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Intel 8086 
MICROPROCESSOR 
1
Features 
 It is a 16-bit μp. 
 8086 has a 20 bit address bus can access 
up to 220 memory locations (1 MB). 
 It can support up to 64K I/O ports. 
 It provides 14, 16 -bit registers. 
 Word size is 16 bits. 
 It has multiplexed address and data bus 
AD0- AD15 and A16 – A19. 
 It requires single phase clock with 33% duty 
cycle to provide internal timing. 
2
 8086 is designed to operate in two modes, 
Minimum and Maximum. 
 It can prefetches up to 6 instruction bytes 
from memory and queues them in order to 
speed up instruction execution. 
 It requires +5V power supply. 
 A 40 pin dual in line package. 
 Address ranges from 00000H to FFFFFH 
 Memory is byte addressable - Every byte has 
a separate address. 
3
Intel 8086 Internal Architecture 
4
Internal architecture of 8086 
• 8086 has two blocks BIU and EU. 
• The BIU handles all transactions of data and 
addresses on the buses for EU. 
• The BIU performs all bus operations such as 
instruction fetching, reading and writing 
operands for memory and calculating the 
addresses of the memory operands. The 
instruction bytes are transferred to the 
instruction queue. 
• EU executes instructions from the instruction 
system byte queue. 
5
• Both units operate asynchronously to 
give the 8086 an overlapping instruction 
fetch and execution mechanism which is 
called as Pipelining. This results in 
efficient use of the system bus and 
system performance. 
• BIU contains Instruction queue, Segment 
registers, Instruction pointer, Address 
adder. 
• EU contains Control circuitry, Instruction 
decoder, ALU, Pointer and Index register, 
Flag register. 
6
EXECUTION UNIT 
• Decodes instructions fetched by the BIU 
• Generate control signals, 
• Executes instructions. 
The main parts are: 
• Control Circuitry 
• Instruction decoder 
• ALU 
7
EXECUTION UNIT – General Purpose Registers 
16 bits 
AH AL 
BH BL 
CH CL 
DH DL 
SP 
BP 
SI 
DI 
8 
8 bits 8 bits 
Accumulator 
Base 
Count 
Data 
Stack Pointer 
Base Pointer 
Source Index 
Destination Index 
AX 
BX 
CX 
DX 
Pointer 
Index
EXECUTION UNIT – General Purpose Registers 
Register Purpose 
AX Word multiply, word divide, word I /O 
AL Byte multiply, byte divide, byte I/O, decimal arithmetic 
AH Byte multiply, byte divide 
BX Store address information 
CX String operation, loops 
CL Variable shift and rotate 
DX Word multiply, word divide, indirect I/O 
(Used to hold I/O address during I/O instructions. If the result is more than 
16-bits, the lower order 16-bits are stored in accumulator and higher order 
16-bits are stored in DX register) 9
Pointer And Index Registers 
• used to keep offset addresses. 
• Used in various forms of memory addressing. 
• In the case of SP and BP the default reference to form a 
physical address is the Stack Segment (SS-will be 
discussed under the BIU) 
• The index registers (SI & DI) and the BX generally 
default to the Data segment register (DS). 
SP: Stack pointer 
– Used with SS to access the stack segment 
BP: Base Pointer 
– Primarily used to access data on the stack 
– Can be used to access data in other segments 
10
• SI: Source Index register 
– is required for some string operations 
– When string operations are performed, the SI register 
points to memory locations in the data segment which is 
addressed by the DS register. Thus, SI is associated with 
the DS in string operations. 
• DI: Destination Index register 
– is also required for some string operations. 
– When string operations are performed, the DI register 
points to memory locations in the data segment which is 
addressed by the ES register. Thus, DI is associated with 
the ES in string operations. 
• The SI and the DI registers may also be used to access data 
stored in arrays 11
EXECUTION UNIT – Flag Register 
• A flag is a flip flop which indicates some conditions produced by 
the execution of an instruction or controls certain operations of 
the EU . 
U U U U OF DF IF TF SF ZF U AF U PF U CF 
12 
• In 8086 The EU contains 
a 16 bit flag register 
9 of the 16 are active flags and remaining 7 are undefined. 
6 flags indicates some conditions- status flags 
3 flags –control Flags 
Carry 
Over flow Direction 
Interrupt 
Trap 
Sign 
Zero 
Auxiliary 
Parity 
U - Unused
EXECUTION UNIT – Flag Register 
Flag Purpose 
Carry (CF) Holds the carry after addition or the borrow after subtraction. 
Also indicates some error conditions, as dictated by some 
programs and procedures . 
