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Generics
Michael Heron
Introduction
 There is a common technique available in
Java (versions 1.5 and above) and .net
(version 2 and above).
 The Generic Datatype
 Overloading and polymorphism go a long
way towards making an object oriented
system work ‘properly’
 But they only take you to the bridge.
The Problem
 Let’s say we want to create a basic data
structure.
 One that works for any object.
 It’s something straight forward – a queue,
for example.
 How do we do that?
 Well, in older versions of a language we’d
declare the data type as an Object.
The Queue
 Public class Queue {
ArrayList<Object> myObjects;
void addToQueue (Object ob) {
myObjects.add (ob);
}
void removeFromQueue () {
Object ob = myObjects.get(0);
myObjects.remove (0);
return ob;
}
}
The Problem
 We can use casting to turn whatever is on the
queue into whatever class we need:
Person p =
(Person)queue.removeFromQueue();
 This is bad OO.
 It’s not type safe
 We need to enforce discipline to make sure
that we don’t put the wrong things on the
wrong queues.
 The compiler should be doing as much of that
as is feasible.
The Solution
 Both C# and Java offer the Generic as a
solution.
 A class which acts as a type-safe template.
 The syntax is a little awkward, but it allows
us to define the type that should be
associated with a data structure.
 Like we do with ArrayLists.
Queue – Java Generic
import java.util.*;
public class Queue<T> {
ArrayList<T> myList;
public Queue() {
myList = new ArrayList<T>();
}
public void addToQueue(T ob) {
myList.add(ob);
}
public T getFromQueue() {
T ob = myList.get(0);
myList.remove(0);
return ob;
}
public boolean hasMoreElements() {
return (myList.size() != 0);
}
}
Queue – Java Generic
public static void main(String args[]) {
Queue<String> myQueue =
new Queue<String>();
myQueue.addToQueue("Hello!");
myQueue.addToQueue("World!");
while (myQueue.hasMoreElements()) {
System.out.println(myQueue.getFromQue
ue());
}
}
Queue – C# Generic
class Queue<T>
{
ArrayList myObjects;
public Queue ()
{
myObjects = new ArrayList();
}
public void addToStack<T>(T ob)
{
myObjects.Add(ob);
}
public T removeFromStack()
{
T ob = (T)myObjects[0];
myObjects.RemoveAt(0);
return ob;
}
}
}
Why Use Generics?
 Type safe – we can ensure type
incompatibilities are dealt with at the
earliest possible opportunity.
 Simplifies syntax – no need to cast
individual objects.
 Allows for effective deployment of certain
kinds of design patterns.
 Avoids the need for excessive
specialisation of classes.
How do they work?
 It is important to know the different ways
in which variables are bound during the
running of an application.
 Traditionally variables are bound to a
specific context in one of two ways.
 Static binding, which is done at compile
time.
 Dynamic binding, which is done at runtime.
Static Binding
 Explicitly indicating the type of a
parameter allows for the compiler to link
objects and variables when compiled.
 They’re not going to change in that
respect.
 The performance of this is high, and
compile-time checking can be rigorous in
a way that’s not possible otherwise.
Late Binding
 Late binding is used extensively in Java
and C#.
 One key area in which it is used is in
polymorphism.
 When you use Polymorphism, Java adopts
a late binding approach so that it can
properly adapt to the object at runtime.
 It knows the most specialised method to use
when invoked, but only when the object is
bound.
Strongly Typed Languages
 In strongly typed languages, early binding is
the norm.
 We can tell what the context is going to be by
analysing the runtime
 However, late binding needs to be dealt with
either through polymorphism or compile time
casting.
 Generics allow for you to defer the binding of
a data type until its point of usage arrives.
 The <T> parameter is unbound.
 When we instantiate the class, we bind it to a
specific context.
Boxing and Unboxing
 In both Java and C# a related
mechanism is known as autoboxing.
 This is the process of converting a value
variable into an object reference, or vice
versa.
 When a value reference is boxed, it is
stored on the ‘managed heap’.
 A chunk of memory set aside and tended
by the garbage collector.
Wrapper Classes
 Each primitive data type in Java and C#
comes with a corresponding wrapper
class.
 A class designed to provide a way of
dealing with it as a reference.
 It used to be impossible to have an
ArrayList of ints in Java.
 You needed to make them Integer objects
first.
Wrapper Classes
 Autoboxing then is the process at play
when a primitive data type is
encapsulated within a wrapper.
 And vice versa, when it is unwrapped into
its primitive form.
