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www.agile42.com | All rights reserved. Copyright © 2007 - 2013agile42 | The Agile Coaching Company
Kanban Pizza Game
Experience Kanban for yourself
www.agile42.com/training/kanban-pizza-game Kanban Pizza Game by agile42 is licensed under 
Creative Commons Attribution-Share Alike 3.0 Germany License.
Kanban Pizza Rules—Game Master
Rounds
Ok, here is the deal: You are the sponsor of a Pizza Bakery Shop! Motivate
people to produce the highest value.
Round 1 Let them bake Pizza Hawaii as fast as possible and see what happ
Tell them that on the first day, all pizza is handed out for free and you exp
lot of customers. Do not give further instructions for the set up.
Round 2 Introduce orders (and explain the impact on the score), introduce
stations, introduce WIP limits
Round 3 Introduce the „Pizza Speciale“—attention, Ruccola burns in the ov
Round 4 Let them self-organize
www.agile42.com
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Four Kanban Principles
1. Start with what you do (k)now—regardless of how ugly it is
2. Agree to pursue incremental, evolutionary change
3. Respect the current process —roles, responsibilities & titles
4. Leadership at all levels
Kanban is not a process!
It’s a change management method,
i.e. something you DO to a process.
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Kanban starts where you are
... normally with an existing process
Try to produce
as many as you can
& avoid wasted materials
No fixed iterations
& we play till I clap my hands
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Let’s play!
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
The Core of Kanban - 6 Practices
Visualize the
workflow
Limit work in
process (WIP)
Measure & optimize
flow
Make process
policies explicit
Implement
feedback loops Improve collaboratively,
improve experimentallycreative commons
http://www.flickr.com/photos/wheels3217/1858987086/sizes/o/in/photostream/ http://www.flickr.com/photos/quinnanya/4508825094/sizes/z/in/photostream/
http://www.flickr.com/photos/el_floz/3989844774/sizes/m/in/photostream/ http://www.flickr.com/photos/djwudi/2368630965
http://www.flickr.com/photos/josephferris76/6116662110
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
The Core of Kanban - 6 Practices
Lead time, cycle time,
throughput
We’ll use a point system
that rewards finished products
and punishes unfinished
Do you have a workflow?
Make a station for each step
Where was work piling up?
Select a WIP limit for each step
Visualize the
Workflow
Limit Work In
Progress (WIP)
Manage the Flow
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
The Core of Kanban - 6 Practices
Use metrics and models
to continuously improve,
collaboratively
Are you regularly reviewing your
work and processes?
Hold standups and retrospectives
Make it easy for people to do the
right things, and to do them right
Implement Feedback
Loops
Make Process
Policies Explicit
Improve collaboratively,
improve experimentally
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Stop!!! - Let’s measure
Finished slice
= +10 points
Toppings
= -1 pt/each
Pizza base (with
or without sauce)
= -4 points
Each
piece
counts negative
until the
slice
is 100%
done
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Visualize your workflow
& limit your work in progress
Make your workflow explicit
Limit the WiP for each station
5 min time-box
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Ok, let’s play again!
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Stop!!! - Let’s measure
Finished slice
= +10 points
Toppings
= -1 pt/each
Pizza base (with
or without sauce)
= -4 points
Each
piece
counts negative
until the
slice
is 100%
done
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Let’s extend the game Like in the real world,
some things change!
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
New! New!! New!!!
“Pizza Speciale”
Slim green post-its as rucola
(rocket salad)
Each piece has 7 of them
Rucola burns in the oven
(Pieces have to be put on after baking)
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Now, we produce
based on orders
Cash on Delivery: Points are given
only for fully delivered orders
Orders can be picked up
from a central defined location
Finished orders must be delivered
to another central location
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Ok, let’s play again!
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Stop!!! - Let’s measure
Finished slice
= +10 points
Toppings
= -1 pt/each
Pizza base (with
or without sauce)
= -4 points
Each
piece
counts negative
until the
slice
is 100%
done
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Ok, let’s play again!
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Stop!!! - Let’s measure
Finished slice
= +10 points
Toppings
= -1 pt/each
Pizza base (with
or without sauce)
= -4 points
Each
piece
counts negative
until the
slice
is 100%
done
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Draw your workflow
Look back
to the game
Draw the flow
including WIP limits
Use your materials
to make it look nice
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
agile42 | We advise, train and coach companies building software www.agile42.com | All rights reserved. Copyright © 2007 - 2009.
Tuesday, August 2, 2011
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
There is much more to know about Kanban & Lean...
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Kanban Pizza Game
by agile42 is licensed under
Creative Commons Attribution-Share Alike 3.0 Germany License.
