The document discusses various input devices used for entering data into graphics workstations, including keyboards, mice, trackballs, spaceballs, joysticks, digitizers, image scanners, touch panels, light pens, voice systems, and hardcopy devices. These input devices allow users to position the screen cursor, select positions and objects, enter text, and input coordinate values, images, and voice commands into graphics systems. The different input devices are described along with their basic functions and technologies.