SlideShare a Scribd company logo
Applying learning analytics to simplify
serious games deployment in the classroom
EDUCOM 2014 Conference, Instambul
Baltasar Fernandez-Manjon, balta@fdi.ucm.es , @BaltaFM
e-UCM research group, www.e-ucm.es
http://www.slideshare.net/BaltasarFernandezManjon/
Serious Games use?
‣ Serious Games have probed to be educationally
effective in several domains
• Medicine, military, business, corporate training
‣ But still is a low adoption of Serious Games
‣ Difficult to include Serious Games in the learning
curriculum
• Assessment of acquired learning?
‣ Difficult to deploy the games in the classroom
• What are the students actually doing?
• What are they learning?
• What are the difficulties are they confronting?
2
SG deploymen:Black box model
‣ Games as “isolated”
pieces of content
‣ No information about
what is happening
during the in-game
play
‣ Or very simple
• Completed or not
completed
• Time used
3
del Blanco et al (2013). Using e-Learning standards in educational video games.
Computer Standards & Interfaces 36 (1) pp. 178–187
Learning analytics
4
‣ Improving education based on data analysis
• Evidence based education
‣ Many options
• When the data is analyzed?
- off-line vs real-time
• What data is analyzed?
- log records, interactions, biometric data …
• What amount of data and on how many users?
- Intensive vs extensive
‣ Can learning analytics help to deploy serious games
as effective learning content in the classroom?
GLEANER
‣ GLEANER: Game Learning Analytics for education
research
• Open code framework to capture game traces
5
Reference model in the EU NoE GALA
Available as open code at http://e-ucm.github.io/gleaner/
Educational game approach
6
Lost in XML Space
7
http://gleaner.e-ucm.es/lostinspace/play/
About the XML game...
‣ A single user platform game to learn about XML
• Learn the syntax and basic concepts (document
schema)
• Gain agility writing and reading XML documents
‣ Designed as a complementary activity in a Web
Technology Course
‣ Experiment: Gamified experience in the classroom
Goals
• First to complete the game
• Maximum points in the game
but
• Initially students were not informed that LA was in place
After some playing time LA data was showed to the
Understanding the game…
Goal
Main
character
Power-ups
(new syntax
elements)
Write XML
snippets here to
move the main
character to the
goal
Main dashboard (GLEANER Report)
10
Teacher view
Progress report
11
User
Session
Phases
completed
Current
score
Learning
achievements
Achievements are
updated and
highlighted in real
time
Detailed traces
12
Filters XML
snipets
The fragments are updated in real time
as submitted by the student. The
instructor can filter to see only mistakes,
or all the fragments submitted by a
specific students.
Detailed results for a student
13
Conclusions
14
‣ LA simplify SG deployment in the classroom
‣ Instructor knows what is happening in the class
‣ Behaviour change when students know that LA was
in place
• More oriented to success and less exploration or
“playing”
• Open issues in LA
• How to distinguish automatically game exploration from
conceptual errors
• Long term learning across
games
• Students love the experience!
Thank you!
15
balta@fdi.ucm.es
@BaltaFM

More Related Content

PPTX
Free e-assessment tools for formative assessment
PPTX
Brightspace Webinar with Vincent Spezzo
PPTX
Writing assignment week 4
PPTX
Kao Saephan_Itec299 multimedia ppt
PPTX
Learning Analytics in serious games
PPTX
Gaming Learning Analytics Contributing to the serious games ecosystem
PPTX
XAPI and Machine Learning for Patient / Learner
PDF
xAPI (Experience API):Potential for Open Educational Resources
Free e-assessment tools for formative assessment
Brightspace Webinar with Vincent Spezzo
Writing assignment week 4
Kao Saephan_Itec299 multimedia ppt
Learning Analytics in serious games
Gaming Learning Analytics Contributing to the serious games ecosystem
XAPI and Machine Learning for Patient / Learner
xAPI (Experience API):Potential for Open Educational Resources

Similar to Applying learning analytics to simplify serious games deployment in the classroom (20)

