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INSTANT PERSONALIZED
3D GAME CHARACTERS
Photo-Realistic 3D Reconstruction
WebAPP & WebAPI
WWW.3D-Avatar-Store.com
Neural Net based WebApp & WebAPI
Photo-Realistic 3D Reconstructions
2
Converts one photo
into a photo-realistic 3D Model
in under one second
3
Offering instant Personalized Game
Characters with the photo-real likeness of
each gamer customized to your engine
4
Being Neural Net based,
we can re-train to output your geometry
Plus we provide sophisticated photo analysis tools
so your logic can have complete knowledge of the
photos your gamers have uploaded
5
The 3D Avatar Store creates new revenue streams:
•Personalized Game Characters
•Personalized High-Action Cut Scenes for Viral Sharing
•Personalized Social Network Avatars
•In-Game-Action Personalized T-Shirts and Posters
•Personalized Game Advertising
•And we’re 3D Printable: Sell Personalized Action Figures!
6
You can have realistic or stylized characters, our technology allows:
•Photo-realistic
•Comic book & Anime
•Anthropomorphic
•Any stylized representation your designers can dream up!
We enable creative freedom when we re-train our
neural nets to generate your designs
Both real-time in-game models and film-quality resolution
cut-scene models can be used for deep levels of
immersion into your storyline and franchise universe
7
Source images for 3D Reconstruction can come from
•Webcams
•Mobile Phones
•Online photos
•Gamers’ hard drives
Best results occur with well and evenly lit passport style photos
Our technology started as a facial-recognition pre-processor
As such our system is intended for use with any condition photo
8
We start with thousands of high-res laser
scans of real people, across all ages, genders
and ethnic backgrounds
This is the reference geometry
our neural nets are trained
9
10
Continuing with photos of the same people,
taken at a range of angles & varying quality cameras,
our neural nets are trained to generate a path
between your photo and the pieces & parts of the 3D
face geometries in our thousands and thousands of
real person laser scans.
Continuing with photos of the same people,
taken at a range of angles & varying quality cameras,
our neural nets are trained to generate a path
between your photo and the pieces & parts of the 3D
face geometries in our thousands and thousands of
real person laser scans. Once the selected facial parts
are assembled, your face is the result.
11
Optionally, next comes your Character Design,
which we can re-train our neural nets to output
Photo-Real, stylized, or anthropomorphic:
we’ll generate it, instantly
12
13
Current outputs include:
•A ‘forensic’ quality 1,326 poly geometry
Used when high-precision accuracy is required
•A ‘stunt-performer’ quality 5,542 poly head geometry
Aimed at film makers
•A custom real-time 780 poly head geometry
Developed for a private game studio
All outputs generate 1024 x 1024 texture maps.
14
The stunt-performer comes with a
performance animation Maya rig. 15
The real-time geometry has
full body skin-tone corrected textures,
matched to the skin tone in the gamer’s photo
16
Because we’re neural net based, we’re FAST:
•New reconstructions complete in under 1 second
•Refinements complete in under 0.6 seconds
17
18
WE SCALE:
Each of our custom designed “heavy iron” servers
handles over 25,000 custom avatar creations per hour
PLUS our WebAPI provides:
•Perspective distortion correction
•Facial orientation recovery
•Skin and hair tones recovery
•Facial illumination analysis
19
We provide everything your developers need to have complete
knowledge and control over your gamer’s uploaded photo
Our system generates models with identical topologies
meaning all Personalized Characters can morph
This simplifies in-game facial expression systems
Allows easier character transformation sequences
Enables development of “smart” shaders from facial knowledge
20
Example Source Image and 3D Character Reconstruction
5,542 polygon stunt performer with 1024 x 1024 texture map
Reconstructed in under 1 second
21
22
Example Source Image and 3D Character Reconstruction
5,542 polygon stunt performer with 1024 x 1024 texture map
Reconstructed in under 1 second
23
Example Source Image and 3D Character Reconstruction
5,542 polygon stunt performer with 1024 x 1024 texture map
Reconstructed in under 1 second
Real-time model: 780 polygons with a 1024 x 1024 texture map
+ 5 additional full body 1024 x 1024 skin tone corrected texture maps
Reconstructed in under 1 second
24
Example Source Image and 3D Character Reconstruction
25
Example Source Image and 3D Character Reconstruction
Real-time model: 780 polygons with a 1024 x 1024 texture map
+ 5 additional full body 1024 x 1024 skin tone corrected texture maps
Reconstructed in under 1 second
26
Example Source Image and 3D Character Reconstruction
Real-time model: 780 polygons with a 1024 x 1024 texture map
+ 5 additional full body 1024 x 1024 skin tone corrected texture maps
Reconstructed in under 1 second
Comparison of our outputs versus competition:
27
28
Example full body avatar
New revenues from selling
Personalized 3D printed
Game characters
Yes, we output STL files too
29
Personalized 3D Avatars can be used:
In-game characters
High resolution cut scenes
Personalized merchandising
Personalized Advertising
BENEFITS:
Adds new revenues to your bottom line
Increases gamers’ brand loyalty
Generates buzz & social interactions
Increases players’ game immersion
Increased play
30
Thank you!
www.3D-Avatar-Store.com

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3DAS presentation Game Developers Conference

