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Software
Development
Game with Purpose
Agenda
• Intro
• Agile Dev = Boardgame Mechanics
• Workshop
• (If we aren’t running too late on time….)
Yeah, Waterfall is a Game Too…
Get to know each other…
• I’ll pair you up in breakouts
• In 3 min, each share:
– Your Secret Identity (Real
Name)
– Your Super Power
– Your Super Hero Name of
your own creation (optional)
– Example: Ella Smith, as a
grandmother I can entertain 7
grandkids at a time, I’m known as
‘The Juggler’
Nice Icebreaker…
• I like to use this (or another fun
icebreaker) at the beginning of
any workshop where people don’t
know each other
– Good for new teams coming
together
– Training courses inside a company
where people normally don’t know
each other
– Leadership retreats or similar
events
– Coach Camp networking events
5
And mySuperpower?
I can
Gamifymost anything
Software
Game
is a
Development
Shhhhh….
Don’t tell anyone OK?
We could have FUN
while we build something useful
Agile Dev - Game with Purpose - WIA&T
Agile Dev - Game with Purpose - WIA&T
Palette
We come
in a
of
Skills, Talents, & Interests
Backgrounds,
(Think about what you just learned about the diversity of everyone here.)
Agile Dev - Game with Purpose - WIA&T
Agile Dev - Game with Purpose - WIA&T
Development is like exploration…
The game’s decisions are
made on imperfect information
Agile Dev - Game with Purpose - WIA&T
Product Release
Developing
a
is like an RPG
Adventure
§ Goal to accomplish
(Biz Value to realize)
§ Party self-organizes
§ Gain tools & experience
Product
Development
is like an RPG
Campaign
§ Priorities from distant
netherworlds
§ Based on the needs
of the Imperium
(Business)
§ Experience carries
from one release to
the next
§ But each release is
continued learning
Let’s do some
Research
Experimentation
&
Exercise Time
• In breakout rooms, we will see what game mechanics you think
apply or can apply to some typical Agile development events and
practices; here’s a list of mechanics, but feel free to describe your
own (a bit longer than your handout)
– https://www.boardgamegeek.com/browse/boardgamemechanic
• Trello board breakout rooms
– https://trello.com/b/sGU6FFt9/wiat-gamifying-agile-development
• Try and describe the items in terms of game mechanics/ game play.
The handout is a helper, Video Game Mechanics, Role-Playing
Mechanics, or even making up a mechanic if it is clear to you is OK.
(I’ll show a stand-up as an example momentarily.) [8 min or return to
room early if you finish early.]
• Elect a spokesperson.
Debrief
Time to
SHU HA RI
Thinking in terms of game mechanics:
• Add mechanics for new circumstances
• Remove mechanics that reduce effectiveness
• Customize mechanics
• Gamify around mechanics
Exercise Time
• You will go back into your breakouts (this will take a little longer
since I’ll be placing you in the same groups)
• Use the Trello board breakout rooms of 5
– https://trello.com/b/OXlRja2E/gale-dc-dev-game-mechanics
• Try and take 1-2 key mechanics and see how you might give a
reward via scoring to the item. Be sure to think of possible
detrimental side effects. Record this into the description of the card.
[8 min or return to room early if you finish early.]
• Elect a spokesperson.
Debrief
Time to
Ding!
Corner
on
Agility!
What Take Aways Do You Have?
• Take 1 min and write down something you are taking
away that you may try from this workshop?
• This could be –
– Specific mechanic to emphasize
– Scoring attached to a mechanic
– Changing out mechanics
So how does
‘Waterfall’
compare?
Agile Dev - Game with Purpose - WIA&T
It’s always
sold as a
happy
project…
…with a
happy
team …
Look! Here’s
the happy
(a.k.a. critical)
path…
…planned
in one
direction…
Delivering in B I G
Batches…
What a
great
product…
Just stick to
the path!
And look,
there are
some
wondrous
shortcuts
we can take
early on…
What do
you mean I
can get
stuck here?
And here?
And here
also?
That’s not the
way Waterfall
was promised
to work!
You’re right!
It’s more like…
Agile Dev - Game with Purpose - WIA&T
It gets
worse
A
can take you
from
to
That’s like…
You Failed Your Tests
“Looks like a design flaw”
“Are you sure you got
that requirement right?”