Parity (PF) PF=0;odd parity, PF=1;even parity. 
Auxiliary (AF) Holds the carry (half – carry) after addition or borrow after 
subtraction between bit positions 3 and 4 of the result 
(for example, in BCD addition or subtraction.) 
Zero (ZF) Shows the result of the arithmetic or logic operation. 
Z=1; result is zero. Z=0; The result is 0 
Sign (SF) Holds the sign of the result after an arithmetic/logic instruction 
execution. S=1; negative, S=0 13
Flag Purpose 
Trap (TF) 
A control flag. 
Enables the trapping through an on-chip debugging 
feature. 
Interrupt (IF) 
A control flag. 
Controls the operation of the INTR (interrupt request) 
I=0; INTR pin disabled. I=1; INTR pin enabled. 
Direction (DF) 
A control flag. 
It selects either the increment or decrement mode for DI 
and /or SI registers during the string instructions. 
Overflow (OF) 
Overflow occurs when signed numbers are added or 
subtracted. An overflow indicates the result has exceeded 
the capacity of the Machine 
14
Execution unit – Flag Register 
• Six of the flags are status indicators reflecting 
properties of the last arithmetic or logical instruction. 
• For example, if register AL = 7Fh and the instruction 
ADD AL,1 is executed then the following happen 
AL = 80h 
CF = 0; there is no carry out of bit 7 
PF = 0; 80h has an odd number of ones 
AF = 1; there is a carry out of bit 3 into bit 4 
ZF = 0; the result is not zero 
SF = 1; bit seven is one 
OF = 1; the sign bit has changed 
15
BUS INTERFACE UNIT (BIU) 
Contains 
• 6-byte Instruction Queue (Q) 
• The Segment Registers (CS, DS, ES, SS). 
• The Instruction Pointer (IP). 
• The Address Summing block (Σ) 
16
THE QUEUE (Q) 
• The BIU uses a mechanism known as an 
instruction stream queue to implement a pipeline 
architecture. 
• This queue permits pre-fetch of up to 6 bytes of 
instruction code. Whenever the queue of the BIU is 
not full, it has room for at least two more bytes and 
at the same time the EU is not requesting it to read 
or write operands from memory, the BIU is free to 
look ahead in the program by pre-fetching the next 
sequential instruction. 
17
• These pre-fetching instructions are held in its FIFO 
queue. With its 16 bit data bus, the BIU fetches two 
instruction bytes in a single memory cycle. 
• After a byte is loaded at the input end of the queue, 
it automatically shifts up through the FIFO to the 
empty location nearest the output. 
• The EU accesses the queue from the output 
end. It reads one instruction byte after the other 
from the output of the queue. 
• The intervals of no bus activity, which may occur 
between bus cycles are known as Idle state. 
18
Segmented Memory 
Code segment (64KB) 
Data segment (64KB) 
Extra segment (64KB) 
Stack segment (64KB) 
19 
1 MB 
The memory in an 8086/88 
based system is organized as 
segmented memory. 
The CPU 8086 is able to 
address 1Mbyte of memory. 
The Complete physically 
available memory may be 
divided into a number of logical 
segments. 
00000 
FFFFF 
Physical Memory
• The size of each segment is 64 KB 
• A segment is an area that begins at any location which is 
divisible by 16. 
• A segment may be located any where in the memory 
• Each of these segments can be used for a specific 
function. 
– Code segment is used for storing the instructions. 
– The stack segment is used as a stack and it is used to store the 
return addresses. 
– The data and extra segments are used for storing data byte. 
* In the assembly language programming, more than one data/ 
code/ stack segments can be defined. But only one segment of 
each type can be accessed at any time. 
20
• The 4 segments are Code, Data, Extra and Stack segments. 
• A Segment is a 64kbyte block of memory. 
• The 16 bit contents of the segment registers in the BIU 
actually point to the starting location of a particular segment. 
• Segments may be overlapped or non-overlapped 
Advantages of Segmented memory Scheme 
• Allows the memory capacity to be 1Mb although the actual addresses to 
be handled are of 16 bit size. 
• Allows the placing of code, data and stack portions of the same program 
in different parts (segments) of the m/y, for data and code protection. 
• Permits a program and/or its data to be put into different areas of 
memory each time program is executed, i.e. provision for relocation may 
be done . 
• The segment registers are used to allow the instruction, data or stack 
portion of a program to be more than 64Kbytes long. The above can be 
achieved by using more than one code, data or stack segments. 
