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Repositories of Community
Memory as Visualized Activities
in 3D Virtual Worlds
Mikhail Fominykh, Ekaterina Prasolova-Førland, and Leif M. Hokstad
Norwegian University of Science and Technology, Norway
Mikhail Morozov
Volga State University of Technology Yoshkar-Ola, Russia

The 47th Annual Hawaii International Conference on
System Sciences (HICSS)
January, 6-9 2014
Waikoloa, HI, USA
1
o
o

Motivation
Background and Related Work

o

Prototypes

o

o
2

Outline

–
–
–
–
–
–
–

Activities constituting community memory
Threshold concepts
Capturing activities in 3D Virtual Worlds
Typology of 3D content and visualization means
Supporting student visualization projects with Virtual Gallery
Sharing project visualizations in Virtual Research Arena
Training medical personal using 3D recording in vAcademia

Discussion
–
–
–
–

Content of crystallized activities
Presentation forms of crystallized activities
Learning potential of crystallized activities
Challenges

Conclusion
Motivation: Main ideas
How to develop, maintain and share
knowledge domains?
Through 3D Virtual Worlds that allow the
crystallization through:
o participation
–

The combination of doing, talking, thinking, feeling and
belonging

o and reification
–

3

i.e. the process of giving form to our experience by
producing objects that congeal this experience into
thingness
Motivation: Research Questions
RQ1: What knowledge may reside in such
captured activities?
RQ2: What is the educational potential of
such knowledge?
RQ3: What technological and
methodological challenges and
opportunities our approach faces?

4
o
o

Motivation
Background and Related Work

o

Prototypes

o

o
5

Outline

–
–
–
–
–
–
–

Activities constituting community memory
Threshold concepts
Capturing activities in 3D Virtual Worlds
Typology of 3D content and visualization means
Supporting student visualization projects with Virtual Gallery
Sharing project visualizations in Virtual Research Arena
Training medical personal using 3D recording in vAcademia

Discussion
–
–
–
–

Content of crystallized activities
Presentation forms of crystallized activities
Learning potential of crystallized activities
Challenges

Conclusion
Background: Activities
constituting community memory
o Doing
o Thinking
o Practicing
o Enacting
o Feeling
o Narrating
o Belonging
6
Background: Threshold Concepts
o

Parts of a knowledge domain that is most difficult
for the learner to achieve
–
–

o

How to ”think like an engineer/dentist/accountant”, the underlying
game of a knowledge domain
Requires a transformation in the learner , an ”unlearning” process
preceded by a state of liminality

Acquire the tacit knowledge of the domain that
resides in
–

Narratives, activities, locations, relations and the interplay that
constitutes communities

Challenge: how to make this type of knowledge
available across the community?
7
Background: Capturing activities
in 3D Virtual Worlds*
o
o
o

Video recording
Screen capturing – Machinima
Virtual recording – not utilized or further developed
–
–
–
–

Asynchronous Virtual Classroom (1999)
N*Vector (2000)
MASSIVE-3 (2002)
Wonderland

* Morozov, M., Gerasimov, A., Fominykh, M., and Smorkalov, A., "Asynchronous
Immersive Classes in a 3d Virtual World: Extended Description of Vacademia", in
Transactions on Computational Science Xviii, Springer, 2013, pp. 81–100.
8
Background: Typology of 3D
content and visualization means*
o

A characterization framework describing a 3D
construction along two dimensions
–
–

o

virtual exhibits (content itself)
visual shell (content-presentation form)

Developed for describing and analyzing 3D
constructions and activities they host

* Fominykh, M., and Prasolova-Førland, E., "Educational Visualizations in 3d
Collaborative Virtual Environments: A Methodology", Interactive Technology and
Smart Education, 9(1), 2012, pp. 33–45.
9
o
o

Motivation
Background and Related Work

o

Prototypes

o

o
10

Outline

–
–
–
–
–
–
–

Activities constituting community memory
Threshold concepts
Capturing activities in 3D Virtual Worlds
Typology of 3D content and visualization means
Supporting student visualization projects with Virtual Gallery
Sharing project visualizations in Virtual Research Arena
Training medical personal using 3D recording in vAcademia

Discussion
–
–
–
–

Content of crystallized activities
Presentation forms of crystallized activities
Learning potential of crystallized activities
Challenges

Conclusion
Prototypes
How do we crystallize activities in 3D Virtual
Worlds?
Through studying:
o Meaningful 3D constructions
o Traces remained in 3D constructions
o 3D virtual recordings

11
Prototype 1 Virtual Gallery
Studying
o Support for student visualization
projects
Subject
o Meaningful 3D constructions and traces
of activities
Platform
o Second life
12
13
Prototype 2 Virtual Research Arena
Studying
o Sharing project visualizations across
communities
Subject
o Meaningful 3D constructions and traces
of activities
Platform
o Second life
14
15
Prototype 3 Personnel training
Studying
o Training communication skills for
medical personnel
Subject
o 3D virtual recordings – re-immersing into
activities
Platform
o vAcademia
16
Have you heard of 3D Virtual
Recording?

