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rtificial Intelligence
Introduction
Artificial Intelligence is composed of two words Artificial and Intelligence, where Artificial
defines "man-made," and intelligence defines "thinking power", hence AI means "a man-
made thinking power.
So, we can define AI as:
"It is a branch of computer science by which we can create intelligent machines which can behave like a human, think like
humans,andableto makedecisions."
Artificial Intelligence exists when a machine can have human based skills such as learning,
reasoning, and solving problems
With Artificial Intelligence you do not need to preprogram a machine to do some work,
despite that you can create a machine with programmed algorithms which can work with
own intelligence, and that is the awesomeness of AI.
Goals of Artificial Intelligence
Following are the main goals of Artificial Intelligence:
• Replicate human intelligence
• Solve Knowledge-intensive tasks
• An intelligent connection of perception and action
• Building a machine which can perform tasks that requires human intelligence
such as:
• Proving a theorem
• Playing chess
• Plan some surgical operation
• Driving a car in traffic
• Creating some system which can exhibit intelligent behavior, learn new things by
itself, demonstrate, explain, and can advise to its user.
Advantages of Artificial Intelligence
Following are some main advantages of Artificial Intelligence:
• High Accuracy with less errors.
• High-Speed:.
• High reliability:.
• Useful for risky areas:.
• Digital Assistant:.
• Useful as a public utility:.
Disadvantages of Artificial Intelligence
Following are the disadvantages of AI:
• High Cost.
• Can't think out of the box:.
• No feelings and emotions:.
• Increase dependency on machines:.
• No Original Creativity:.
History of Artificial Intelligence
Types of Artificial Intelligence:
Types of AI Agents
Agents can be grouped into five classes based on their degree of
perceived intelligence and capability. All these agents can improve
their performance and generate better action over the time. These are
given below:
• Simple Reflex Agent
• Model-based reflex agent
• Goal-based agents
• Utility-based agent
• Learning agent
Simple Reflex agent:
• The Simple reflex agents are the simplest agents. These agents take decisions
on the basis of the current percepts and ignore the rest of the percept history.
• These agents only succeed in the fully observable environment.
• The Simple reflex agent does not consider any part of percepts history during
their decision and action process.
• The Simple reflex agent works on Condition-action rule, which means it maps the
current state to action. Such as a Room Cleaner agent, it works only if there is
dirt in the room.
• Problems for the simple reflex agent design approach:
• They have very limited intelligence
• They do not have knowledge of non-perceptual parts of the current state
• Mostly too big to generate and to store.
• Not adaptive to changes in the environment.
Model-based reflex agent
• The Model-based agent can work in a partially observable environment,
and track the situation.
• A model-based agent has two important factors:
• Model: It is knowledge about "how things happen in the world," so it is
called a Model-based agent.
• Internal State: It is a representation of the current state based on
percept history.
• These agents have the model, "which is knowledge of the world" and
based on the model they perform actions.
• Updating the agent state requires information about:
• How the world evolves
• How the agent's action affects the world.
Goal-based agents
• The knowledge of the current state environment is not always sufficient to decide
for an agent to what to do.
• The agent needs to know its goal which describes desirable situations.
• Goal-based agents expand the capabilities of the model-based agent by having
the "goal" information.
• They choose an action, so that they can achieve the goal.
• These agents may have to consider a long sequence of possible actions before
deciding whether the goal is achieved or not. Such considerations of different
scenario are called searching and planning, which makes an agent proactive.
Utility-based agents
• These agents are similar to the goal-based agent but provide an extra component
of utility measurement which makes them different by providing a measure of
success at a given state.
• Utility-based agent act based not only goals but also the best way to achieve the
goal.
• The Utility-based agent is useful when there are multiple possible alternatives,
and an agent has to choose in order to perform the best action.
• The utility function maps each state to a real number to check how efficiently
each action achieves the goals.
Learning Agents
• A learning agent in AI is the type of agent which can learn from its past
experiences, or it has learning capabilities.
• It starts to act with basic knowledge and then able to act and adapt automatically
through learning.
• A learning agent has mainly four conceptual components, which are:
• Learning element: It is responsible for making improvements by learning
from environment
• Critic: Learning element takes feedback from critic which describes that how
well the agent is doing with respect to a fixed performance standard.
• Performance element: It is responsible for selecting external action
• Problem generator: This component is responsible for suggesting actions
that will lead to new and informative experiences.