21
Segment registers 
• In 8086/88 the processors have 4 segments 
registers 
• Code Segment register (CS), Data Segment 
register (DS), Extra Segment register (ES) and 
Stack Segment (SS) register. 
• All are 16 bit registers. 
• Each of the Segment registers store the upper 16 
bit address of the starting address of the 
corresponding segments. 
22
23
34BA 
44EB 
54EB 
695E 
24 
BIU 
CSR 
DSR 
ESR 
SSR 
Segment Registers 
CODE (64k) 
DATA (64K) 
EXTRA (64K) 
STACK (64K) 
1 MB 
00000 
34BA0 
44B9F 
44EB0 
54EAF 
54EB0 
64EAF 
695E0 
795DF 
Each segment register store the 
upper 16 bit of the starting address 
of the segments 
MEMORY
Instruction pointer & summing block 
• The instruction pointer register contains a 16-bit offset 
address of instruction that is to be executed next. 
• The IP always references the Code segment register 
(CS). 
• The value contained in the instruction pointer is called as 
an offset because this value must be added to the base 
address of the code segment, which is available in the 
CS register to find the 20-bit physical address. 
• The value of the instruction pointer is incremented after 
executing every instruction. 
• To form a 20bit address of the next instruction, the 16 bit 
address of the IP is added (by the address summing 
block) to the address contained in the CS , which has 
been shifted four bits to the left. 
25
26
• The following examples shows the CS:IP scheme of 
address formation: 
27 
CS 34BA IP 8AB4 
Inserting a hexadecimal 0H (0000B) 
with the CSR or shifting the CSR 
four binary digits left 
3 4 B A 0 ( C S ) + 
8 A B 4 ( I P ) 
3 D 6 5 4 (next address) 
34BA0 
3D645 
44B9F 
Code segment 
8AB4 (offset)
• Example For Address Calculation (segment: offset) 
• If the data segment starts at location 1000h and a data 
reference contains the address 29h where is the actual 
data? 
28 
Offset 
Segment Address 
Required Address 
0000 0000 0010 1001 
0000 
0001 0000 0000 0000 
0001 0000 0000 0010 1001
Segment and Address register combination 
• CS:IP 
• SS:SP SS:BP 
• DS:BX DS:SI 
• DS:DI (for other than string operations) 
• ES:DI (for string operations) 
29
Summary of Registers & Pipeline of 8086 μP 
AH AL 
BH BL 
CH CL 
DH DL 
CS DS ES SS 
30 
SP 
BP 
SI 
DI 
FLAGS 
D 
E 
C 
O 
D 
E 
R 
ALU 
EU 
AX 
BX 
CX 
DX 
Timing 
control 
SP 
BP 
BIU 
IP 
Default Assignment 
PIPELINE 
(or) 
QUEUE 
C 
O 
D 
E 
O 
U 
T 
C 
O 
D 
E 
I 
N 
IP BX 
DI 
SI 
DI 
Fetch & 
store code 
bytes in 
PIPELINE

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8086 microprocessor-architecture-120207111857-phpapp01

  • 2. Features  It is a 16-bit μp.  8086 has a 20 bit address bus can access up to 220 memory locations (1 MB).  It can support up to 64K I/O ports.  It provides 14, 16 -bit registers.  Word size is 16 bits.  It has multiplexed address and data bus AD0- AD15 and A16 – A19.  It requires single phase clock with 33% duty cycle to provide internal timing. 2
  • 3.  8086 is designed to operate in two modes, Minimum and Maximum.  It can prefetches up to 6 instruction bytes from memory and queues them in order to speed up instruction execution.  It requires +5V power supply.  A 40 pin dual in line package.  Address ranges from 00000H to FFFFFH  Memory is byte addressable - Every byte has a separate address. 3
  • 4. Intel 8086 Internal Architecture 4
  • 5. Internal architecture of 8086 • 8086 has two blocks BIU and EU. • The BIU handles all transactions of data and addresses on the buses for EU. • The BIU performs all bus operations such as instruction fetching, reading and writing operands for memory and calculating the addresses of the memory operands. The instruction bytes are transferred to the instruction queue. • EU executes instructions from the instruction system byte queue. 5
  • 6. • Both units operate asynchronously to give the 8086 an overlapping instruction fetch and execution mechanism which is called as Pipelining. This results in efficient use of the system bus and system performance. • BIU contains Instruction queue, Segment registers, Instruction pointer, Address adder. • EU contains Control circuitry, Instruction decoder, ALU, Pointer and Index register, Flag register. 6
  • 7. EXECUTION UNIT • Decodes instructions fetched by the BIU • Generate control signals, • Executes instructions. The main parts are: • Control Circuitry • Instruction decoder • ALU 7
  • 8. EXECUTION UNIT – General Purpose Registers 16 bits AH AL BH BL CH CL DH DL SP BP SI DI 8 8 bits 8 bits Accumulator Base Count Data Stack Pointer Base Pointer Source Index Destination Index AX BX CX DX Pointer Index