Further information:
www.agile42.com/training/kanban-pizza-game
info@agile42.com
Kanban Pizza Game by agile42 is licensed under 
Creative Commons Attribution-Share Alike 3.0 Germany License.
Kanban Pizza Rules—Game Master
Rounds
Ok, here is the deal: You are the sponsor of a Pizza Bakery Shop! Motivate
people to produce the highest value.
Round 1 Let them bake Pizza Hawaii as fast as possible and see what happens.
Tell them that on the first day, all pizza is handed out for free and you expect a
lot of customers. Do not give further instructions for the set up.
Round 2 Introduce orders (and explain the impact on the score), introduce
stations, introduce WIP limits
Round 3 Introduce the „Pizza Speciale“—attention, Ruccola burns in the oven!
Round 4 Let them self-organize
Flow of the Game
- Explain them that you want to run a Pizza Shop. Read Preparations and follow
the instructions
- Ask them how many points they think that they will score, note that number.
- Tell them that the rounds will symbolize slices of the day and will not have a
fixed length
- Do about 6 mins rounds but do not tell them how long it will be
- Count the score after each round
- Do a 2 min retrospective after each round. 1 min to focus on what impeded
them most and another 1 min to discuss how to improve that or get around
it.
www.agile42.com
onsdag 15 maj 13
agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013
Photos by
agile42:
Ralf Kruse
Martin von Weissenberg
Agile Finland:
Tampere Goes Agile 2011
Flickr:
wheels3217
quinnanya
el_floz
TANAKA Juuyoh (田中十洋)
http://www.flickr.com/photos/wheels3217/1858987086/sizes/o/in/photostream/
http://www.flickr.com/photos/quinnanya/4508825094/sizes/z/in/photostream/
http://www.flickr.com/photos/el_floz/3989844774/sizes/m/in/photostream/
http://www.flickr.com/photos/djwudi/2368630965
http://www.flickr.com/photos/josephferris76/6116662110
onsdag 15 maj 13

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agile42 Kanban Pizza Game

  • 1. www.agile42.com | All rights reserved. Copyright © 2007 - 2013agile42 | The Agile Coaching Company Kanban Pizza Game Experience Kanban for yourself www.agile42.com/training/kanban-pizza-game Kanban Pizza Game by agile42 is licensed under  Creative Commons Attribution-Share Alike 3.0 Germany License. Kanban Pizza Rules—Game Master Rounds Ok, here is the deal: You are the sponsor of a Pizza Bakery Shop! Motivate people to produce the highest value. Round 1 Let them bake Pizza Hawaii as fast as possible and see what happ Tell them that on the first day, all pizza is handed out for free and you exp lot of customers. Do not give further instructions for the set up. Round 2 Introduce orders (and explain the impact on the score), introduce stations, introduce WIP limits Round 3 Introduce the „Pizza Speciale“—attention, Ruccola burns in the ov Round 4 Let them self-organize www.agile42.com onsdag 15 maj 13
  • 2. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Four Kanban Principles 1. Start with what you do (k)now—regardless of how ugly it is 2. Agree to pursue incremental, evolutionary change 3. Respect the current process —roles, responsibilities & titles 4. Leadership at all levels Kanban is not a process! It’s a change management method, i.e. something you DO to a process. onsdag 15 maj 13
  • 3. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Kanban starts where you are ... normally with an existing process Try to produce as many as you can & avoid wasted materials No fixed iterations & we play till I clap my hands onsdag 15 maj 13
  • 4. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Let’s play! onsdag 15 maj 13
  • 5. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 The Core of Kanban - 6 Practices Visualize the workflow Limit work in process (WIP) Measure & optimize flow Make process policies explicit Implement feedback loops Improve collaboratively, improve experimentallycreative commons http://www.flickr.com/photos/wheels3217/1858987086/sizes/o/in/photostream/ http://www.flickr.com/photos/quinnanya/4508825094/sizes/z/in/photostream/ http://www.flickr.com/photos/el_floz/3989844774/sizes/m/in/photostream/ http://www.flickr.com/photos/djwudi/2368630965 http://www.flickr.com/photos/josephferris76/6116662110 onsdag 15 maj 13
  • 6. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 The Core of Kanban - 6 Practices Lead time, cycle time, throughput We’ll use a point system that rewards finished products and punishes unfinished Do you have a workflow? Make a station for each step Where was work piling up? Select a WIP limit for each step Visualize the Workflow Limit Work In Progress (WIP) Manage the Flow onsdag 15 maj 13
  • 7. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 The Core of Kanban - 6 Practices Use metrics and models to continuously improve, collaboratively Are you regularly reviewing your work and processes? Hold standups and retrospectives Make it easy for people to do the right things, and to do them right Implement Feedback Loops Make Process Policies Explicit Improve collaboratively, improve experimentally onsdag 15 maj 13
