This document summarizes a presentation on designing creative mobile games. It discusses defining player actions or "verbs", incorporating different types of challenges, considering categories of player pleasure, and designing for constraints like screen size and processing power. It also covers multiplayer game design, dealing with latency issues, designing for community features, and incorporating a "metagame" to increase player interest. The presentation emphasizes that there is no single methodology for game design and that considering what players do and what pleasures and constraints exist provides a good starting point.
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