Balance of the Planet
Developing Mobile Solutions for Global Learners
Kim Flintoff
Learning Futures
Curtin Learning and Teaching
Digital Learning Ecosystem
Digital Learning@Curtin Strategy
Building Mobile Support
Developing Mobile Engagement
Developing Mobile Engagement
Gamifying Learning Engagement
Quantifying Learning Engagement
Aggregation of data allows
rich insights to emerge and
more unique and personalised
solutions
Balance of the Planet: Developing Mobile Solutions for Global Learners
Balance of the Planet: Developing Mobile Solutions for Global Learners
The Design Process
Begin with the end in mind
Determine
the
outcomes
•Organisational
•Strategic
•Educational
Identify the
Evidence
•Different Exit Points
Plan the
pathway
•Build the
scaffolds for
the journey
Adapted from Wiggins, G., & McTighe, J. (2005).
Understanding by Design (Expanded 2nd ed.).
Alexandria, Virginia: Association for Supervision
and Curriculum Development.
Challenge
The Room Metaphor
(Seymour Papert, Mitch Resnick)
Identify all the requirements
Apply Backwards Design process
Evaluation
Rubrics
•TECH PLAN – core for video or GBP
•VIDEO PRODUCT
•GLOBAL BUSINESS PLAN
Submission
Judging
Scoring
•Develop processes for each
Final Checklist
•Create a self-evaluation process to be applied
prior to submission
Target
Problem
Product
•Scaffolded processes to identify SDG, specific
problem, and product type to create (video or GBP)
Content
Development
•Scaffolded processes to engage learner with
content knowledge – Sustainable
Development and UN Sustainable
Development Goals
Activation and
engagement
•Scaffolded processes to create user
profile, map interests/location, team
formation and mentoring approach.
Balance of the Planet: Developing Mobile Solutions for Global Learners
What needs to be present at the end?
What needs to be present at the end?
Balance of the Planet: Developing Mobile Solutions for Global Learners
Mapping the journey
Mapping the journey
Challenge-based Learning

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Balance of the Planet : Developing Mobile Solutions for Global Learners

Editor's Notes

  • #2: Start Liveslides
  • #3: LiveSlide Site https://youtu.be/QMKMBr2NHY0
  • #11: LiveSlide Site https://challenge.curtin.edu.au/
  • #12: LiveSlide Site https://www.youtube.com/watch?v=C8gt5OhiPFo
  • #15: The Room Metaphor (Seymour Papert, Mitch Resnick) Low Floors: It's easy to enter the room High Ceilings: There is room for complexity Wide Walls: There is room for everyone, and there are many points of access
  • #18: LiveSlide Site https://drive.google.com/drive/u/0/folders/0B2oaBgg2tXnna0JVUTByVzVFQ28