• Hence, learning agents are able to learn, analyze performance, and look for new
ways to improve the performance.

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AI

  • 2. Introduction Artificial Intelligence is composed of two words Artificial and Intelligence, where Artificial defines "man-made," and intelligence defines "thinking power", hence AI means "a man- made thinking power. So, we can define AI as: "It is a branch of computer science by which we can create intelligent machines which can behave like a human, think like humans,andableto makedecisions." Artificial Intelligence exists when a machine can have human based skills such as learning, reasoning, and solving problems With Artificial Intelligence you do not need to preprogram a machine to do some work, despite that you can create a machine with programmed algorithms which can work with own intelligence, and that is the awesomeness of AI.
  • 3. Goals of Artificial Intelligence Following are the main goals of Artificial Intelligence: • Replicate human intelligence • Solve Knowledge-intensive tasks • An intelligent connection of perception and action • Building a machine which can perform tasks that requires human intelligence such as: • Proving a theorem • Playing chess • Plan some surgical operation • Driving a car in traffic • Creating some system which can exhibit intelligent behavior, learn new things by itself, demonstrate, explain, and can advise to its user.
  • 4. Advantages of Artificial Intelligence Following are some main advantages of Artificial Intelligence: • High Accuracy with less errors. • High-Speed:. • High reliability:. • Useful for risky areas:. • Digital Assistant:. • Useful as a public utility:.
  • 5. Disadvantages of Artificial Intelligence Following are the disadvantages of AI: • High Cost. • Can't think out of the box:. • No feelings and emotions:. • Increase dependency on machines:. • No Original Creativity:.
  • 6. History of Artificial Intelligence
  • 7. Types of Artificial Intelligence:
  • 8. Types of AI Agents Agents can be grouped into five classes based on their degree of perceived intelligence and capability. All these agents can improve their performance and generate better action over the time. These are given below: • Simple Reflex Agent • Model-based reflex agent • Goal-based agents • Utility-based agent • Learning agent
  • 9. Simple Reflex agent: • The Simple reflex agents are the simplest agents. These agents take decisions on the basis of the current percepts and ignore the rest of the percept history. • These agents only succeed in the fully observable environment. • The Simple reflex agent does not consider any part of percepts history during their decision and action process. • The Simple reflex agent works on Condition-action rule, which means it maps the current state to action. Such as a Room Cleaner agent, it works only if there is dirt in the room. • Problems for the simple reflex agent design approach: • They have very limited intelligence • They do not have knowledge of non-perceptual parts of the current state • Mostly too big to generate and to store. • Not adaptive to changes in the environment.
  • 10. Model-based reflex agent • The Model-based agent can work in a partially observable environment, and track the situation. • A model-based agent has two important factors: • Model: It is knowledge about "how things happen in the world," so it is called a Model-based agent. • Internal State: It is a representation of the current state based on percept history. • These agents have the model, "which is knowledge of the world" and based on the model they perform actions. • Updating the agent state requires information about: • How the world evolves • How the agent's action affects the world.
  • 11. Goal-based agents • The knowledge of the current state environment is not always sufficient to decide for an agent to what to do. • The agent needs to know its goal which describes desirable situations. • Goal-based agents expand the capabilities of the model-based agent by having the "goal" information. • They choose an action, so that they can achieve the goal. • These agents may have to consider a long sequence of possible actions before deciding whether the goal is achieved or not. Such considerations of different scenario are called searching and planning, which makes an agent proactive.
  • 12. Utility-based agents • These agents are similar to the goal-based agent but provide an extra component of utility measurement which makes them different by providing a measure of success at a given state. • Utility-based agent act based not only goals but also the best way to achieve the goal. • The Utility-based agent is useful when there are multiple possible alternatives, and an agent has to choose in order to perform the best action. • The utility function maps each state to a real number to check how efficiently each action achieves the goals.
  • 13. Learning Agents • A learning agent in AI is the type of agent which can learn from its past experiences, or it has learning capabilities. • It starts to act with basic knowledge and then able to act and adapt automatically through learning. • A learning agent has mainly four conceptual components, which are: • Learning element: It is responsible for making improvements by learning from environment • Critic: Learning element takes feedback from critic which describes that how well the agent is doing with respect to a fixed performance standard. • Performance element: It is responsible for selecting external action • Problem generator: This component is responsible for suggesting actions that will lead to new and informative experiences. • Hence, learning agents are able to learn, analyze performance, and look for new ways to improve the performance.