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Introduction to Computers
Chapter No 2
I/O Devices and Peripherials
I/O Devices and Peripherials
Compiled By:Akhter Jahangir
Akhter_jahangir@yahoo.com
ITC - Chapter 2 I/O Devices and Peripherials 2
About the Course
 Text Book:
 Computer, Communications and Information.
By Sarah Hutchinson and Stacey Sawyer.
 Reference Book:
 Living With Computers
By Patrick Mckeown.
ITC - Chapter 2 I/O Devices and Peripherials 3
What Computers Do ?
Four basic functions
of computers
include:
 Receive input
 Process
information
 Produce output
 Store information
ITC - Chapter 2 I/O Devices and Peripherials 4
Input and Output Hardware
 Input Hardware
Consists of devices that translate data into a
form the computer can process.
 Output Hardware
Consists of devices that translate information
processed by the computer into the form that
humans can understand
ITC - Chapter 2 I/O Devices and Peripherials 5
Input Devices
 Computers accept information from the
outside world.
 The keyboard is the most common input
device.
 Pointing devices like the mouse also
receive input.
ITC - Chapter 2 I/O Devices and Peripherials 6
Process Information
 The processor, or central processing
unit (CPU), processes information, and
performs all the necessary arithmetic
calculations.
 CPU is like the “brain” of the computer.
ITC - Chapter 2 I/O Devices and Peripherials 7
Output Devices
 Computers produce information and
send it to the outside world.
 A video monitor is a common output device.
 Printers also produce output.
ITC - Chapter 2 I/O Devices and Peripherials 8
Store Information
 Memory and storage devices are used to
store information.
 Primary storage is the computer’s main
memory.
 Secondary storage uses disks or other
media.
Primary storage Secondary storage
ITC - Chapter 2 I/O Devices and Peripherials 9
Computer’s Core: The CPU and
Memory
 The transformations are
performed by the CPU -
the central processing
unit or processor.
 The microprocessor,
which is a silicon chip, is
located on the
motherboard.
ITC - Chapter 2 I/O Devices and Peripherials 10
 When you purchase a computer, the
selection of the CPU is a very important
choice. There are two factors that are
very important to computer users are:
 Compatibility
 Speed
Computer’s Core: The CPU and
Memory
ITC - Chapter 2 I/O Devices and Peripherials 11
Compatibility
 Not all software is compatible with any
given CPU. Each computer has a unique
instruction set - a vocabulary of
instructions the processor can execute.
 New microprocessors can usually run
older software, but new software is not
usually compatible with old
microprocessors.
ITC - Chapter 2 I/O Devices and Peripherials 12
Speed
 The computer’s speed is measured by the
speed of its internal clock - a device to
synchronize(match) the electric pulses.
 Speed is measured in units called megahertz
(mHz).
ITC - Chapter 2 I/O Devices and Peripherials 13
Primary Storage: The Computer’s
Memory
RAM ( Random Access Memory):
 RAM is the most common type of primary
storage, or computer memory.
 used to store program instructions and
data temporarily
 unique addresses and can store in any
location
 can quickly retrieve information
 will not remain if power goes off (volatile).
ITC - Chapter 2 I/O Devices and Peripherials 14
 ROM
( Read-Only Memory):
 information is stored
permanently on a
chip.
 contains startup
instructions and other
permanent data.
Primary Storage: The Computer’s
Memory
ITC - Chapter 2 I/O Devices and Peripherials 15
 Information travels between
components through groups of wires
called Buses.
Buses, Ports, and Peripherals
ITC - Chapter 2 I/O Devices and Peripherials 16
Buses, Ports, and Peripherals
 Peripherals are external devices for
receiving input or producing output.
 Example (keyboard, monitor, and mouse).
 Communicate with other parts of the
system.
ITC - Chapter 2 I/O Devices and Peripherials 17
 Ports provide attachment and
communication with external devices by
means of:

Slots ( For internal attachments )

