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3D Virtual Worlds and Collaborative
                 Learning


                            Mikhail Fominykh
         Norwegian University of Science and Technology, Norway



       Second Nordic Symposium on Technology-Enhanced Learning
                             Oulu, Finland
                         September, 26 2012


1
Outline

    o Definition
    o Trends
    o Examples




2
What are Virtual Worlds?

    En environment
    1.Multiuser
    2.Synchronous
    3.Persistent
    4.Facilitated by networked computers
        o Three-dimensional graphical interphase
        o Social Worlds/Game Worlds




3
Trends

    o Second Life?
    o Variety and integration
    o Virtual World platforms/engines
    o Virtual Worlds on demand and for specific
      purposes
    o Simulations
    o Merging virtual and real
    o NVWN

4
Second Life 2006–2009




5
Second Life 2006–2012




6
Variety and integration




7
Virtual World platforms/engines




8
Virtual Worlds on demand and for
    specific purposes




9
Virtual Worlds on demand and for
     specific purposes




10
Simulations




11
Merging virtual and real




12
Nordic Virtual Worlds Network




            http://nordicworlds.net




13
Examples

     o 3D Educational Visualizations as
       Constructionist Learning
     o Training Cultural Awareness in Military
       Operations
     o 3D Virtual Recording in vAcademia




14
3D Educational Visualizations as
     Constructionist Learning




15
3D Educational Visualizations
     Research Questions
       o Why is it worth using?
       o How to describe, analyze and evaluate?
       o How to design facilitating environments
         and tools?
       o How to support learning communities?




16
3D Visualizations of research areas,
     projects, and curriculum concepts




17
3D Educational Visualizations Formal
     Outcomes
       o Methodology for Teaching with 3D
         Visualizations
       o Frameworks for designing tools and
         environments
       o Observation of learning community
         support




18
3D Educational Visualizations
     Interesting Outcomes
       o Activities in Virtual Worlds attract interest
         as exciting and unusual
       o Students intensify collaboration when
         facing a challenging learning space
       o Collaborative construction requires time
         and effort, but provides learning
       o Serious activities in Virtual Worlds need
         additional support

19
Training Cultural Awareness in Military
     Operations (CAMO)




20
CAMO Goals

      o Create an inexpensive and flexible
        simulation for training cultural awareness
        among military personnel
      o Explore the advantages and limitations
        of 3D virtual worlds in this context
      o Create methodological guidelines and
        tools for developing 3D educational
        simulations


21
Training Cultural Awareness in Military
     Operations (CAMO)




22
CAMO Study Settings

      o 14 cadets from Norwegian Army War
        Academy
      o Eight students and teachers from
        Norwegian Defense Language and
        Intelligence School
      o Pre- and posttests, interviews,
        observations
      o Two walk-throughs, three debriefs

23
CAMO Major Outcomes

      o Cadets are positive to the use of 3D
        virtual worlds for training cultural
        awareness
      o Learning outcomes related to the major
        topics in the scenarios
      o Learning from taking different
        perspectives, facing dilemmas, and
        observing squad leader actions


24
vAcademia environment




25
Teaching tools
                       Real world   vAcademia
                                                Interactive
     Chalk and board
                                                white boards

             Pointer                            Pointer for each
                                                user
          Slide show                            Slide show
       presentations                            presentations

        Web camera                              Web camera
                                                sharing

            Desktop                             Desktop sharing

26
Synchronous/Asynchronous Challenge




27
Synchronous/Asynchronous Proposal
                           live/online
                           Synchronous class

      Face to face class




                           content
                           Asynchronous class




28
3D Recordings




29
Editing 3D Recordings

          R1 – 3D recordings of the class
                                                t

              x                             x   R1


                                                     R2




          R2 – a new 3D recording based on R1
30
Thank you!

     http://slurl.com/secondlife/Akershus%20Fortress/
     http://slurl.com/secondlife/NTNU/
     http://vacademia.com