17
1. Clicking the Recording button

18
2. Conducting activity

19
3. Clicking the Stop button

20
4. Re-immersing into the activity

21
Recorded trainee

Live trainee
22
Virtual 3D recording: Parallel space
Real time class 1
Real time class 2
Real time class 3
Real time class 4

23
Virtual 3D recording: Parallel time
Real time class
R0
Recording
R1
Replay
R1
Recording
R2

24
o
o

Motivation
Background and Related Work

o

Prototypes

o

o
25

Outline

–
–
–
–
–
–
–

Activities constituting community memory
Threshold concepts
Capturing activities in 3D Virtual Worlds
Typology of 3D content and visualization means
Supporting student visualization projects with Virtual Gallery
Sharing project visualizations in Virtual Research Arena
Training medical personal using 3D recording in vAcademia

Discussion
–
–
–
–

Content of crystallized activities
Presentation forms of crystallized activities
Learning potential of crystallized activities
Challenges

Conclusion
Discussion: Content of crystallized
activities
o Dynamism
–
–

making passive content active
dynamism is not a discrete, but a
continuous quality

o Explicitness
–

–

experiencing crystallized activity in
the same way as a live one
visualizing trajectories of individual
users => ownership management,
privacy, and copyright issues

o Complexity
–

26

elements of
knowledge/externalization
Discussion: Presentation forms of
crystallized activities
o Aesthetics
–

visually appealing for the visitor

o Functionality
–

–

how captured activities are
operated, managed or used
management by scaffolding and
guiding community members,
organizing collaborative activities

o Expressed meaning
–

–
27

knowledge residing in crystallized
activity, often tacit
carrying a story or an experience
Discussion: Learning potential of
crystallized activities
o
o
o

Content – presentation form duality  duality
of participation – reification processes
Immersion
Narratives stored as crystallized immersive
activities and especially as explicit 3D
recordings
–

o

Findings mostly apply to educational situations
in 3D VWs where knowledge is collaboratively
constructed
–

28

bridges between tacit and explicit knowledge

less relevant for pure simulator-based training (e.g. pilot
training)
Discussion: Challenges
o
o
o
o
o

29

Indexing and annotating of such a repository is
complicated due to the fluid nature of learning
communities
Ambiguity of the content
Storing and transferring crystallized activities
between different platforms => developing
standards
Accessibility of 3D VWs vs. accessibility of e.g. web
resources =>
Screenshots and 2D videos on the web as doors
leading to experiencing activities themselves in 3D
o
o

Motivation
Background and Related Work

o

Prototypes

o

o
30

Outline

–
–
–
–
–
–
–

Activities constituting community memory
Threshold concepts
Capturing activities in 3D Virtual Worlds
Typology of 3D content and visualization means
Supporting student visualization projects with Virtual Gallery
Sharing project visualizations in Virtual Research Arena
Training medical personal using 3D recording in vAcademia

Discussion
–
–
–
–

Content of crystallized activities
Presentation forms of crystallized activities
Learning potential of crystallized activities
Challenges

Conclusion
Conclusion
o

o
o

We arrived at the initial hypothesis that a collection
of crystallized activities (1) is capable of representing
community memory (2) allows community members
acquire and communicate tacit knowledge
The major contribution of this work it is a redefinition
and extension of the notion of crystallized activity* in
the light of the advances in 3D technology.
Enactment and participation, complemented with
narratives, visualizes aspects of the knowledge that
is hard to arrive at through traditional training and
learning facilities.