Ports ( For external attachments )
Buses, Ports, and Peripherals
ITC - Chapter 2 I/O Devices and Peripherials 18
The Keyboard
 A standard computer keyboard has about
100 keys.
 Most keyboards use the QWERTY layout,
named for the first six keys in the top row
of letters.
ITC - Chapter 2 I/O Devices and Peripherials 19
 Do you know where these keys are located
on the keyboard and how to use them?
 Letters, Numbers, Cursor Keys, Delete
Key, Enter (Return) Key, and Function Keys
The Omnipresent Keyboard
ITC - Chapter 2 I/O Devices and Peripherials 20
 Most keyboards have keys arranged in five
groups:
 Alphanumeric keys
 Numeric keypad
 Function keys
 Modifier keys

Cursor-movement keys
Standard Keyboard Layout
ITC - Chapter 2 I/O Devices and Peripherials 21
Standard Keyboard Layout
ITC - Chapter 2 I/O Devices and Peripherials 22
Working of Keyboard
ITC - Chapter 2 I/O Devices and Peripherials 23
Mouse Joystick
Graphics Tablet
Touch Screen
Pointing Devices
ITC - Chapter 2 I/O Devices and Peripherials 24
Mouse
 The mouse is a pointing
device. You use it to
move a graphical
pointer on the screen.
 The mouse can be used
to issue commands,
draw, and perform
other types of input
tasks.
ITC - Chapter 2 I/O Devices and Peripherials 25
 Using the mouse involves five techniques:

Pointing;

Move the mouse to move the on-screen pointer.

Clicking

Press and release the left mouse button once.

Right-clicking

Press and release the right mouse button.

Double-clicking

Press and release the left mouse button twice.

Dragging

Hold down the left mouse button as you move the
pointer.
Mouse Techniques
ITC - Chapter 2 I/O Devices and Peripherials 26
Other Pointing Devices
 Trackballs:
 A trackball is like a mouse turned upside-
down. Use your thumb to move the
exposed ball and your fingers to press the
buttons.
ITC - Chapter 2 I/O Devices and Peripherials 27
Touchpads or Trackpads
 A touchpad is a touch-sensitive pad that
provides the same functionality as a
mouse.

To use a touchpad, you glide (slides) your
finger across its surface.

Touchpads provide a set of buttons that
function like mouse buttons.
ITC - Chapter 2 I/O Devices and Peripherials 28
Joystick
 It is also a pointing device.
 It consists of a vertical
handle like a gearshift
lever mounted on a base
with one or two buttons.
 They are primarily used for
playing games.
• Joysticks are popular for
flight simulator and driving
games.
ITC - Chapter 2 I/O Devices and Peripherials 29
Alternative Input Devices
 Light Pens
 Pen-based Systems
 Touch Screens
 Digitizing Tablets
ITC - Chapter 2 I/O Devices and Peripherials 30
Pen-based System
 With a pen-based system, you use an
electronic pen to write on the screen and
choose commands.
 Pens are common input devices for
handheld computers, like “personal
digital assistants (PDAs).”
 Pens are handy for making notes or
selecting commands, not for inputting a
lot of text.
ITC - Chapter 2 I/O Devices and Peripherials 31
Pen-based System
 The user can
point, tap, draw
and write on the
computer’s screen
with a pen
ITC - Chapter 2 I/O Devices and Peripherials 32
Touch Screens
 Touch-screen systems accept input
directly through the monitor.
 Touch screens use sensors to detect the
touch of a finger.
 They are useful where environmental
conditions prohibit the use of a keyboard
or mouse.
 Touch-screen systems are useful for
selecting options from menus.
ITC - Chapter 2 I/O Devices and Peripherials 33
Touch Screens
ITC - Chapter 2 I/O Devices and Peripherials 34
Digitizing Tablets
 An input device that enables you to enter
drawings and sketches into a computer.
 A digitizing tablet consists of an electronic
tablet and a cursor or pen.
 A cursor (also called a puck ) is similar to a
mouse, except that it has a window with
cross hairs for pinpoint placement, and it can
have as many as 16 buttons.
 A pen (also called a stylus) looks like a simple
ballpoint pen but uses an electronic head
instead of ink.
ITC - Chapter 2 I/O Devices and Peripherials 35
 A modem:
 Converts the digital stream of information
from a computer to an analog stream in
order to send a message on the telephone
network
Communication á la Modem
ITC - Chapter 2 I/O Devices and Peripherials 36
 A modem:
 Converts the analog stream of information
received over the telephone network into
the digital form that the computer
understands
Communication á la Modem
ITC - Chapter 2 I/O Devices and Peripherials 37
Terminal
Modem
Modem
Analog
signals
Phone line
Digital
signals
Digital
signals
Computer
 The word modem comes from the terms
modulation(carry) and demodulation
How a Modem Works
Modulation
Demodulation
ITC - Chapter 2 I/O Devices and Peripherials 38
Screen Output
 Video Monitor
 Also called Video Display Terminal (VDT)
 Image exists in video memory—VRAM

