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ブルーオーシャン	
  

WELCOME to the BLUE OCEAN
overview of Indonesia game industry

[DIEN WONG – ALTERMYTH/CEO – TOKYO GAME SHOW 2013]
INDONESIA
The potential
INDONESIA
The Sleeping Giant - The New Diva

th biggest

4

in the world

240+ million population
largest in South East Asia
6% GDP growth 2012
(5% average within 10 years)
USD 3500 GDP per capita 2012

Philippines
Vietnam
Thailand
Myanmar
Malaysia
Cambodia
Laos
Singapore

93. 260. 000
86. 900. 000
69. 100. 000
47. 900. 000
28. 400. 000
14. 100. 000
6. 500. 000
5. 000. 000

Greater
Jakarta
among the top 5 big cities in
the world, 26+ million
population
together with Tokyo, Seoul,
Shanghai, and Delhi

TGS	
  2013	
  

3
INDONESIA
The Sleeping Giant - The New Diva

th biggest

4

in the world

actual

S+Canada
U

= Global!
+

355+ million population

EU

2.2% GDP growth 2012

740+ million -0.2% GDP

USD 48’000 GDP per capita 2012

240+ million population

Growth 2012
GDP per capita 2012 USD 33’000

largest in South East Asia
6% GDP growth 2012
(5% average within 10 years)
USD 3500 GDP per capita 2012

Philippines
Vietnam
Thailand
Myanmar
Malaysia
Cambodia
Laos
Singapore

93. 260. 000
86. 900. 000
69. 100. 000
47. 900. 000
28. 400. 000
14. 100. 000
6. 500. 000
5. 000. 000

Japan
127+ million population
-0.7% GDP growth 2011
USD 45’900 GDP per capita 2011

TGS	
  2013	
  

4
INDONESIA
The Sleeping Giant - The New Diva

th biggest

4

in the world

240+ million population
largest in South East Asia
6% GDP growth 2012
(5% average within 10 years)
USD 3500 GDP per capita 2012

BRAZIL 196+ million
2.7% GDP growth 2011
USD 12’593 GDP per capita 2011

&
RUSSIA 1’210 million
3.4% GDP growth 2012
USD 14’247 GDP per capita 2012

CHINA 1’336 million
7% GDP growth 2012
USD 5’400 GDP per capita 2012

&
INDIA 1’210 million
Philippines
Vietnam
Thailand
Myanmar
Malaysia
Cambodia
Laos
Singapore

93. 260. 000
86. 900. 000
69. 100. 000
47. 900. 000
28. 400. 000
14. 100. 000
6. 500. 000
5. 000. 000

6.5% GDP growth 2012
USD 1’508 GDP per capita 2012

TGS	
  2013	
  

5
IT’S

tential!
Po
or is it?
TGS	
  2013	
  

6
INDONESIA
Digitally Enthusiastic People

mobile users

29 0

million users

more than population
per person may hold more
than 1 mobile numbers
( > 100% penetration)

Smartphones, less than 15%
Android, less than 10 million
iOS, less than 5 million
The rest are Blackberry and others

Android is rapidly catching up
The national monthly sales has
surpassed Blackberry in smartphone
category

th

JAKARTA

5

as top

tweet-ing

country rank in

city

&
64+

	
  

million

29+

tweet more than
Tokyo, London, Sao
Paolo, and New York

	
  

million

BANDUNG at 6th!

Internet Users 55 million
users
(22% penetration)
Almost 50% FB users in
Indonesia are accessing from
mobile
(32+ million)

TGS	
  2013	
  

7
INDONESIA TALENTS
Globally accepted

Toge Productions - award
winning studio

IconPopQuiz by Alegrium
Top 5 games in 34 countries,
including US, Canada, and UK

Among the top 10 best-rated
Flash games in the world
(kongregate.com)

Best Game Art,
Flash Gaming Summit
2012.	
  

Best Multiplayer
Game,
Flash Gaming
Summit 2011.	
  

Best Cross Platform games,
Flash Gaming Summit 2013.
Best Games 2012 and Best
Action Games 2012 by Armor
Games.
Ramen Chain by Touchten
Top 5 games in 9 Asian
countries.

