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3DS3DS MAXMAX
An Introduction to the 3DS MAX interface
This tutorial will introduce the interface and basics behind Autodesk 3ds Max3ds Max
3ds Max?3ds Max?
What does it do?What does it do?
Modeling
Creating complex 3d Forms
Animation
Creating video animations of models
Rendering
Creating visually stunning images of models
3ds Max opening...3ds Max opening...
Now what?Now what?
The 3ds Max logo in the upper left corner acts
like the main file button of most programs.
If anything was previously developed in 3ds max,
then the file can be opened here.
Most often, other formats will be imported to
Max. If this is the case, then hitting import
will open an import window where one can
choose any format to import into Max.
Setting up the new modelSetting up the new model
Coherence between models that may be imported is key. In
order to keep the same scales, the units must be the same. The
customize menu in Max will allow one to select the units setup
menu. In the Units Setup, one can choose to set the units to
whichever the model requests.
The InterfaceThe Interface
3ds Max runs on an interface that is
strictly button based rather than
programs like AutoCad that are
mostly command based.
The main toolbar is
where the main
functions are located.
Select Object by
clicking on screen
Select Object name
Select and move item
Select and rotate item
Select and
scale item
Snaps Toggle Select to Mirror an item
Right clicking on the snap button will
bring up the snap menu. Here you can
select the type of points that the cursor
will snap to in the interface. When done
selecting, hit the red x to close the
window and save changes.
Material Buttons
ViewportsViewports
3ds Max is based by default in four different
viewports. The four viewports show four
different views of the modelspace.
Working between multiple viewports at one can
allow much more efficiency and flexibility in
design. The ability to see how the model looks
in various views at one time is important to the
final outcome.
Will allow one to edit
the view of the selected
viewport
Will allow one to edit
the rendering of the
selected viewport
Hitting ALT+W will
maximize any selected
viewport to full screen
This panel allows one
to edit or draw
anything from a simple
form to complex
shapes and figures.
Create
Modify
Hierarchy
Motion
Display
Utility
The create tab will allow one to
easily choose a form or type of
shape from the menu and build it.
Various other objects can be
chosen from the menu, such as
shapes, cameras, and lights from
the same menu.
The modifier tab is
where complexity
comes into play for
3ds Max. Selecting
various modifiers will
change and add
different features to
the models.
Material
Browser
Render
Setup
Render
Window
Start
Render
When the render is started, the
render window will open and this is
where the render will be viewed.
From this menu you can save, clear, or
copy the current rendered image.
The render setup window
holds every adjustment
and option available for
the rendering.
This area can select what
view will be rendered
This area is where adjust-
ments as to which viewport
will be rendered and the size
of the renderered image
Max has various preset rendering
conditions, such as mental ray
daylighting that require few
changes with great results.
MaterialMaterial
EditorEditorThe material editor tab is one of the most
important parts of rendering. In order to
make a model look like something other than
a grey box, a material must be created. Most
new versions of 3ds Max have the “Slate
Material Editor,” but the “Compact Material
Editor” can be selected by the mode button.
Get material will
create a new material
from scratch to be
ready for editing.
3ds Max has many
pre-made materials
that can be used as is
or easily customized.
When a material is as
desired, this button
will apply the material
to any selected object.
Previews of the output
of the material when
rendered
When the get
material button is
selected, this
window will open
up as the
materials
available to be
selected. The
materials that are
under the mental
ray tab are
advised to be
selected because
they are higher
quality when
rendered. Arch &
Design acts as a
base material that
can be
customized.
More Questions?
Come by the arc for any further help regarding anyting 3ds Max
http://usa.autodesk.com/3ds-max/
Autodesk makes multiple trial versions and student verions of their software available for any
student on their website.

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3dsmax interface

  • 1. 3DS3DS MAXMAX An Introduction to the 3DS MAX interface
  • 2. This tutorial will introduce the interface and basics behind Autodesk 3ds Max3ds Max
  • 3. 3ds Max?3ds Max? What does it do?What does it do? Modeling Creating complex 3d Forms Animation Creating video animations of models Rendering Creating visually stunning images of models
  • 4. 3ds Max opening...3ds Max opening... Now what?Now what? The 3ds Max logo in the upper left corner acts like the main file button of most programs. If anything was previously developed in 3ds max, then the file can be opened here. Most often, other formats will be imported to Max. If this is the case, then hitting import will open an import window where one can choose any format to import into Max.
  • 5. Setting up the new modelSetting up the new model Coherence between models that may be imported is key. In order to keep the same scales, the units must be the same. The customize menu in Max will allow one to select the units setup menu. In the Units Setup, one can choose to set the units to whichever the model requests.
  • 6. The InterfaceThe Interface 3ds Max runs on an interface that is strictly button based rather than programs like AutoCad that are mostly command based. The main toolbar is where the main functions are located. Select Object by clicking on screen Select Object name Select and move item Select and rotate item Select and scale item Snaps Toggle Select to Mirror an item Right clicking on the snap button will bring up the snap menu. Here you can select the type of points that the cursor will snap to in the interface. When done selecting, hit the red x to close the window and save changes. Material Buttons
  • 7. ViewportsViewports 3ds Max is based by default in four different viewports. The four viewports show four different views of the modelspace. Working between multiple viewports at one can allow much more efficiency and flexibility in design. The ability to see how the model looks in various views at one time is important to the final outcome. Will allow one to edit the view of the selected viewport Will allow one to edit the rendering of the selected viewport Hitting ALT+W will maximize any selected viewport to full screen
  • 8. This panel allows one to edit or draw anything from a simple form to complex shapes and figures. Create Modify Hierarchy Motion Display Utility The create tab will allow one to easily choose a form or type of shape from the menu and build it. Various other objects can be chosen from the menu, such as shapes, cameras, and lights from the same menu. The modifier tab is where complexity comes into play for 3ds Max. Selecting various modifiers will change and add different features to the models.
  • 9. Material Browser Render Setup Render Window Start Render When the render is started, the render window will open and this is where the render will be viewed. From this menu you can save, clear, or copy the current rendered image. The render setup window holds every adjustment and option available for the rendering. This area can select what view will be rendered This area is where adjust- ments as to which viewport will be rendered and the size of the renderered image Max has various preset rendering conditions, such as mental ray daylighting that require few changes with great results.
  • 10. MaterialMaterial EditorEditorThe material editor tab is one of the most important parts of rendering. In order to make a model look like something other than a grey box, a material must be created. Most new versions of 3ds Max have the “Slate Material Editor,” but the “Compact Material Editor” can be selected by the mode button. Get material will create a new material from scratch to be ready for editing. 3ds Max has many pre-made materials that can be used as is or easily customized. When a material is as desired, this button will apply the material to any selected object. Previews of the output of the material when rendered When the get material button is selected, this window will open up as the materials available to be selected. The materials that are under the mental ray tab are advised to be selected because they are higher quality when rendered. Arch & Design acts as a base material that can be customized.
  • 11. More Questions? Come by the arc for any further help regarding anyting 3ds Max http://usa.autodesk.com/3ds-max/ Autodesk makes multiple trial versions and student verions of their software available for any student on their website.