Monitor size is measured diagonally across the
screen
ITC - Chapter 2 I/O Devices and Peripherials 39
 Images are made up of dots called Pixels
for picture elements

The number of pixels affects the resolution
of the monitor

The higher the resolution, the better the
image quality
Pixels
ITC - Chapter 2 I/O Devices and Peripherials 40
CRT ( Cathode Ray Tube )LCD ( Liquid Crystal Display )
Classes of Monitors
ITC - Chapter 2 I/O Devices and Peripherials 41
 A CRT is a television-style monitor
 Its features include:
 Clear image
 Quick response time
 Low cost
 Very popular
CRT ( Cathode Ray Tube )
ITC - Chapter 2 I/O Devices and Peripherials 42
 LCDs comprise flat-panel monitors
 Features of flat-panel monitors include:
 Lighter weight
 More compact
 More expensive
 Dominate the portable
computer market
LCD (Liquid Crystal Display)
ITC - Chapter 2 I/O Devices and Peripherials 43
CRT Monitors
 In CRT monitors, electrons are fired at
phosphor dots on the screen.
 The dots are grouped into pixels, which
glow when struck by electrons.
 In color CRTs, each pixel contains a red,
green, and blue dot. These glow at
varying intensities to produce color
images.
ITC - Chapter 2 I/O Devices and Peripherials 44
CRT Monitors
ITC - Chapter 2 I/O Devices and Peripherials 45
Flat-Panel Displays Monitors
 Most flat-panel monitors use liquid crystal
display (LCD) technology.
 Passive matrix LCD uses a transistor for
each row and column of pixels.
 Active matrix LCD uses a transistor for
each pixel on the screen.
 Thin-film transistor displays use multiple
transistors for each pixel.
ITC - Chapter 2 I/O Devices and Peripherials 46
Factors affecting Screen Clarity
 Resolution
 Refresh rate
 Dot pitch
ITC - Chapter 2 I/O Devices and Peripherials 47
Resolution
 Resolution is the number of pixels on the
screen, expressed as a matrix. Example
such as 600x800.
 A 17" monitor offers resolutions from
640x480 up to 1280x1024.
 The Video Graphics Array (VGA)
standard is 640x480. Super VGA (SVGA)
monitors provide resolutions of 800x600,
1024x768 or higher.
 Resolution (image sharpness) is important.
ITC - Chapter 2 I/O Devices and Peripherials 48
Refresh Rate
 Refresh rate is the number of times each
second that the electron guns scan the
screen's pixels.
 Refresh rate is measured in Hertz (Hz), or
cycles per second.
 Look for a refresh rate of 72 Hz or higher.
A slower rate may cause eyestrain.
ITC - Chapter 2 I/O Devices and Peripherials 49
Fast scanning = Quick refresh (less flicker)
Refresh Rate
ITC - Chapter 2 I/O Devices and Peripherials 50
Dot Pitch
 Dot pitch is the distance between the
phosphor dots that make up a single
pixel.
 In color monitors, three dots (red, green,
and blue) comprise each pixel.
 Look for a dot pitch no greater than .31
millimeter.
ITC - Chapter 2 I/O Devices and Peripherials 51
Dot Pitch
R + B
B + G
R + G
R + B + G
Phosphor Dot Color Mixing
ITC - Chapter 2 I/O Devices and Peripherials 52
Video Controllers
 The video controller is an interface between
the monitor and the CPU.
 The video controller determines many
aspects of a monitor's performance, such as
resolution or the number of colors displayed.
 The video controller contains its own on-
board processor and memory, called video
RAM (VRAM).
 Graphic intensive applications such as games
require plenty of VRAM.
VRAM
Graphic intensive applications such
as games require plenty of VRAM.
Video Control Board
with Monitor Cable
ITC - Chapter 2 I/O Devices and Peripherials 54
Video Controllers
ITC - Chapter 2 I/O Devices and Peripherials 55
Standards of Monitors
 VGA: Video Graphic Array-