Management’s
reaction?
And
Agile Dev - Game with Purpose - WIA&T
Please Reach Out!..
Paul Boos
paul.boos@excella.com
@paul_boos
IT Executive Coach
Chair
Agile Coach Camp Initiative
Agile Coach Camp Worldwide
Member
Agile Coaching
Principle 12
Games for Agility, Learning, &
Engagement (GALE-DC) Meet-up

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Agile Dev - Game with Purpose - WIA&T

  • 2. Agenda • Intro • Agile Dev = Boardgame Mechanics • Workshop • (If we aren’t running too late on time….) Yeah, Waterfall is a Game Too…
  • 3. Get to know each other… • I’ll pair you up in breakouts • In 3 min, each share: – Your Secret Identity (Real Name) – Your Super Power – Your Super Hero Name of your own creation (optional) – Example: Ella Smith, as a grandmother I can entertain 7 grandkids at a time, I’m known as ‘The Juggler’
  • 4. Nice Icebreaker… • I like to use this (or another fun icebreaker) at the beginning of any workshop where people don’t know each other – Good for new teams coming together – Training courses inside a company where people normally don’t know each other – Leadership retreats or similar events – Coach Camp networking events
  • 7. We could have FUN while we build something useful
  • 10. Palette We come in a of Skills, Talents, & Interests Backgrounds, (Think about what you just learned about the diversity of everyone here.)
  • 13. Development is like exploration… The game’s decisions are made on imperfect information
  • 15. Product Release Developing a is like an RPG Adventure § Goal to accomplish (Biz Value to realize) § Party self-organizes § Gain tools & experience
  • 16. Product Development is like an RPG Campaign § Priorities from distant netherworlds § Based on the needs of the Imperium (Business) § Experience carries from one release to the next § But each release is continued learning
  • 18. Exercise Time • In breakout rooms, we will see what game mechanics you think apply or can apply to some typical Agile development events and practices; here’s a list of mechanics, but feel free to describe your own (a bit longer than your handout) – https://www.boardgamegeek.com/browse/boardgamemechanic • Trello board breakout rooms – https://trello.com/b/sGU6FFt9/wiat-gamifying-agile-development • Try and describe the items in terms of game mechanics/ game play. The handout is a helper, Video Game Mechanics, Role-Playing Mechanics, or even making up a mechanic if it is clear to you is OK. (I’ll show a stand-up as an example momentarily.) [8 min or return to room early if you finish early.] • Elect a spokesperson.
  • 20. SHU HA RI Thinking in terms of game mechanics: • Add mechanics for new circumstances • Remove mechanics that reduce effectiveness • Customize mechanics • Gamify around mechanics
  • 21. Exercise Time • You will go back into your breakouts (this will take a little longer since I’ll be placing you in the same groups) • Use the Trello board breakout rooms of 5 – https://trello.com/b/OXlRja2E/gale-dc-dev-game-mechanics • Try and take 1-2 key mechanics and see how you might give a reward via scoring to the item. Be sure to think of possible detrimental side effects. Record this into the description of the card. [8 min or return to room early if you finish early.] • Elect a spokesperson.
  • 24. What Take Aways Do You Have? • Take 1 min and write down something you are taking away that you may try from this workshop? • This could be – – Specific mechanic to emphasize – Scoring attached to a mechanic – Changing out mechanics
  • 27. It’s always sold as a happy project… …with a happy team …
  • 28. Look! Here’s the happy (a.k.a. critical) path… …planned in one direction…
  • 29. Delivering in B I G Batches…
  • 32. What do you mean I can get stuck here? And here? And here also?
  • 33. That’s not the way Waterfall was promised to work! You’re right! It’s more like…
  • 37. That’s like… You Failed Your Tests “Looks like a design flaw” “Are you sure you got that requirement right?”
  • 40. Please Reach Out!.. Paul Boos paul.boos@excella.com @paul_boos IT Executive Coach Chair Agile Coach Camp Initiative Agile Coach Camp Worldwide Member Agile Coaching Principle 12 Games for Agility, Learning, & Engagement (GALE-DC) Meet-up