This document discusses a CS 354 class on procedural methods taught by Mark Kilgard at the University of Texas on April 3, 2012. It covers the topics of today's in-class quiz, lecture topics including Project 2 and procedural methods, and the professor's office hours. It also provides an in-class quiz, discusses requirements and deadlines for Project 2, and outlines key GLSL routines and coordinate spaces needed for the project. Finally, it discusses procedural generation techniques like L-systems, fractals, and particle systems that can be used to algorithmically create 3D models, textures, and scenes.