  • 8. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Stop!!! - Let’s measure Finished slice = +10 points Toppings = -1 pt/each Pizza base (with or without sauce) = -4 points Each piece counts negative until the slice is 100% done onsdag 15 maj 13
  • 9. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Visualize your workflow & limit your work in progress Make your workflow explicit Limit the WiP for each station 5 min time-box onsdag 15 maj 13
  • 10. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Ok, let’s play again! onsdag 15 maj 13
  • 11. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Stop!!! - Let’s measure Finished slice = +10 points Toppings = -1 pt/each Pizza base (with or without sauce) = -4 points Each piece counts negative until the slice is 100% done onsdag 15 maj 13
  • 12. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Let’s extend the game Like in the real world, some things change! onsdag 15 maj 13
  • 13. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 New! New!! New!!! “Pizza Speciale” Slim green post-its as rucola (rocket salad) Each piece has 7 of them Rucola burns in the oven (Pieces have to be put on after baking) onsdag 15 maj 13
  • 14. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Now, we produce based on orders Cash on Delivery: Points are given only for fully delivered orders Orders can be picked up from a central defined location Finished orders must be delivered to another central location onsdag 15 maj 13
  • 15. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Ok, let’s play again! onsdag 15 maj 13
  • 16. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Stop!!! - Let’s measure Finished slice = +10 points Toppings = -1 pt/each Pizza base (with or without sauce) = -4 points Each piece counts negative until the slice is 100% done onsdag 15 maj 13
  • 17. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Ok, let’s play again! onsdag 15 maj 13
  • 18. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Stop!!! - Let’s measure Finished slice = +10 points Toppings = -1 pt/each Pizza base (with or without sauce) = -4 points Each piece counts negative until the slice is 100% done onsdag 15 maj 13
  • 19. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Draw your workflow Look back to the game Draw the flow including WIP limits Use your materials to make it look nice onsdag 15 maj 13
  • 20. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 agile42 | We advise, train and coach companies building software www.agile42.com | All rights reserved. Copyright © 2007 - 2009. Tuesday, August 2, 2011 onsdag 15 maj 13
  • 21. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 There is much more to know about Kanban & Lean... onsdag 15 maj 13
  • 22. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Kanban Pizza Game by agile42 is licensed under Creative Commons Attribution-Share Alike 3.0 Germany License. Further information: www.agile42.com/training/kanban-pizza-game info@agile42.com Kanban Pizza Game by agile42 is licensed under  Creative Commons Attribution-Share Alike 3.0 Germany License. Kanban Pizza Rules—Game Master Rounds Ok, here is the deal: You are the sponsor of a Pizza Bakery Shop! Motivate people to produce the highest value. Round 1 Let them bake Pizza Hawaii as fast as possible and see what happens. Tell them that on the first day, all pizza is handed out for free and you expect a lot of customers. Do not give further instructions for the set up. Round 2 Introduce orders (and explain the impact on the score), introduce stations, introduce WIP limits Round 3 Introduce the „Pizza Speciale“—attention, Ruccola burns in the oven! Round 4 Let them self-organize Flow of the Game - Explain them that you want to run a Pizza Shop. Read Preparations and follow the instructions - Ask them how many points they think that they will score, note that number. - Tell them that the rounds will symbolize slices of the day and will not have a fixed length - Do about 6 mins rounds but do not tell them how long it will be - Count the score after each round - Do a 2 min retrospective after each round. 1 min to focus on what impeded them most and another 1 min to discuss how to improve that or get around it. www.agile42.com onsdag 15 maj 13
  • 23. agile42 | The Agile Coaching Company www.agile42.com | All rights reserved. Copyright © 2007 - 2013 Photos by agile42: Ralf Kruse Martin von Weissenberg Agile Finland: Tampere Goes Agile 2011 Flickr: wheels3217 quinnanya el_floz TANAKA Juuyoh (田中十洋) http://www.flickr.com/photos/wheels3217/1858987086/sizes/o/in/photostream/ http://www.flickr.com/photos/quinnanya/4508825094/sizes/z/in/photostream/ http://www.flickr.com/photos/el_floz/3989844774/sizes/m/in/photostream/ http://www.flickr.com/photos/djwudi/2368630965 http://www.flickr.com/photos/josephferris76/6116662110 onsdag 15 maj 13