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Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
3D CAD
3D CAD
3D CAD
BIM
BIM
4D
4D models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
YES
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Hardware
FBX
Unity
Mesh Decimation
Holographic Remoting Framework
Limitations of creating good UX
Lesson 1: Hardware Limitations
*
* We pivoted that app to focus on lower poly use cases…
Lesson 1: Hardware Limitations
Lesson 2: FBX Limits and Model Decimation
no ability to play or move through animation
API Unity
NO 4D
Lesson 3: Unity Limitations
HOOPS?
YES!
try it
Lesson 4: Hardware Limitations to get 60 FPS
Lesson 5: Holographic Remoting Player Limitations
Direct Streaming
Keyboard controls
Gesture controls
PRO desktop client app running on AzureGPU
3D engine
Holographic Remoting Framework
High Speed Wi-Fi
Nvidia GeForce GTX 970 AMD Radeon R9 290
Holographic Remoting Framework
https://docs.microsoft.com/en-us/windows/mixed-reality/add-
holographic-remoting
Tech Soft 3D documentation
https://docs.techsoft3d.com/visualize/hps/latest/build/general/te
chnical_overview.html
https://www.techsoft3d.com/
3D engine
Holographic Remoting Framework
High Speed Wi-Fi
Nvidia GeForce GTX 1080 +
Good progress….but too many limits!
try new tech
DirectX 12
Azure GPU
Custom UWP App
Fluent Design System
Cognitive Services
HOOPS
Holographic
Remoting
App
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
HOOPS
Holographic
Remoting
App
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
HOOPS
Synchro
Remoting
App
HOOPS
Synchro
Remoting
APP
Caching works but you should design for the right use case
Direct Stream
HOOPS Holographic Remoting Massive Datasets Hackfests
Look to the future NOW: DX12, AzureGPU, Fluent Design
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models
Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models

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Achieving Scale with HoloLens and BIM: Designing for interactions with large construction simulation models