 Autoboxing is a relatively expensive
process.
 If you were doing this a lot, it would be
worth assessing your specific data
manipulation requirements.
Generics and Constraints
 All of this leads to an obvious problem.
 What if we don’t want everything to be on
the table for a generic?
 Luckily, generics allow us to set constraints
on them.
 Limitations that restrict what can be a valid
specification of our class.
 There are six types of these in .NET.
Constraints
Constraint Description
Where T: struct The type argument must be a value type.
Where T: class The type argument must be a reference
type.
Where T: new() The type argument must have a public,
parameterless constructor
Where T: <class name> The type argument must extend from the
indicated class name.
Where T: <interface
name>
The type argument must implement the
specified interface, or be the interface itself
Where T: U The type argument for T must be or derive
from the argument supplied for U.
Example
class Queue<T> where T : IComparable
{
ArrayList myObjects;
public Queue ()
{
myObjects = new ArrayList();
}
public void addToStack<T>(T ob)
{
myObjects.Add(ob);
}
public T removeFromStack()
{
T ob = (T)myObjects[0];
myObjects.RemoveAt(0);
return ob;
}
public Boolean isInQueue(T ob)
{
T ob2;
for (int i = 0; i < myObjects.Count; i++) {
ob2 = (T)myObjects[i];
if (ob2.CompareTo(ob) != -1) {
return true;
}
}
return false;
}
}
Constraints
 Multiple constraints can be applied to the
same parameter.
 And in turn, they can be generic in and of
themselves.
 If you are going to be performing
operations on a type that are not defined
in Object itself, you need to apply a
constraint.
 That will allow for the method to be made
available in a type-safe way.
Multiple Parameters
 Some classes may provide two types.
 For example, Hashtables
 T and U are used conventionally to refer
to parameter 1 and parameter 2.
 You can apply separate constraints to
each of these:
 Where U : class
Where T : iComperable
Unconstrained Types
 With unconstrained types, we have the
following restrictions:
 We cannot use simple logical comparators
on them, because there is no guarantee
the concrete type will support them.
 They will need to be formally cast.
 You can compare to null, but this will
always return false if the type argument is a
value type.
Conclusion
 Generics offer a new and powerful way
to deal with type-safe collections.
 And other kinds of classes.
 Constraints allow us to ensure that we can
access useful methods as required.
 Polymorphism will ensure that we can
reliably access whatever internals we
require.
 They’re available in both C# and Java.

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PATTERNS09 - Generics in .NET and Java

  • 2. Introduction  There is a common technique available in Java (versions 1.5 and above) and .net (version 2 and above).  The Generic Datatype  Overloading and polymorphism go a long way towards making an object oriented system work ‘properly’  But they only take you to the bridge.
  • 3. The Problem  Let’s say we want to create a basic data structure.  One that works for any object.  It’s something straight forward – a queue, for example.  How do we do that?  Well, in older versions of a language we’d declare the data type as an Object.
  • 4. The Queue  Public class Queue { ArrayList<Object> myObjects; void addToQueue (Object ob) { myObjects.add (ob); } void removeFromQueue () { Object ob = myObjects.get(0); myObjects.remove (0); return ob; } }
  • 5. The Problem  We can use casting to turn whatever is on the queue into whatever class we need: Person p = (Person)queue.removeFromQueue();  This is bad OO.  It’s not type safe  We need to enforce discipline to make sure that we don’t put the wrong things on the wrong queues.  The compiler should be doing as much of that as is feasible.
  • 6. The Solution  Both C# and Java offer the Generic as a solution.  A class which acts as a type-safe template.  The syntax is a little awkward, but it allows us to define the type that should be associated with a data structure.  Like we do with ArrayLists.
  • 7. Queue – Java Generic import java.util.*; public class Queue<T> { ArrayList<T> myList; public Queue() { myList = new ArrayList<T>(); } public void addToQueue(T ob) { myList.add(ob); } public T getFromQueue() { T ob = myList.get(0); myList.remove(0); return ob; } public boolean hasMoreElements() { return (myList.size() != 0); } }
  • 8. Queue – Java Generic public static void main(String args[]) { Queue<String> myQueue = new Queue<String>(); myQueue.addToQueue("Hello!"); myQueue.addToQueue("World!"); while (myQueue.hasMoreElements()) { System.out.println(myQueue.getFromQue ue()); } }
  • 9. Queue – C# Generic class Queue<T> { ArrayList myObjects; public Queue () { myObjects = new ArrayList(); } public void addToStack<T>(T ob) { myObjects.Add(ob); } public T removeFromStack() { T ob = (T)myObjects[0]; myObjects.RemoveAt(0); return ob; } } }
  • 10. Why Use Generics?  Type safe – we can ensure type incompatibilities are dealt with at the earliest possible opportunity.  Simplifies syntax – no need to cast individual objects.  Allows for effective deployment of certain kinds of design patterns.  Avoids the need for excessive specialisation of classes.
