7 Tips and Tricks for making Animations for 2D Games
Index
 7 Tips and Tricks for Making Animations for 2D
Games
Animations for 2D Games
 Animations attract the audience very much, and that’s
why animators have to keep up with the latest courses
and to create more sophisticated and more real
projects in a short time.
 We decided to present you some tips and tricks that
can help you to make great animations for the 2D
games.
 Here are 7 Tips and Tricks that will help you in the
process of animation.
7 Tips and Tricks for making Animations for 2D Games
1. Plan
 You should know accurately what you have to do
before starting the animation. So before starting
animated, you should:
1. Take notes and write what exact movements of the
character.
2. Imagine how the scene will play out and write down
all interesting things.
3. Draw some thumbnails and figure out the character’s
gestures, and last but not the least thing about the
timing, how much time each section will take to
happen.
 If you follow this steps, you will transform the concept
into the scenario, and then you can give life to your
imagination.
7 Tips and Tricks for making Animations for 2D Games
2. Push the Animations to Limit
 For more interesting animations you should use the
extremes exaggeration, attraction, etc., think of other’s
people reaction and take them to the limit.
 If animations use the realistic expressions and
movements, they don't succeed because people are
familiar with those gestures and they are not
impressed.
 Extreme animations draw the attention of the
audience and surely will have more success.
7 Tips and Tricks for making Animations for 2D Games
3. Make all More Alive and Bouncy
 When the animating you have to be careful at the
character, not to look rigid.
 Even if is a simple animation you should do more and
always keep the character moving.
 Also, you have to add bounce to the character, move
their fists, their knees, make breathing sprites that
give the impression that character is alive and real.
7 Tips and Tricks for making Animations for 2D Games
4. Pay Attention to Facial Motion
 Your character must express the natural emotion and
view the emotion in animation you should be careful
with the facial motion.
 Analyze the movement of the face, observe the
gestures and you will be able to communicate an
emotion only by the movement of the face.
 For example, you can make a character crying by
animating a lip waving or if you want to animate the
character who wants to avoid laughing you can do it by
pressing its face tightly.
7 Tips and Tricks for making Animations for 2D Games
5. Create Strong Key frames
 When animating the sprites, it is necessary to have
strong and extreme key frames to highlight the
particular movement.
 For a great animation, you must be careful at sprites to
be all in order, not to have an arm inside the torso area,
etc.
7 Tips and Tricks for making Animations for 2D Games
6. Limit Animation’s Frames
 Animators may sometimes exaggerate with key frames,
and they tend to add too many because they think it
will have a more impact on the animation.
 But this is not always a good thing, and you have to
limit the number of frames and highlight the
important movements.
7 Tips and Tricks for making Animations for 2D Games
7. Don’t Care Too Much About the
Craft
 On 2D games(Gaming Designing), animators can care
too much about the craft, particular details and lose
sight of the content.
 You should give more attention to the whole image, to
take care it transmit the wanted message to the
viewers.
Thank You

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7 Tips and Tricks for making Animations for 2D Games

  • 2. Index  7 Tips and Tricks for Making Animations for 2D Games
  • 3. Animations for 2D Games  Animations attract the audience very much, and that’s why animators have to keep up with the latest courses and to create more sophisticated and more real projects in a short time.  We decided to present you some tips and tricks that can help you to make great animations for the 2D games.
  • 4.  Here are 7 Tips and Tricks that will help you in the process of animation.
  • 6. 1. Plan  You should know accurately what you have to do before starting the animation. So before starting animated, you should: 1. Take notes and write what exact movements of the character. 2. Imagine how the scene will play out and write down all interesting things.
  • 7. 3. Draw some thumbnails and figure out the character’s gestures, and last but not the least thing about the timing, how much time each section will take to happen.  If you follow this steps, you will transform the concept into the scenario, and then you can give life to your imagination.
  • 9. 2. Push the Animations to Limit  For more interesting animations you should use the extremes exaggeration, attraction, etc., think of other’s people reaction and take them to the limit.  If animations use the realistic expressions and movements, they don't succeed because people are familiar with those gestures and they are not impressed.
  • 10.  Extreme animations draw the attention of the audience and surely will have more success.
  • 12. 3. Make all More Alive and Bouncy  When the animating you have to be careful at the character, not to look rigid.  Even if is a simple animation you should do more and always keep the character moving.
  • 13.  Also, you have to add bounce to the character, move their fists, their knees, make breathing sprites that give the impression that character is alive and real.
  • 15. 4. Pay Attention to Facial Motion  Your character must express the natural emotion and view the emotion in animation you should be careful with the facial motion.  Analyze the movement of the face, observe the gestures and you will be able to communicate an emotion only by the movement of the face.
  • 16.  For example, you can make a character crying by animating a lip waving or if you want to animate the character who wants to avoid laughing you can do it by pressing its face tightly.
  • 18. 5. Create Strong Key frames  When animating the sprites, it is necessary to have strong and extreme key frames to highlight the particular movement.  For a great animation, you must be careful at sprites to be all in order, not to have an arm inside the torso area, etc.
  • 20. 6. Limit Animation’s Frames  Animators may sometimes exaggerate with key frames, and they tend to add too many because they think it will have a more impact on the animation.  But this is not always a good thing, and you have to limit the number of frames and highlight the important movements.
  • 22. 7. Don’t Care Too Much About the Craft  On 2D games(Gaming Designing), animators can care too much about the craft, particular details and lose sight of the content.  You should give more attention to the whole image, to take care it transmit the wanted message to the viewers.