  • 9. EXECUTION UNIT – General Purpose Registers Register Purpose AX Word multiply, word divide, word I /O AL Byte multiply, byte divide, byte I/O, decimal arithmetic AH Byte multiply, byte divide BX Store address information CX String operation, loops CL Variable shift and rotate DX Word multiply, word divide, indirect I/O (Used to hold I/O address during I/O instructions. If the result is more than 16-bits, the lower order 16-bits are stored in accumulator and higher order 16-bits are stored in DX register) 9
  • 10. Pointer And Index Registers • used to keep offset addresses. • Used in various forms of memory addressing. • In the case of SP and BP the default reference to form a physical address is the Stack Segment (SS-will be discussed under the BIU) • The index registers (SI & DI) and the BX generally default to the Data segment register (DS). SP: Stack pointer – Used with SS to access the stack segment BP: Base Pointer – Primarily used to access data on the stack – Can be used to access data in other segments 10
  • 11. • SI: Source Index register – is required for some string operations – When string operations are performed, the SI register points to memory locations in the data segment which is addressed by the DS register. Thus, SI is associated with the DS in string operations. • DI: Destination Index register – is also required for some string operations. – When string operations are performed, the DI register points to memory locations in the data segment which is addressed by the ES register. Thus, DI is associated with the ES in string operations. • The SI and the DI registers may also be used to access data stored in arrays 11
  • 12. EXECUTION UNIT – Flag Register • A flag is a flip flop which indicates some conditions produced by the execution of an instruction or controls certain operations of the EU . U U U U OF DF IF TF SF ZF U AF U PF U CF 12 • In 8086 The EU contains a 16 bit flag register 9 of the 16 are active flags and remaining 7 are undefined. 6 flags indicates some conditions- status flags 3 flags –control Flags Carry Over flow Direction Interrupt Trap Sign Zero Auxiliary Parity U - Unused
  • 13. EXECUTION UNIT – Flag Register Flag Purpose Carry (CF) Holds the carry after addition or the borrow after subtraction. Also indicates some error conditions, as dictated by some programs and procedures . Parity (PF) PF=0;odd parity, PF=1;even parity. Auxiliary (AF) Holds the carry (half – carry) after addition or borrow after subtraction between bit positions 3 and 4 of the result (for example, in BCD addition or subtraction.) Zero (ZF) Shows the result of the arithmetic or logic operation. Z=1; result is zero. Z=0; The result is 0 Sign (SF) Holds the sign of the result after an arithmetic/logic instruction execution. S=1; negative, S=0 13
  • 14. Flag Purpose Trap (TF) A control flag. Enables the trapping through an on-chip debugging feature. Interrupt (IF) A control flag. Controls the operation of the INTR (interrupt request) I=0; INTR pin disabled. I=1; INTR pin enabled. Direction (DF) A control flag. It selects either the increment or decrement mode for DI and /or SI registers during the string instructions. Overflow (OF) Overflow occurs when signed numbers are added or subtracted. An overflow indicates the result has exceeded the capacity of the Machine 14
  • 15. Execution unit – Flag Register • Six of the flags are status indicators reflecting properties of the last arithmetic or logical instruction. • For example, if register AL = 7Fh and the instruction ADD AL,1 is executed then the following happen AL = 80h CF = 0; there is no carry out of bit 7 PF = 0; 80h has an odd number of ones AF = 1; there is a carry out of bit 3 into bit 4 ZF = 0; the result is not zero SF = 1; bit seven is one OF = 1; the sign bit has changed 15
  • 16. BUS INTERFACE UNIT (BIU) Contains • 6-byte Instruction Queue (Q) • The Segment Registers (CS, DS, ES, SS). • The Instruction Pointer (IP). • The Address Summing block (Σ) 16
  • 17. THE QUEUE (Q) • The BIU uses a mechanism known as an instruction stream queue to implement a pipeline architecture. • This queue permits pre-fetch of up to 6 bytes of instruction code. Whenever the queue of the BIU is not full, it has room for at least two more bytes and at the same time the EU is not requesting it to read or write operands from memory, the BIU is free to look ahead in the program by pre-fetching the next sequential instruction. 17
  • 18. • These pre-fetching instructions are held in its FIFO queue. With its 16 bit data bus, the BIU fetches two instruction bytes in a single memory cycle. • After a byte is loaded at the input end of the queue, it automatically shifts up through the FIFO to the empty location nearest the output. • The EU accesses the queue from the output end. It reads one instruction byte after the other from the output of the queue. • The intervals of no bus activity, which may occur between bus cycles are known as Idle state. 18