* Wenger, E., Communities of Practice: Learning, Meaning, and Identity,
Cambridge University Press, New York, NY, USA / Cambridge, UK, 1998.
31
Thank you!
Mikhail Fominykh Ekaterina Prasolova-Førland Leif M. Hokstad

mikhail.fominykh@ntnu.no

ekaterip@ntnu.no

leif.hokstad@ntnu.no

Mikhail Morozov

morozovmn@volgatech.net

Acknowledgments
Program for Learning with ICT
Norwegian University of Science and Technology
http://ntnu.no/

Multimedia Systems Laboratory
Volga State University of Technology
http://mmlab.ru/

vAcademia
Virtual Spaces LLC
http://vacademia.com/

32

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Repositories of community memory as visualized activities in 3D virtual worlds

  • 1. Repositories of Community Memory as Visualized Activities in 3D Virtual Worlds Mikhail Fominykh, Ekaterina Prasolova-Førland, and Leif M. Hokstad Norwegian University of Science and Technology, Norway Mikhail Morozov Volga State University of Technology Yoshkar-Ola, Russia The 47th Annual Hawaii International Conference on System Sciences (HICSS) January, 6-9 2014 Waikoloa, HI, USA 1
  • 2. o o Motivation Background and Related Work o Prototypes o o 2 Outline – – – – – – – Activities constituting community memory Threshold concepts Capturing activities in 3D Virtual Worlds Typology of 3D content and visualization means Supporting student visualization projects with Virtual Gallery Sharing project visualizations in Virtual Research Arena Training medical personal using 3D recording in vAcademia Discussion – – – – Content of crystallized activities Presentation forms of crystallized activities Learning potential of crystallized activities Challenges Conclusion
  • 3. Motivation: Main ideas How to develop, maintain and share knowledge domains? Through 3D Virtual Worlds that allow the crystallization through: o participation – The combination of doing, talking, thinking, feeling and belonging o and reification – 3 i.e. the process of giving form to our experience by producing objects that congeal this experience into thingness
  • 4. Motivation: Research Questions RQ1: What knowledge may reside in such captured activities? RQ2: What is the educational potential of such knowledge? RQ3: What technological and methodological challenges and opportunities our approach faces? 4
  • 5. o o Motivation Background and Related Work o Prototypes o o 5 Outline – – – – – – – Activities constituting community memory Threshold concepts Capturing activities in 3D Virtual Worlds Typology of 3D content and visualization means Supporting student visualization projects with Virtual Gallery Sharing project visualizations in Virtual Research Arena Training medical personal using 3D recording in vAcademia Discussion – – – – Content of crystallized activities Presentation forms of crystallized activities Learning potential of crystallized activities Challenges Conclusion
  • 6. Background: Activities constituting community memory o Doing o Thinking o Practicing o Enacting o Feeling o Narrating o Belonging 6
  • 7. Background: Threshold Concepts o Parts of a knowledge domain that is most difficult for the learner to achieve – – o How to ”think like an engineer/dentist/accountant”, the underlying game of a knowledge domain Requires a transformation in the learner , an ”unlearning” process preceded by a state of liminality Acquire the tacit knowledge of the domain that resides in – Narratives, activities, locations, relations and the interplay that constitutes communities Challenge: how to make this type of knowledge available across the community? 7
  • 8. Background: Capturing activities in 3D Virtual Worlds* o o o Video recording Screen capturing – Machinima Virtual recording – not utilized or further developed – – – – Asynchronous Virtual Classroom (1999) N*Vector (2000) MASSIVE-3 (2002) Wonderland * Morozov, M., Gerasimov, A., Fominykh, M., and Smorkalov, A., "Asynchronous Immersive Classes in a 3d Virtual World: Extended Description of Vacademia", in Transactions on Computational Science Xviii, Springer, 2013, pp. 81–100. 8
  • 9. Background: Typology of 3D content and visualization means* o A characterization framework describing a 3D construction along two dimensions – – o virtual exhibits (content itself) visual shell (content-presentation form) Developed for describing and analyzing 3D constructions and activities they host * Fominykh, M., and Prasolova-Førland, E., "Educational Visualizations in 3d Collaborative Virtual Environments: A Methodology", Interactive Technology and Smart Education, 9(1), 2012, pp. 33–45. 9
  • 10. o o Motivation Background and Related Work o Prototypes o o 10 Outline – – – – – – – Activities constituting community memory Threshold concepts Capturing activities in 3D Virtual Worlds Typology of 3D content and visualization means Supporting student visualization projects with Virtual Gallery Sharing project visualizations in Virtual Research Arena Training medical personal using 3D recording in vAcademia Discussion – – – – Content of crystallized activities Presentation forms of crystallized activities Learning potential of crystallized activities Challenges Conclusion