Supports 16 x 256 colors depending on the
resolution
 At 320 x 200 pixels: 256 colors

At 640 x 480 pixels: 16 colors
 SVGA: Super VGA-

800 x 600 pixels and 1024 x 768 pixels – 256 colors
 XGA: Extended Graphic Array-
 16.7 million colors at 1024 x 768 pixels
ITC - Chapter 2 I/O Devices and Peripherials 56
Paper Output
 In computer, paper output is sometimes
called Hard Copy.
 Hard copy can come from one of two
kinds of printers:
 Impact Printers
 Non-Impact Printers
ITC - Chapter 2 I/O Devices and Peripherials 57
Printer Categories
Printers fall into two categories:
 Impact printers use a device to strike an
inked ribbon, pressing ink from the
ribbon onto the paper.
 Non-impact printers use different
methods to place ink (or another
substance) on the page.
ITC - Chapter 2 I/O Devices and Peripherials 58
Impact Printers
 Line Printers
 Used by mainframes for massive jobs
 Limited characters available
 Dot-Matrix Printers
 Image formed from dots printed on paper
 Good for text and graphics
 Inexpensive
Dot Matrix Printers
 Dot matrix printers are a common type of
impact printer.
 A dot matrix printer's print head contains a
cluster of pins. The printer can push the pins
out to form patterns in rapid sequence.
 The pins press an inked ribbon against the
paper, creating an image.
2. chapter 2: Input-Output in Computer.ppt
Dot Matrix Printers
 Lower-resolution dot matrix printers use
nine pins. Higher-resolution models have
24 pins.
 Speed is measured in characters per
second (cps). Some dot matrix printers
print 500 cps.
ITC - Chapter 2 I/O Devices and Peripherials 62
Non-Impact Printers
 Laser Printers
 Image transferred to paper with laser
beam
 Faster and more expensive
than dot-matrix
 High-resolution hard copy
ITC - Chapter 2 I/O Devices and Peripherials 63
Laser Printer
 Laser printers are non-impact printers.
 They use heat and pressure to bond
particles of toner to paper.
 Laser printers provide resolutions from
300 – 1200 dpi(dot per inch) and higher.
 Black-and-white laser printers usually
produce 4 – 16 ppm.
 Laser printers produce higher-quality print
than ink jet printers, but are more costly
Laser Printers
ITC - Chapter 2 I/O Devices and Peripherials 65
Laser Printer Working
ITC - Chapter 2 I/O Devices and Peripherials 66
Other Non-Impact Printers
 Ink-Jet Printers
 Dots of ink are sprayed onto the paper to
form the image
 High-resolution hard copy
 Some models print can print color
photographs
ITC - Chapter 2 I/O Devices and Peripherials 67
Ink-jet Printers
 Ink jet printers are an example of non-
impact printers.
 The printer sprays tiny droplets of ink
onto the paper.
 Ink jet printers are available for color and
black-and-white printing.
 Ink jet printers offer speeds of (2 – 4
pages per minute ppm) and resolution
(300 – 600 dots per inch dpi), comparable
to low-end laser printers.
Ink-jet Printers
ITC - Chapter 2 I/O Devices and Peripherials 69
Other Non-Impact Printers
 Plotters
 Image transferred to paper with ink pens
 Very high resolution
 Excellent for scientific and engineering applications
 They are mostly used for print-outs that are too
large to be printed by printers.
Types of Plotters
 Ink-jet Plotters: They work like ink-jet
printers
 Electrostatic Plotters: They work like a
photocopy machine. They are faster
and more expensive.
ITC - Chapter 2 I/O Devices and Peripherials 71
Printer Quality
When evaluating printers, consider four
criteria:
 Image quality– Measured in dots per inch
(dpi). Most printers produce 300 – 600 dpi.
 Speed– Measured in pages per minute (ppm)
or characters per second (cps).
 Initial cost– Consumer printers cost $250 or
less, but professional printers can cost
thousands of dollars.
 Cost of operation– This refers to the cost of
supplies used by the printer.