  • 11. How do they work?  It is important to know the different ways in which variables are bound during the running of an application.  Traditionally variables are bound to a specific context in one of two ways.  Static binding, which is done at compile time.  Dynamic binding, which is done at runtime.
  • 12. Static Binding  Explicitly indicating the type of a parameter allows for the compiler to link objects and variables when compiled.  They’re not going to change in that respect.  The performance of this is high, and compile-time checking can be rigorous in a way that’s not possible otherwise.
  • 13. Late Binding  Late binding is used extensively in Java and C#.  One key area in which it is used is in polymorphism.  When you use Polymorphism, Java adopts a late binding approach so that it can properly adapt to the object at runtime.  It knows the most specialised method to use when invoked, but only when the object is bound.
  • 14. Strongly Typed Languages  In strongly typed languages, early binding is the norm.  We can tell what the context is going to be by analysing the runtime  However, late binding needs to be dealt with either through polymorphism or compile time casting.  Generics allow for you to defer the binding of a data type until its point of usage arrives.  The <T> parameter is unbound.  When we instantiate the class, we bind it to a specific context.
  • 15. Boxing and Unboxing  In both Java and C# a related mechanism is known as autoboxing.  This is the process of converting a value variable into an object reference, or vice versa.  When a value reference is boxed, it is stored on the ‘managed heap’.  A chunk of memory set aside and tended by the garbage collector.
  • 16. Wrapper Classes  Each primitive data type in Java and C# comes with a corresponding wrapper class.  A class designed to provide a way of dealing with it as a reference.  It used to be impossible to have an ArrayList of ints in Java.  You needed to make them Integer objects first.
  • 17. Wrapper Classes  Autoboxing then is the process at play when a primitive data type is encapsulated within a wrapper.  And vice versa, when it is unwrapped into its primitive form.  Autoboxing is a relatively expensive process.  If you were doing this a lot, it would be worth assessing your specific data manipulation requirements.
  • 18. Generics and Constraints  All of this leads to an obvious problem.  What if we don’t want everything to be on the table for a generic?  Luckily, generics allow us to set constraints on them.  Limitations that restrict what can be a valid specification of our class.  There are six types of these in .NET.
  • 19. Constraints Constraint Description Where T: struct The type argument must be a value type. Where T: class The type argument must be a reference type. Where T: new() The type argument must have a public, parameterless constructor Where T: <class name> The type argument must extend from the indicated class name. Where T: <interface name> The type argument must implement the specified interface, or be the interface itself Where T: U The type argument for T must be or derive from the argument supplied for U.
  • 20. Example class Queue<T> where T : IComparable { ArrayList myObjects; public Queue () { myObjects = new ArrayList(); } public void addToStack<T>(T ob) { myObjects.Add(ob); } public T removeFromStack() { T ob = (T)myObjects[0]; myObjects.RemoveAt(0); return ob; } public Boolean isInQueue(T ob) { T ob2; for (int i = 0; i < myObjects.Count; i++) { ob2 = (T)myObjects[i]; if (ob2.CompareTo(ob) != -1) { return true; } } return false; } }
  • 21. Constraints  Multiple constraints can be applied to the same parameter.  And in turn, they can be generic in and of themselves.  If you are going to be performing operations on a type that are not defined in Object itself, you need to apply a constraint.  That will allow for the method to be made available in a type-safe way.
  • 22. Multiple Parameters  Some classes may provide two types.  For example, Hashtables  T and U are used conventionally to refer to parameter 1 and parameter 2.  You can apply separate constraints to each of these:  Where U : class Where T : iComperable
  • 23. Unconstrained Types  With unconstrained types, we have the following restrictions:  We cannot use simple logical comparators on them, because there is no guarantee the concrete type will support them.  They will need to be formally cast.  You can compare to null, but this will always return false if the type argument is a value type.
  • 24. Conclusion  Generics offer a new and powerful way to deal with type-safe collections.  And other kinds of classes.  Constraints allow us to ensure that we can access useful methods as required.  Polymorphism will ensure that we can reliably access whatever internals we require.  They’re available in both C# and Java.