The document summarizes the student's process of creating a retro-style racing game. It discusses strengths and weaknesses in their research, planning, and time management. It also covers target audience appeal, technical and aesthetic qualities, and feedback received from peers. The student researched retro games to understand realistic pixel art styles and dashboard designs. Their planning helped decide on game mechanics and aesthetics, but they could have spent more time on cover design. Peers felt the graphics were realistic but improvements could have included more dashboard details and a straight road to feel like driving.