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2. chapter 2: Input-Output in Computer.ppt

  • 1. Introduction to Computers Chapter No 2 I/O Devices and Peripherials I/O Devices and Peripherials Compiled By:Akhter Jahangir Akhter_jahangir@yahoo.com
  • 2. ITC - Chapter 2 I/O Devices and Peripherials 2 About the Course  Text Book:  Computer, Communications and Information. By Sarah Hutchinson and Stacey Sawyer.  Reference Book:  Living With Computers By Patrick Mckeown.
  • 3. ITC - Chapter 2 I/O Devices and Peripherials 3 What Computers Do ? Four basic functions of computers include:  Receive input  Process information  Produce output  Store information
  • 4. ITC - Chapter 2 I/O Devices and Peripherials 4 Input and Output Hardware  Input Hardware Consists of devices that translate data into a form the computer can process.  Output Hardware Consists of devices that translate information processed by the computer into the form that humans can understand
  • 5. ITC - Chapter 2 I/O Devices and Peripherials 5 Input Devices  Computers accept information from the outside world.  The keyboard is the most common input device.  Pointing devices like the mouse also receive input.
  • 6. ITC - Chapter 2 I/O Devices and Peripherials 6 Process Information  The processor, or central processing unit (CPU), processes information, and performs all the necessary arithmetic calculations.  CPU is like the “brain” of the computer.
  • 7. ITC - Chapter 2 I/O Devices and Peripherials 7 Output Devices  Computers produce information and send it to the outside world.  A video monitor is a common output device.  Printers also produce output.
  • 8. ITC - Chapter 2 I/O Devices and Peripherials 8 Store Information  Memory and storage devices are used to store information.  Primary storage is the computer’s main memory.  Secondary storage uses disks or other media. Primary storage Secondary storage
  • 9. ITC - Chapter 2 I/O Devices and Peripherials 9 Computer’s Core: The CPU and Memory  The transformations are performed by the CPU - the central processing unit or processor.  The microprocessor, which is a silicon chip, is located on the motherboard.
  • 10. ITC - Chapter 2 I/O Devices and Peripherials 10  When you purchase a computer, the selection of the CPU is a very important choice. There are two factors that are very important to computer users are:  Compatibility  Speed Computer’s Core: The CPU and Memory
  • 11. ITC - Chapter 2 I/O Devices and Peripherials 11 Compatibility  Not all software is compatible with any given CPU. Each computer has a unique instruction set - a vocabulary of instructions the processor can execute.  New microprocessors can usually run older software, but new software is not usually compatible with old microprocessors.
  • 12. ITC - Chapter 2 I/O Devices and Peripherials 12 Speed  The computer’s speed is measured by the speed of its internal clock - a device to synchronize(match) the electric pulses.  Speed is measured in units called megahertz (mHz).
  • 13. ITC - Chapter 2 I/O Devices and Peripherials 13 Primary Storage: The Computer’s Memory RAM ( Random Access Memory):  RAM is the most common type of primary storage, or computer memory.  used to store program instructions and data temporarily  unique addresses and can store in any location  can quickly retrieve information  will not remain if power goes off (volatile).
  • 14. ITC - Chapter 2 I/O Devices and Peripherials 14  ROM ( Read-Only Memory):  information is stored permanently on a chip.  contains startup instructions and other permanent data. Primary Storage: The Computer’s Memory
  • 15. ITC - Chapter 2 I/O Devices and Peripherials 15  Information travels between components through groups of wires called Buses. Buses, Ports, and Peripherals
  • 16. ITC - Chapter 2 I/O Devices and Peripherials 16 Buses, Ports, and Peripherals  Peripherals are external devices for receiving input or producing output.  Example (keyboard, monitor, and mouse).  Communicate with other parts of the system.
  • 17. ITC - Chapter 2 I/O Devices and Peripherials 17  Ports provide attachment and communication with external devices by means of:  Slots ( For internal attachments )  Ports ( For external attachments ) Buses, Ports, and Peripherals