  • 1. INSTANT PERSONALIZED 3D GAME CHARACTERS Photo-Realistic 3D Reconstruction WebAPP & WebAPI WWW.3D-Avatar-Store.com
  • 2. Neural Net based WebApp & WebAPI Photo-Realistic 3D Reconstructions 2
  • 3. Converts one photo into a photo-realistic 3D Model in under one second 3
  • 4. Offering instant Personalized Game Characters with the photo-real likeness of each gamer customized to your engine 4
  • 5. Being Neural Net based, we can re-train to output your geometry Plus we provide sophisticated photo analysis tools so your logic can have complete knowledge of the photos your gamers have uploaded 5
  • 6. The 3D Avatar Store creates new revenue streams: •Personalized Game Characters •Personalized High-Action Cut Scenes for Viral Sharing •Personalized Social Network Avatars •In-Game-Action Personalized T-Shirts and Posters •Personalized Game Advertising •And we’re 3D Printable: Sell Personalized Action Figures! 6
  • 7. You can have realistic or stylized characters, our technology allows: •Photo-realistic •Comic book & Anime •Anthropomorphic •Any stylized representation your designers can dream up! We enable creative freedom when we re-train our neural nets to generate your designs Both real-time in-game models and film-quality resolution cut-scene models can be used for deep levels of immersion into your storyline and franchise universe 7
  • 8. Source images for 3D Reconstruction can come from •Webcams •Mobile Phones •Online photos •Gamers’ hard drives Best results occur with well and evenly lit passport style photos Our technology started as a facial-recognition pre-processor As such our system is intended for use with any condition photo 8
  • 9. We start with thousands of high-res laser scans of real people, across all ages, genders and ethnic backgrounds This is the reference geometry our neural nets are trained 9
  • 10. 10 Continuing with photos of the same people, taken at a range of angles & varying quality cameras, our neural nets are trained to generate a path between your photo and the pieces & parts of the 3D face geometries in our thousands and thousands of real person laser scans.
  • 11. Continuing with photos of the same people, taken at a range of angles & varying quality cameras, our neural nets are trained to generate a path between your photo and the pieces & parts of the 3D face geometries in our thousands and thousands of real person laser scans. Once the selected facial parts are assembled, your face is the result. 11
  • 12. Optionally, next comes your Character Design, which we can re-train our neural nets to output Photo-Real, stylized, or anthropomorphic: we’ll generate it, instantly 12
  • 13. 13 Current outputs include: •A ‘forensic’ quality 1,326 poly geometry Used when high-precision accuracy is required •A ‘stunt-performer’ quality 5,542 poly head geometry Aimed at film makers •A custom real-time 780 poly head geometry Developed for a private game studio
  • 14. All outputs generate 1024 x 1024 texture maps. 14
  • 15. The stunt-performer comes with a performance animation Maya rig. 15
  • 16. The real-time geometry has full body skin-tone corrected textures, matched to the skin tone in the gamer’s photo 16
  • 17. Because we’re neural net based, we’re FAST: •New reconstructions complete in under 1 second •Refinements complete in under 0.6 seconds 17
  • 18. 18 WE SCALE: Each of our custom designed “heavy iron” servers handles over 25,000 custom avatar creations per hour
  • 19. PLUS our WebAPI provides: •Perspective distortion correction •Facial orientation recovery •Skin and hair tones recovery •Facial illumination analysis 19 We provide everything your developers need to have complete knowledge and control over your gamer’s uploaded photo
  • 20. Our system generates models with identical topologies meaning all Personalized Characters can morph This simplifies in-game facial expression systems Allows easier character transformation sequences Enables development of “smart” shaders from facial knowledge 20
  • 21. Example Source Image and 3D Character Reconstruction 5,542 polygon stunt performer with 1024 x 1024 texture map Reconstructed in under 1 second 21
  • 22. 22 Example Source Image and 3D Character Reconstruction 5,542 polygon stunt performer with 1024 x 1024 texture map Reconstructed in under 1 second
  • 23. 23 Example Source Image and 3D Character Reconstruction 5,542 polygon stunt performer with 1024 x 1024 texture map Reconstructed in under 1 second
  • 24. Real-time model: 780 polygons with a 1024 x 1024 texture map + 5 additional full body 1024 x 1024 skin tone corrected texture maps Reconstructed in under 1 second 24 Example Source Image and 3D Character Reconstruction
  • 25. 25 Example Source Image and 3D Character Reconstruction Real-time model: 780 polygons with a 1024 x 1024 texture map + 5 additional full body 1024 x 1024 skin tone corrected texture maps Reconstructed in under 1 second
  • 26. 26 Example Source Image and 3D Character Reconstruction Real-time model: 780 polygons with a 1024 x 1024 texture map + 5 additional full body 1024 x 1024 skin tone corrected texture maps Reconstructed in under 1 second
  • 27. Comparison of our outputs versus competition: 27
  • 28. 28 Example full body avatar New revenues from selling Personalized 3D printed Game characters Yes, we output STL files too
  • 29. 29 Personalized 3D Avatars can be used: In-game characters High resolution cut scenes Personalized merchandising Personalized Advertising BENEFITS: Adds new revenues to your bottom line Increases gamers’ brand loyalty Generates buzz & social interactions Increases players’ game immersion Increased play

Editor's Notes

  • #2: 08/17/13 (C) Copyright 2012 CG General Store LLC