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Winter School
2014
John Knight
Aalto University of Arts, Design and Architecture
© John Knight, 2014
Agile as a
Theory of Design – UX
Practitioners’ Survey
Efficiency
Respondents noted better visibility of deliverable –
reducing uncertainty
Perceived reduction in reworking and increase in reuse
of resources
Feedback supporting better scope management and
clarity of requirements Belief that Agile improved
quality assurance
A comparison of methods (Case Study) suggested that Agile provides a collaborative framework
that has the potential to aid reflexivity and accelerate a design focus: Categories from the study
included:
Case study – Agile vs. Waterfall comparison
Satisfaction
Perceived reduction in effort in general and better
and clearer focus
Belief of more even distribution of work with greater
involvement across disciplines
Feedback on more clearly defined roles and
responsibilities and reduced conflict
Quality
The sense that there was more effective and
informed decision-making
Increased involvement in process improvements
Perceived reduction in ‘production’ effort and greater
‘thinking’ time
Collaboration
Feedback that knowledge sharing throughout the
lifecycle improved
Reported clearer sense of direction and cohesiveness
– common goal
The sense that engagement had increased within the
wider project team
Emergent – There is a dialogic relationship
between outcome and activity – wicked problem
Provisional – Artefacts manifest partial solutions
at any point in time
Contractual – Deliverables embody contractual
agreements
Mutable – Outcomes are amenable to ongoing
change
The implications of the Case Study included the potential for Agile to be an implicit theory of the
activity of design and its outcomes as defined below – these needed to be tested:
Implications from the case study
Co-creative – A distributed activity
involving clients and practitioners
Reflexive – An iterative social process of
doing and reflecting
Inclusive – Accommodates a wide set of
stakeholders
Recursive – A continuous process of
improvement
Agile Design Theory Agile Artefact Theory
‘Traditional’ Design Theory ‘Traditional’ Artefact Theory
Individualistic
Internally Reflexive
Exclusive to ‘Designers’
Focused on early ‘conceptual’ design
Emergent
Provisional
‘Designerly ‘rather than pragmatic
Products tend to be ‘fixed’ after ‘design’
Enhancements to the Case Study required surveying greater numbers of practitioners and
widening the scope of enquiry to investigate the following topics:
Improvements to the case study
Does Agile foster
collaboration?
Does Agile foster
efficiency?
Does Agile foster
knowledge
sharing?
Does Agile help
decision-making?
Does Agile
improve quality?
Does Agile foster
creativity?
Does Agile foster
client
relationships?
Does Agile foster
reflexivity?
105Respondents
An online survey was run over two months with a good response rate from relevant respondents
(UX) generating a good amount of qualitative and quantitative data
Follow-on Online Survey of UX Practitioners
Range of Qualitative and Quantitative Data
The client often learns a lot
(maybe more than they
need?!) and team members
learn more about PM.
Everyone else learns a little
about everything.
Good Response Rate and Profile Match
Agile fosters collaboration between different teams
Survey Results - Collaboration
67%
Agile hinders efficiency
Survey Results - Efficiency
74%
Agile fosters sharing knowledge and skills
Survey Results - Knowledge Sharing
78%
Agile hinders effective decision-making
Survey Results - Decision-making
64%
Agile hinders the quality of deliverables
Survey Results- Quality
59%
Agile fosters creativity
Survey Results – Creativity
55%
Agile hinders cooperation between clients and teams
Survey Results – Client Engagement
60%
Agile fosters knowledge development
Survey Results - Reflexivity
66%
Contact
Kiitos
John.knight@aalto.fi
@worldofknight
Pinterest/worldofknight

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Agile UX Practitioners Survey

  • 1. Winter School 2014 John Knight Aalto University of Arts, Design and Architecture © John Knight, 2014 Agile as a Theory of Design – UX Practitioners’ Survey
  • 2. Efficiency Respondents noted better visibility of deliverable – reducing uncertainty Perceived reduction in reworking and increase in reuse of resources Feedback supporting better scope management and clarity of requirements Belief that Agile improved quality assurance A comparison of methods (Case Study) suggested that Agile provides a collaborative framework that has the potential to aid reflexivity and accelerate a design focus: Categories from the study included: Case study – Agile vs. Waterfall comparison Satisfaction Perceived reduction in effort in general and better and clearer focus Belief of more even distribution of work with greater involvement across disciplines Feedback on more clearly defined roles and responsibilities and reduced conflict Quality The sense that there was more effective and informed decision-making Increased involvement in process improvements Perceived reduction in ‘production’ effort and greater ‘thinking’ time Collaboration Feedback that knowledge sharing throughout the lifecycle improved Reported clearer sense of direction and cohesiveness – common goal The sense that engagement had increased within the wider project team
  • 3. Emergent – There is a dialogic relationship between outcome and activity – wicked problem Provisional – Artefacts manifest partial solutions at any point in time Contractual – Deliverables embody contractual agreements Mutable – Outcomes are amenable to ongoing change The implications of the Case Study included the potential for Agile to be an implicit theory of the activity of design and its outcomes as defined below – these needed to be tested: Implications from the case study Co-creative – A distributed activity involving clients and practitioners Reflexive – An iterative social process of doing and reflecting Inclusive – Accommodates a wide set of stakeholders Recursive – A continuous process of improvement Agile Design Theory Agile Artefact Theory ‘Traditional’ Design Theory ‘Traditional’ Artefact Theory Individualistic Internally Reflexive Exclusive to ‘Designers’ Focused on early ‘conceptual’ design Emergent Provisional ‘Designerly ‘rather than pragmatic Products tend to be ‘fixed’ after ‘design’
  • 4. Enhancements to the Case Study required surveying greater numbers of practitioners and widening the scope of enquiry to investigate the following topics: Improvements to the case study Does Agile foster collaboration? Does Agile foster efficiency? Does Agile foster knowledge sharing? Does Agile help decision-making? Does Agile improve quality? Does Agile foster creativity? Does Agile foster client relationships? Does Agile foster reflexivity?
  • 5. 105Respondents An online survey was run over two months with a good response rate from relevant respondents (UX) generating a good amount of qualitative and quantitative data Follow-on Online Survey of UX Practitioners Range of Qualitative and Quantitative Data The client often learns a lot (maybe more than they need?!) and team members learn more about PM. Everyone else learns a little about everything. Good Response Rate and Profile Match
  • 6. Agile fosters collaboration between different teams Survey Results - Collaboration 67%
  • 7. Agile hinders efficiency Survey Results - Efficiency 74%
  • 8. Agile fosters sharing knowledge and skills Survey Results - Knowledge Sharing 78%
  • 9. Agile hinders effective decision-making Survey Results - Decision-making 64%
  • 10. Agile hinders the quality of deliverables Survey Results- Quality 59%
  • 11. Agile fosters creativity Survey Results – Creativity 55%
  • 12. Agile hinders cooperation between clients and teams Survey Results – Client Engagement 60%
  • 13. Agile fosters knowledge development Survey Results - Reflexivity 66%