  • 18. ITC - Chapter 2 I/O Devices and Peripherials 18 The Keyboard  A standard computer keyboard has about 100 keys.  Most keyboards use the QWERTY layout, named for the first six keys in the top row of letters.
  • 19. ITC - Chapter 2 I/O Devices and Peripherials 19  Do you know where these keys are located on the keyboard and how to use them?  Letters, Numbers, Cursor Keys, Delete Key, Enter (Return) Key, and Function Keys The Omnipresent Keyboard
  • 20. ITC - Chapter 2 I/O Devices and Peripherials 20  Most keyboards have keys arranged in five groups:  Alphanumeric keys  Numeric keypad  Function keys  Modifier keys  Cursor-movement keys Standard Keyboard Layout
  • 21. ITC - Chapter 2 I/O Devices and Peripherials 21 Standard Keyboard Layout
  • 22. ITC - Chapter 2 I/O Devices and Peripherials 22 Working of Keyboard
  • 23. ITC - Chapter 2 I/O Devices and Peripherials 23 Mouse Joystick Graphics Tablet Touch Screen Pointing Devices
  • 24. ITC - Chapter 2 I/O Devices and Peripherials 24 Mouse  The mouse is a pointing device. You use it to move a graphical pointer on the screen.  The mouse can be used to issue commands, draw, and perform other types of input tasks.
  • 25. ITC - Chapter 2 I/O Devices and Peripherials 25  Using the mouse involves five techniques:  Pointing;  Move the mouse to move the on-screen pointer.  Clicking  Press and release the left mouse button once.  Right-clicking  Press and release the right mouse button.  Double-clicking  Press and release the left mouse button twice.  Dragging  Hold down the left mouse button as you move the pointer. Mouse Techniques
  • 26. ITC - Chapter 2 I/O Devices and Peripherials 26 Other Pointing Devices  Trackballs:  A trackball is like a mouse turned upside- down. Use your thumb to move the exposed ball and your fingers to press the buttons.
  • 27. ITC - Chapter 2 I/O Devices and Peripherials 27 Touchpads or Trackpads  A touchpad is a touch-sensitive pad that provides the same functionality as a mouse.  To use a touchpad, you glide (slides) your finger across its surface.  Touchpads provide a set of buttons that function like mouse buttons.
  • 28. ITC - Chapter 2 I/O Devices and Peripherials 28 Joystick  It is also a pointing device.  It consists of a vertical handle like a gearshift lever mounted on a base with one or two buttons.  They are primarily used for playing games. • Joysticks are popular for flight simulator and driving games.
  • 29. ITC - Chapter 2 I/O Devices and Peripherials 29 Alternative Input Devices  Light Pens  Pen-based Systems  Touch Screens  Digitizing Tablets
  • 30. ITC - Chapter 2 I/O Devices and Peripherials 30 Pen-based System  With a pen-based system, you use an electronic pen to write on the screen and choose commands.  Pens are common input devices for handheld computers, like “personal digital assistants (PDAs).”  Pens are handy for making notes or selecting commands, not for inputting a lot of text.
  • 31. ITC - Chapter 2 I/O Devices and Peripherials 31 Pen-based System  The user can point, tap, draw and write on the computer’s screen with a pen
  • 32. ITC - Chapter 2 I/O Devices and Peripherials 32 Touch Screens  Touch-screen systems accept input directly through the monitor.  Touch screens use sensors to detect the touch of a finger.  They are useful where environmental conditions prohibit the use of a keyboard or mouse.  Touch-screen systems are useful for selecting options from menus.
  • 33. ITC - Chapter 2 I/O Devices and Peripherials 33 Touch Screens
  • 34. ITC - Chapter 2 I/O Devices and Peripherials 34 Digitizing Tablets  An input device that enables you to enter drawings and sketches into a computer.  A digitizing tablet consists of an electronic tablet and a cursor or pen.  A cursor (also called a puck ) is similar to a mouse, except that it has a window with cross hairs for pinpoint placement, and it can have as many as 16 buttons.  A pen (also called a stylus) looks like a simple ballpoint pen but uses an electronic head instead of ink.
