IOSR-JCE). [4] Dhwanish Shah, Yash Shah; QR Code and its Security Issues; International Journal of Computer Sciences and Engineering. [5] Mobile Application Development: All the Steps and Guidelines for Successful Creation of Mobile App: Case StudyKishore BakthaStudent, Department of Information Technology, SSN ColJCSMC, Vol. 6, Issue. 9, September 2017, pg.15–20. [6] Mayur Wadje, Yuvraj Madake, Gireedhar Rodge, Shahaji Yadav;An Interactive Android Application forTraining andPlacement System, International Journal on Recent and Innovation Trends in Computing and Communication ISSN: 2321- 8169,Volume:5,Issue:4484– 487. 10. BIOGRAPHIES Dr.S.Brindha Head of the Department, Computer Networking, PSG Polytechnic College, Coimbatore, India, received her BE degree in Electrical and Electronics Engineering from Maharaja Engineering college, Coimbatore in 1999, the ME degree in Applied Electronics in PSG College of Technology, Coimbatore ,India in 2006, and PhD degree in Anna University, Chennai, India in 2015. Her area of interest includes Network Security, Biometric security, Authentication and Cyber Security. Ms. T. P. Kamatchi, working as a Lecturer in Department of Computer Networking PSG Polytechnic College Coimbatore, India, completed Diploma in Computer networking in PSG polytechnic college, Coimbatore during 2001, the AMIE degree in Computer Science Engineering in Institute of Engineering, Kolkata University during 2008 and the ME degree in Biometrics and Cyber Security in PSG college of technology, Coimbatore, during 2015. Her area of interest in Software development, Linux Administration, Cloud Computing and Network Security. S. Krishna Prasath Final Year Student, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India J.S. Rajkumar Final Year Student, Department of Computer Networking PSG Polytechnic College, Coimbatore, India D. Ranjith Kumar Final Year Student, Department of Computer Networking, PSG Polytechnic College, Coimbatore, India