Joe Farrell created three loading screen designs for a horror game. He focused on research of glitches and bugs in games like FNAF. For planning, he created designs in Photoshop. Time management was an issue, as he spent too much on one design and had to rush other parts. The loading screen animation turned out well with fluid movement and separation of colors adding to the dark feel. Peer feedback praised the editing, colors, and sound effects, but noted the sound was loud and missing pieces. Joe agreed colors added to the horror but disagreed slowing it down was needed and aims to extend the animation length and visual effects.