Best Simulation & Strategy
Games 2012, Jayisgames,

TGS	
  2013	
  

8
INVESTING COMPANIES
Others that might agree

And many more, in Jakarta, and other; from game industry, and digital industry in general;
corporations, and also investment/venture companies.
Almost all big gaming companies from Japan have already came to Indonesia, either for look,
enter, partner, or open a company.

TGS	
  2013	
  

9
IF IT’S SO POTENTIAL

why it hasn’t fly.... yet?
especially in terms of gaming

TGS	
  2013	
  

10
LOCKED POTENTIAL
There are still more spaces to explore

Thailand & Vietnam can
generate annual

D 60-9 0million
US

There is no

obile games
m
industry

with around 6-7 million
active gamers

Package/Boxed games
business model has gone
outdated nowadays. Plus, the
classic price and distribution
aspect that leading to the
classic piracy issue.
Arcade games has their own
niche with more than USD 20
million annually.

Indonesia roughly generates
annual USD 20-30 million
claimed more than 10+ million
gamers, with reality might be less
than 5 million active gamers

there is no sustainable ecosystem
for mobile games with few major classic
players such as EA and Gameloft
more and less, similar situation across
SEA countries

TGS	
  2013	
  

11
PROBLEMS
Market
in general
lower ARPU,
largely
heterogeneous

Infrastructure
speed*

Potential

Payment
methods*
(limited choices
of payment,
low credit cards
ownership)

Access (to
market)

with

Hurdles

need to work
with multiple
partners

Early State
no ecosystem* (lack
of local contents,
market need to be
developed)

Geography
large &
archipelago

Resources
there are only
few expert skill
resources
(>10 years).

* Also acknowledged in the mobile industry through Mobile Monday’s SEA Report 2012 available through their site.
TGS	
  2013	
  

13
Additional

INSIGHTS
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
WE’RE

socio-economically diverse

TGS	
  2013	
  

19
ECONOMY DRIVEN BY

consumption

McKinsey Consumer & Shopper Insight 2011

TGS	
  2013	
  

20
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
Altermyth TGS 2013 - Indonesian Game Market & Industry
WE DON’T BUY GAMES!

We Pay for Games!
the WHALE factor

TGS	
  2013	
  

25
Altermyth TGS 2013 - Indonesian Game Market & Industry
SUMMARY
Potential
with

Hurdles

TGS	
  2013	
  

28
What’s your choice?
the first movers
ブルーオーシャン	
  

WELCOME to the BLUE OCEAN!

ありがとう!	
  

altermyth

Dien Wong
dienw@altermyth.com

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Altermyth TGS 2013 - Indonesian Game Market & Industry

