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AGILE EXPERIENCE DESIGN
PART TWO
       Jimmy Campos Blanco
         Software Engineer
          @JimACampos
    Jimmy.campos.b@gmail.com
Agile Experience Design



How to design compelling
experiences and deliver them
quickly
Topics

● Agile principles
● Get ready to go
● Agile Discovery
● Envisioning success
● Elaboration, ready, steady, build
Agie Principles
http://goo.gl/ZVKMN
Get ready to go
What problem are we trying to solve?

●   What market opportunity are we trying to exploit?
●   What will make our idea a fantastic product?
●   What will the solution look like?
●   How will we build it?
Agile experience design part 2
Agile experience design part 2
What problem are we trying to solve?

●   What market opportunity are we trying to exploit?
●   What will make our idea a fantastic product?
●   What will the solution look like?
●   How will we build it?
What does a day/week look like?
How are we going to structure our time?
Agile experience design part 2
Agile Discovery
Agile experience design part 2
Implementation

●   Patterns and libraries
●   Technology constraints
●   Nonfunctional requirements
●   The Wall
Envisioning success
Agile experience design part 2
●   Create



●   Make it happen
Idea Generation

       ●   Fluency – Flexibillity - Originallity –
                       Elaboration


●   Brainstorming
●   How might we?
●   What if?
●   Role-play
●   Open ideas
Agile experience design part 2
Elaboration: ready, steady, build
Agile experience design part 2
Agile experience design part 2
Agile experience design part 2
Q&A
Agile experience design part 2

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Agile experience design part 2