                                Mikhail Fominykh
                                mikhail.fominykh@ntnu.no


     http://www.idi.ntnu.no/~fominykh/
     http://www.linkedin.com/in/fominykh
     http://slideshare.net/mfominykh/


31

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3D Virtual Worlds and Collaborative Learning

  • 1. 3D Virtual Worlds and Collaborative Learning Mikhail Fominykh Norwegian University of Science and Technology, Norway Second Nordic Symposium on Technology-Enhanced Learning Oulu, Finland September, 26 2012 1
  • 2. Outline o Definition o Trends o Examples 2
  • 3. What are Virtual Worlds? En environment 1.Multiuser 2.Synchronous 3.Persistent 4.Facilitated by networked computers o Three-dimensional graphical interphase o Social Worlds/Game Worlds 3
  • 4. Trends o Second Life? o Variety and integration o Virtual World platforms/engines o Virtual Worlds on demand and for specific purposes o Simulations o Merging virtual and real o NVWN 4
  • 9. Virtual Worlds on demand and for specific purposes 9
  • 10. Virtual Worlds on demand and for specific purposes 10
  • 13. Nordic Virtual Worlds Network http://nordicworlds.net 13
  • 14. Examples o 3D Educational Visualizations as Constructionist Learning o Training Cultural Awareness in Military Operations o 3D Virtual Recording in vAcademia 14
  • 15. 3D Educational Visualizations as Constructionist Learning 15
  • 16. 3D Educational Visualizations Research Questions o Why is it worth using? o How to describe, analyze and evaluate? o How to design facilitating environments and tools? o How to support learning communities? 16
  • 17. 3D Visualizations of research areas, projects, and curriculum concepts 17
  • 18. 3D Educational Visualizations Formal Outcomes o Methodology for Teaching with 3D Visualizations o Frameworks for designing tools and environments o Observation of learning community support 18
  • 19. 3D Educational Visualizations Interesting Outcomes o Activities in Virtual Worlds attract interest as exciting and unusual o Students intensify collaboration when facing a challenging learning space o Collaborative construction requires time and effort, but provides learning o Serious activities in Virtual Worlds need additional support 19
  • 20. Training Cultural Awareness in Military Operations (CAMO) 20
  • 21. CAMO Goals o Create an inexpensive and flexible simulation for training cultural awareness among military personnel o Explore the advantages and limitations of 3D virtual worlds in this context o Create methodological guidelines and tools for developing 3D educational simulations 21
  • 22. Training Cultural Awareness in Military Operations (CAMO) 22
  • 23. CAMO Study Settings o 14 cadets from Norwegian Army War Academy o Eight students and teachers from Norwegian Defense Language and Intelligence School o Pre- and posttests, interviews, observations o Two walk-throughs, three debriefs 23
  • 24. CAMO Major Outcomes o Cadets are positive to the use of 3D virtual worlds for training cultural awareness o Learning outcomes related to the major topics in the scenarios o Learning from taking different perspectives, facing dilemmas, and observing squad leader actions 24
  • 26. Teaching tools Real world vAcademia Interactive Chalk and board white boards Pointer Pointer for each user Slide show Slide show presentations presentations Web camera Web camera sharing Desktop Desktop sharing 26
  • 28. Synchronous/Asynchronous Proposal live/online Synchronous class Face to face class content Asynchronous class 28
  • 30. Editing 3D Recordings R1 – 3D recordings of the class t x x R1 R2 R2 – a new 3D recording based on R1 30
  • 31. Thank you! http://slurl.com/secondlife/Akershus%20Fortress/ http://slurl.com/secondlife/NTNU/ http://vacademia.com Mikhail Fominykh mikhail.fominykh@ntnu.no http://www.idi.ntnu.no/~fominykh/ http://www.linkedin.com/in/fominykh http://slideshare.net/mfominykh/ 31