  • 19. Segmented Memory Code segment (64KB) Data segment (64KB) Extra segment (64KB) Stack segment (64KB) 19 1 MB The memory in an 8086/88 based system is organized as segmented memory. The CPU 8086 is able to address 1Mbyte of memory. The Complete physically available memory may be divided into a number of logical segments. 00000 FFFFF Physical Memory
  • 20. • The size of each segment is 64 KB • A segment is an area that begins at any location which is divisible by 16. • A segment may be located any where in the memory • Each of these segments can be used for a specific function. – Code segment is used for storing the instructions. – The stack segment is used as a stack and it is used to store the return addresses. – The data and extra segments are used for storing data byte. * In the assembly language programming, more than one data/ code/ stack segments can be defined. But only one segment of each type can be accessed at any time. 20
  • 21. • The 4 segments are Code, Data, Extra and Stack segments. • A Segment is a 64kbyte block of memory. • The 16 bit contents of the segment registers in the BIU actually point to the starting location of a particular segment. • Segments may be overlapped or non-overlapped Advantages of Segmented memory Scheme • Allows the memory capacity to be 1Mb although the actual addresses to be handled are of 16 bit size. • Allows the placing of code, data and stack portions of the same program in different parts (segments) of the m/y, for data and code protection. • Permits a program and/or its data to be put into different areas of memory each time program is executed, i.e. provision for relocation may be done . • The segment registers are used to allow the instruction, data or stack portion of a program to be more than 64Kbytes long. The above can be achieved by using more than one code, data or stack segments. 21
  • 22. Segment registers • In 8086/88 the processors have 4 segments registers • Code Segment register (CS), Data Segment register (DS), Extra Segment register (ES) and Stack Segment (SS) register. • All are 16 bit registers. • Each of the Segment registers store the upper 16 bit address of the starting address of the corresponding segments. 22
  • 23. 23
  • 24. 34BA 44EB 54EB 695E 24 BIU CSR DSR ESR SSR Segment Registers CODE (64k) DATA (64K) EXTRA (64K) STACK (64K) 1 MB 00000 34BA0 44B9F 44EB0 54EAF 54EB0 64EAF 695E0 795DF Each segment register store the upper 16 bit of the starting address of the segments MEMORY
  • 25. Instruction pointer & summing block • The instruction pointer register contains a 16-bit offset address of instruction that is to be executed next. • The IP always references the Code segment register (CS). • The value contained in the instruction pointer is called as an offset because this value must be added to the base address of the code segment, which is available in the CS register to find the 20-bit physical address. • The value of the instruction pointer is incremented after executing every instruction. • To form a 20bit address of the next instruction, the 16 bit address of the IP is added (by the address summing block) to the address contained in the CS , which has been shifted four bits to the left. 25
  • 26. 26
  • 27. • The following examples shows the CS:IP scheme of address formation: 27 CS 34BA IP 8AB4 Inserting a hexadecimal 0H (0000B) with the CSR or shifting the CSR four binary digits left 3 4 B A 0 ( C S ) + 8 A B 4 ( I P ) 3 D 6 5 4 (next address) 34BA0 3D645 44B9F Code segment 8AB4 (offset)
  • 28. • Example For Address Calculation (segment: offset) • If the data segment starts at location 1000h and a data reference contains the address 29h where is the actual data? 28 Offset Segment Address Required Address 0000 0000 0010 1001 0000 0001 0000 0000 0000 0001 0000 0000 0010 1001
  • 29. Segment and Address register combination • CS:IP • SS:SP SS:BP • DS:BX DS:SI • DS:DI (for other than string operations) • ES:DI (for string operations) 29
  • 30. Summary of Registers & Pipeline of 8086 μP AH AL BH BL CH CL DH DL CS DS ES SS 30 SP BP SI DI FLAGS D E C O D E R ALU EU AX BX CX DX Timing control SP BP BIU IP Default Assignment PIPELINE (or) QUEUE C O D E O U T C O D E I N IP BX DI SI DI Fetch & store code bytes in PIPELINE

Editor's Notes

  • #5: Biu:it’ll get the data the data and put in the que reg. Eu:it’ll directly get data from que reg. Que reg:stores the data from the memory
  • #18: Queue:prefetch