  • 35. ITC - Chapter 2 I/O Devices and Peripherials 35  A modem:  Converts the digital stream of information from a computer to an analog stream in order to send a message on the telephone network Communication á la Modem
  • 36. ITC - Chapter 2 I/O Devices and Peripherials 36  A modem:  Converts the analog stream of information received over the telephone network into the digital form that the computer understands Communication á la Modem
  • 37. ITC - Chapter 2 I/O Devices and Peripherials 37 Terminal Modem Modem Analog signals Phone line Digital signals Digital signals Computer  The word modem comes from the terms modulation(carry) and demodulation How a Modem Works Modulation Demodulation
  • 38. ITC - Chapter 2 I/O Devices and Peripherials 38 Screen Output  Video Monitor  Also called Video Display Terminal (VDT)  Image exists in video memory—VRAM  Monitor size is measured diagonally across the screen
  • 39. ITC - Chapter 2 I/O Devices and Peripherials 39  Images are made up of dots called Pixels for picture elements  The number of pixels affects the resolution of the monitor  The higher the resolution, the better the image quality Pixels
  • 40. ITC - Chapter 2 I/O Devices and Peripherials 40 CRT ( Cathode Ray Tube )LCD ( Liquid Crystal Display ) Classes of Monitors
  • 41. ITC - Chapter 2 I/O Devices and Peripherials 41  A CRT is a television-style monitor  Its features include:  Clear image  Quick response time  Low cost  Very popular CRT ( Cathode Ray Tube )
  • 42. ITC - Chapter 2 I/O Devices and Peripherials 42  LCDs comprise flat-panel monitors  Features of flat-panel monitors include:  Lighter weight  More compact  More expensive  Dominate the portable computer market LCD (Liquid Crystal Display)
  • 43. ITC - Chapter 2 I/O Devices and Peripherials 43 CRT Monitors  In CRT monitors, electrons are fired at phosphor dots on the screen.  The dots are grouped into pixels, which glow when struck by electrons.  In color CRTs, each pixel contains a red, green, and blue dot. These glow at varying intensities to produce color images.
  • 44. ITC - Chapter 2 I/O Devices and Peripherials 44 CRT Monitors
  • 45. ITC - Chapter 2 I/O Devices and Peripherials 45 Flat-Panel Displays Monitors  Most flat-panel monitors use liquid crystal display (LCD) technology.  Passive matrix LCD uses a transistor for each row and column of pixels.  Active matrix LCD uses a transistor for each pixel on the screen.  Thin-film transistor displays use multiple transistors for each pixel.
  • 46. ITC - Chapter 2 I/O Devices and Peripherials 46 Factors affecting Screen Clarity  Resolution  Refresh rate  Dot pitch
  • 47. ITC - Chapter 2 I/O Devices and Peripherials 47 Resolution  Resolution is the number of pixels on the screen, expressed as a matrix. Example such as 600x800.  A 17" monitor offers resolutions from 640x480 up to 1280x1024.  The Video Graphics Array (VGA) standard is 640x480. Super VGA (SVGA) monitors provide resolutions of 800x600, 1024x768 or higher.  Resolution (image sharpness) is important.
  • 48. ITC - Chapter 2 I/O Devices and Peripherials 48 Refresh Rate  Refresh rate is the number of times each second that the electron guns scan the screen's pixels.  Refresh rate is measured in Hertz (Hz), or cycles per second.  Look for a refresh rate of 72 Hz or higher. A slower rate may cause eyestrain.
  • 49. ITC - Chapter 2 I/O Devices and Peripherials 49 Fast scanning = Quick refresh (less flicker) Refresh Rate
  • 50. ITC - Chapter 2 I/O Devices and Peripherials 50 Dot Pitch  Dot pitch is the distance between the phosphor dots that make up a single pixel.  In color monitors, three dots (red, green, and blue) comprise each pixel.  Look for a dot pitch no greater than .31 millimeter.
  • 51. ITC - Chapter 2 I/O Devices and Peripherials 51 Dot Pitch R + B B + G R + G R + B + G Phosphor Dot Color Mixing
  • 52. ITC - Chapter 2 I/O Devices and Peripherials 52 Video Controllers  The video controller is an interface between the monitor and the CPU.  The video controller determines many aspects of a monitor's performance, such as resolution or the number of colors displayed.  The video controller contains its own on- board processor and memory, called video RAM (VRAM).  Graphic intensive applications such as games require plenty of VRAM.