  • 11. Prototypes How do we crystallize activities in 3D Virtual Worlds? Through studying: o Meaningful 3D constructions o Traces remained in 3D constructions o 3D virtual recordings 11
  • 12. Prototype 1 Virtual Gallery Studying o Support for student visualization projects Subject o Meaningful 3D constructions and traces of activities Platform o Second life 12
  • 13. 13
  • 14. Prototype 2 Virtual Research Arena Studying o Sharing project visualizations across communities Subject o Meaningful 3D constructions and traces of activities Platform o Second life 14
  • 15. 15
  • 16. Prototype 3 Personnel training Studying o Training communication skills for medical personnel Subject o 3D virtual recordings – re-immersing into activities Platform o vAcademia 16
  • 17. Have you heard of 3D Virtual Recording? 17
  • 18. 1. Clicking the Recording button 18
  • 20. 3. Clicking the Stop button 20
  • 21. 4. Re-immersing into the activity 21
  • 23. Virtual 3D recording: Parallel space Real time class 1 Real time class 2 Real time class 3 Real time class 4 23
  • 24. Virtual 3D recording: Parallel time Real time class R0 Recording R1 Replay R1 Recording R2 24
  • 25. o o Motivation Background and Related Work o Prototypes o o 25 Outline – – – – – – – Activities constituting community memory Threshold concepts Capturing activities in 3D Virtual Worlds Typology of 3D content and visualization means Supporting student visualization projects with Virtual Gallery Sharing project visualizations in Virtual Research Arena Training medical personal using 3D recording in vAcademia Discussion – – – – Content of crystallized activities Presentation forms of crystallized activities Learning potential of crystallized activities Challenges Conclusion
  • 26. Discussion: Content of crystallized activities o Dynamism – – making passive content active dynamism is not a discrete, but a continuous quality o Explicitness – – experiencing crystallized activity in the same way as a live one visualizing trajectories of individual users => ownership management, privacy, and copyright issues o Complexity – 26 elements of knowledge/externalization
  • 27. Discussion: Presentation forms of crystallized activities o Aesthetics – visually appealing for the visitor o Functionality – – how captured activities are operated, managed or used management by scaffolding and guiding community members, organizing collaborative activities o Expressed meaning – – 27 knowledge residing in crystallized activity, often tacit carrying a story or an experience
  • 28. Discussion: Learning potential of crystallized activities o o o Content – presentation form duality  duality of participation – reification processes Immersion Narratives stored as crystallized immersive activities and especially as explicit 3D recordings – o Findings mostly apply to educational situations in 3D VWs where knowledge is collaboratively constructed – 28 bridges between tacit and explicit knowledge less relevant for pure simulator-based training (e.g. pilot training)
  • 29. Discussion: Challenges o o o o o 29 Indexing and annotating of such a repository is complicated due to the fluid nature of learning communities Ambiguity of the content Storing and transferring crystallized activities between different platforms => developing standards Accessibility of 3D VWs vs. accessibility of e.g. web resources => Screenshots and 2D videos on the web as doors leading to experiencing activities themselves in 3D
  • 30. o o Motivation Background and Related Work o Prototypes o o 30 Outline – – – – – – – Activities constituting community memory Threshold concepts Capturing activities in 3D Virtual Worlds Typology of 3D content and visualization means Supporting student visualization projects with Virtual Gallery Sharing project visualizations in Virtual Research Arena Training medical personal using 3D recording in vAcademia Discussion – – – – Content of crystallized activities Presentation forms of crystallized activities Learning potential of crystallized activities Challenges Conclusion
  • 31. Conclusion o o o We arrived at the initial hypothesis that a collection of crystallized activities (1) is capable of representing community memory (2) allows community members acquire and communicate tacit knowledge The major contribution of this work it is a redefinition and extension of the notion of crystallized activity* in the light of the advances in 3D technology. Enactment and participation, complemented with narratives, visualizes aspects of the knowledge that is hard to arrive at through traditional training and learning facilities. * Wenger, E., Communities of Practice: Learning, Meaning, and Identity, Cambridge University Press, New York, NY, USA / Cambridge, UK, 1998. 31
  • 32. Thank you! Mikhail Fominykh Ekaterina Prasolova-Førland Leif M. Hokstad mikhail.fominykh@ntnu.no ekaterip@ntnu.no leif.hokstad@ntnu.no Mikhail Morozov morozovmn@volgatech.net Acknowledgments Program for Learning with ICT Norwegian University of Science and Technology http://ntnu.no/ Multimedia Systems Laboratory Volga State University of Technology http://mmlab.ru/ vAcademia Virtual Spaces LLC http://vacademia.com/ 32