This document discusses open learning environments, shifting perspectives in instructional design away from traditional models, and bringing your own technology (BYOT) learning. It describes open learning environments as valuing divergent thinking, personal inquiry, and self-directed learning. Contexts for open learning are described as externally imposed, induced, or individually generated. Constructivist learning environments are outlined as problem-based with ill-structured problems and multiple solutions. The document also discusses BYOT programs that empower students by letting them use their own mobile devices for instruction and project-based learning.