  • 1. ブルーオーシャン   WELCOME to the BLUE OCEAN overview of Indonesia game industry [DIEN WONG – ALTERMYTH/CEO – TOKYO GAME SHOW 2013]
  • 3. INDONESIA The Sleeping Giant - The New Diva th biggest 4 in the world 240+ million population largest in South East Asia 6% GDP growth 2012 (5% average within 10 years) USD 3500 GDP per capita 2012 Philippines Vietnam Thailand Myanmar Malaysia Cambodia Laos Singapore 93. 260. 000 86. 900. 000 69. 100. 000 47. 900. 000 28. 400. 000 14. 100. 000 6. 500. 000 5. 000. 000 Greater Jakarta among the top 5 big cities in the world, 26+ million population together with Tokyo, Seoul, Shanghai, and Delhi TGS  2013   3
  • 4. INDONESIA The Sleeping Giant - The New Diva th biggest 4 in the world actual S+Canada U = Global! + 355+ million population EU 2.2% GDP growth 2012 740+ million -0.2% GDP USD 48’000 GDP per capita 2012 240+ million population Growth 2012 GDP per capita 2012 USD 33’000 largest in South East Asia 6% GDP growth 2012 (5% average within 10 years) USD 3500 GDP per capita 2012 Philippines Vietnam Thailand Myanmar Malaysia Cambodia Laos Singapore 93. 260. 000 86. 900. 000 69. 100. 000 47. 900. 000 28. 400. 000 14. 100. 000 6. 500. 000 5. 000. 000 Japan 127+ million population -0.7% GDP growth 2011 USD 45’900 GDP per capita 2011 TGS  2013   4
  • 5. INDONESIA The Sleeping Giant - The New Diva th biggest 4 in the world 240+ million population largest in South East Asia 6% GDP growth 2012 (5% average within 10 years) USD 3500 GDP per capita 2012 BRAZIL 196+ million 2.7% GDP growth 2011 USD 12’593 GDP per capita 2011 & RUSSIA 1’210 million 3.4% GDP growth 2012 USD 14’247 GDP per capita 2012 CHINA 1’336 million 7% GDP growth 2012 USD 5’400 GDP per capita 2012 & INDIA 1’210 million Philippines Vietnam Thailand Myanmar Malaysia Cambodia Laos Singapore 93. 260. 000 86. 900. 000 69. 100. 000 47. 900. 000 28. 400. 000 14. 100. 000 6. 500. 000 5. 000. 000 6.5% GDP growth 2012 USD 1’508 GDP per capita 2012 TGS  2013   5
  • 7. INDONESIA Digitally Enthusiastic People mobile users 29 0 million users more than population per person may hold more than 1 mobile numbers ( > 100% penetration) Smartphones, less than 15% Android, less than 10 million iOS, less than 5 million The rest are Blackberry and others Android is rapidly catching up The national monthly sales has surpassed Blackberry in smartphone category th JAKARTA 5 as top tweet-ing country rank in city & 64+   million 29+ tweet more than Tokyo, London, Sao Paolo, and New York   million BANDUNG at 6th! Internet Users 55 million users (22% penetration) Almost 50% FB users in Indonesia are accessing from mobile (32+ million) TGS  2013   7
  • 8. INDONESIA TALENTS Globally accepted Toge Productions - award winning studio IconPopQuiz by Alegrium Top 5 games in 34 countries, including US, Canada, and UK Among the top 10 best-rated Flash games in the world (kongregate.com) Best Game Art, Flash Gaming Summit 2012.   Best Multiplayer Game, Flash Gaming Summit 2011.   Best Cross Platform games, Flash Gaming Summit 2013. Best Games 2012 and Best Action Games 2012 by Armor Games. Ramen Chain by Touchten Top 5 games in 9 Asian countries. Best Simulation & Strategy Games 2012, Jayisgames, TGS  2013   8
  • 9. INVESTING COMPANIES Others that might agree And many more, in Jakarta, and other; from game industry, and digital industry in general; corporations, and also investment/venture companies. Almost all big gaming companies from Japan have already came to Indonesia, either for look, enter, partner, or open a company. TGS  2013   9
  • 10. IF IT’S SO POTENTIAL why it hasn’t fly.... yet? especially in terms of gaming TGS  2013   10
  • 11. LOCKED POTENTIAL There are still more spaces to explore Thailand & Vietnam can generate annual D 60-9 0million US There is no obile games m industry with around 6-7 million active gamers Package/Boxed games business model has gone outdated nowadays. Plus, the classic price and distribution aspect that leading to the classic piracy issue. Arcade games has their own niche with more than USD 20 million annually. Indonesia roughly generates annual USD 20-30 million claimed more than 10+ million gamers, with reality might be less than 5 million active gamers there is no sustainable ecosystem for mobile games with few major classic players such as EA and Gameloft more and less, similar situation across SEA countries TGS  2013   11
  • 13. Market in general lower ARPU, largely heterogeneous Infrastructure speed* Potential Payment methods* (limited choices of payment, low credit cards ownership) Access (to market) with Hurdles need to work with multiple partners Early State no ecosystem* (lack of local contents, market need to be developed) Geography large & archipelago Resources there are only few expert skill resources (>10 years). * Also acknowledged in the mobile industry through Mobile Monday’s SEA Report 2012 available through their site. TGS  2013   13
  • 20. ECONOMY DRIVEN BY consumption McKinsey Consumer & Shopper Insight 2011 TGS  2013   20
  • 25. WE DON’T BUY GAMES! We Pay for Games! the WHALE factor TGS  2013   25
  • 30. ブルーオーシャン   WELCOME to the BLUE OCEAN! ありがとう!   altermyth Dien Wong dienw@altermyth.com