  • 53. VRAM Graphic intensive applications such as games require plenty of VRAM. Video Control Board with Monitor Cable
  • 54. ITC - Chapter 2 I/O Devices and Peripherials 54 Video Controllers
  • 55. ITC - Chapter 2 I/O Devices and Peripherials 55 Standards of Monitors  VGA: Video Graphic Array-  Supports 16 x 256 colors depending on the resolution  At 320 x 200 pixels: 256 colors  At 640 x 480 pixels: 16 colors  SVGA: Super VGA-  800 x 600 pixels and 1024 x 768 pixels – 256 colors  XGA: Extended Graphic Array-  16.7 million colors at 1024 x 768 pixels
  • 56. ITC - Chapter 2 I/O Devices and Peripherials 56 Paper Output  In computer, paper output is sometimes called Hard Copy.  Hard copy can come from one of two kinds of printers:  Impact Printers  Non-Impact Printers
  • 57. ITC - Chapter 2 I/O Devices and Peripherials 57 Printer Categories Printers fall into two categories:  Impact printers use a device to strike an inked ribbon, pressing ink from the ribbon onto the paper.  Non-impact printers use different methods to place ink (or another substance) on the page.
  • 58. ITC - Chapter 2 I/O Devices and Peripherials 58 Impact Printers  Line Printers  Used by mainframes for massive jobs  Limited characters available  Dot-Matrix Printers  Image formed from dots printed on paper  Good for text and graphics  Inexpensive
  • 59. Dot Matrix Printers  Dot matrix printers are a common type of impact printer.  A dot matrix printer's print head contains a cluster of pins. The printer can push the pins out to form patterns in rapid sequence.  The pins press an inked ribbon against the paper, creating an image.
  • 61. Dot Matrix Printers  Lower-resolution dot matrix printers use nine pins. Higher-resolution models have 24 pins.  Speed is measured in characters per second (cps). Some dot matrix printers print 500 cps.
  • 62. ITC - Chapter 2 I/O Devices and Peripherials 62 Non-Impact Printers  Laser Printers  Image transferred to paper with laser beam  Faster and more expensive than dot-matrix  High-resolution hard copy
  • 63. ITC - Chapter 2 I/O Devices and Peripherials 63 Laser Printer  Laser printers are non-impact printers.  They use heat and pressure to bond particles of toner to paper.  Laser printers provide resolutions from 300 – 1200 dpi(dot per inch) and higher.  Black-and-white laser printers usually produce 4 – 16 ppm.  Laser printers produce higher-quality print than ink jet printers, but are more costly
  • 65. ITC - Chapter 2 I/O Devices and Peripherials 65 Laser Printer Working
  • 66. ITC - Chapter 2 I/O Devices and Peripherials 66 Other Non-Impact Printers  Ink-Jet Printers  Dots of ink are sprayed onto the paper to form the image  High-resolution hard copy  Some models print can print color photographs
  • 67. ITC - Chapter 2 I/O Devices and Peripherials 67 Ink-jet Printers  Ink jet printers are an example of non- impact printers.  The printer sprays tiny droplets of ink onto the paper.  Ink jet printers are available for color and black-and-white printing.  Ink jet printers offer speeds of (2 – 4 pages per minute ppm) and resolution (300 – 600 dots per inch dpi), comparable to low-end laser printers.
  • 69. ITC - Chapter 2 I/O Devices and Peripherials 69 Other Non-Impact Printers  Plotters  Image transferred to paper with ink pens  Very high resolution  Excellent for scientific and engineering applications  They are mostly used for print-outs that are too large to be printed by printers.
  • 70. Types of Plotters  Ink-jet Plotters: They work like ink-jet printers  Electrostatic Plotters: They work like a photocopy machine. They are faster and more expensive.
  • 71. ITC - Chapter 2 I/O Devices and Peripherials 71 Printer Quality When evaluating printers, consider four criteria:  Image quality– Measured in dots per inch (dpi). Most printers produce 300 – 600 dpi.  Speed– Measured in pages per minute (ppm) or characters per second (cps).  Initial cost– Consumer printers cost $250 or less, but professional printers can cost thousands of dollars.  Cost of operation– This refers to the cost of supplies used by the printer.