PPTX
Applying learning analytics in serious games
PPTX
Gaming Learning Analytics Real Colegio Complutense Harvard
PPTX
Learning analytics applied to serious games, invited talk at ECGBL 2013 Porto...
PDF
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
PPTX
Icce21 systematizing game learning analytics for improving serious games life...
PDF
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
PPTX
Learning analytics for improving educational games jcsg2017
PPTX
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
PDF
Game learning analytics dashboards teacher understanding icwl18
PDF
2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game De...
PDF
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
PDF
Learning Analytics and Serious Games: Trends and Considerations
PDF
Gala Conference 2018 Presentation
PDF
2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
PDF
Full Lyifecycle Architecture for Serious Games - JCSG 2017
PPTX
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
PPTX
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
PPTX
Using Learning Analytics to support a more scientific approach to Serious Gam...
PPTX
Rev gaming learning analytics rage and beaconing
PPTX
Gaming to Learn: Research Meets Classroom Practice
Applying learning analytics in serious games
Gaming Learning Analytics Real Colegio Complutense Harvard
Learning analytics applied to serious games, invited talk at ECGBL 2013 Porto...
Using Game Learning Analytics to Improve the Design, Evaluation and Deploymen...
Icce21 systematizing game learning analytics for improving serious games life...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
Learning analytics for improving educational games jcsg2017
eMadrid Gaming4Coding - Possibilities of game learning analytics for coding l...
Game learning analytics dashboards teacher understanding icwl18
2022_03_22 EDUCON 2022 “Using e-Learning Standards to Improve Serious Game De...
11_04_2019 EDUCON eMadrid special session on "Game learning analytics for edu...
Learning Analytics and Serious Games: Trends and Considerations
Gala Conference 2018 Presentation
2012 12 14 (ucm) emadrid aserrano ucm learning analytics vision practica apli...
Full Lyifecycle Architecture for Serious Games - JCSG 2017
Downtown, A Subway Adventure: Using Learning Analytics to Improve the Develop...
VII Jornadas eMadrid "Education in exponential times". Mesa redonda eMadrid L...
Using Learning Analytics to support a more scientific approach to Serious Gam...
Rev gaming learning analytics rage and beaconing
Gaming to Learn: Research Meets Classroom Practice
Ad

More from Baltasar Fernández-Manjón (20)

PPTX
Articodign juego para mejorar el aprendizaje de la programacion.pptx
PPTX
Juegos serios en museos -
PPTX
Metaverses lifelong learning in a changing world
PDF
Extending narrative serious games using ad hoc minigames
PPTX
E madrid jornadas 2021 ucm final
PDF
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
PPTX
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
PDF
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
PDF
UIU juegos serios y analiticas de aprendizaje
PPTX
Investigacion en Juegos Serios
PPTX
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
PDF
uAdventure simplifying narrative serious games development - icalt 2019 (1)
PDF
Simva: Simplifying the scientific validation of serious games icalt2019
PPTX
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
PDF
From heterogeneous activities to unified analytics dashboards
PPTX
xAPI Application Profile for Serious Games
PDF
Serious games, analiticas conectado cyberbullying ull cultura digital
PPTX
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
PDF
Conectado cyberbullying videojuegos INTEF
PDF
Game learning analtytics is not informagic educon 2018
Articodign juego para mejorar el aprendizaje de la programacion.pptx
Juegos serios en museos -
Metaverses lifelong learning in a changing world
Extending narrative serious games using ad hoc minigames
E madrid jornadas 2021 ucm final
CONECTADO : SERIOUS GAME TO PREVENT CYBERBULLYING
Pandemia: Oportunidades para el e-learning desde los juegos serios y las ana...
Simplifying Serious Games Authoring and Validation with uAdventure and SIMVA
UIU juegos serios y analiticas de aprendizaje
Investigacion en Juegos Serios
Una visión critica sobre las tecnologias inmersivas en educación Aumentame 2019
uAdventure simplifying narrative serious games development - icalt 2019 (1)
Simva: Simplifying the scientific validation of serious games icalt2019
Intégration de jeux numériques à l’école et analytique de l’apprentissage fri...
From heterogeneous activities to unified analytics dashboards
xAPI Application Profile for Serious Games
Serious games, analiticas conectado cyberbullying ull cultura digital
Uso de tecnología de juegos para automatizar pruebas neuropsicológicas e inve...
Conectado cyberbullying videojuegos INTEF
Game learning analtytics is not informagic educon 2018
Ad

Recently uploaded (20)

PDF
2.FourierTransform-ShortQuestionswithAnswers.pdf
PPTX
202450812 BayCHI UCSC-SV 20250812 v17.pptx
PDF
Black Hat USA 2025 - Micro ICS Summit - ICS/OT Threat Landscape
PDF
LDMMIA Reiki Yoga Finals Review Spring Summer
PPTX
school management -TNTEU- B.Ed., Semester II Unit 1.pptx
PPTX
Final Presentation General Medicine 03-08-2024.pptx
PDF
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
PPTX
UNIT III MENTAL HEALTH NURSING ASSESSMENT
PDF
Complications of Minimal Access Surgery at WLH
PDF
RMMM.pdf make it easy to upload and study
PDF
01-Introduction-to-Information-Management.pdf
PPTX
Cell Structure & Organelles in detailed.
PDF
LNK 2025 (2).pdf MWEHEHEHEHEHEHEHEHEHEHE
PPTX
Lesson notes of climatology university.
PDF
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
PDF
ChatGPT for Dummies - Pam Baker Ccesa007.pdf
PDF
Practical Manual AGRO-233 Principles and Practices of Natural Farming
PDF
Microbial disease of the cardiovascular and lymphatic systems
PDF
Weekly quiz Compilation Jan -July 25.pdf
PDF
Paper A Mock Exam 9_ Attempt review.pdf.
2.FourierTransform-ShortQuestionswithAnswers.pdf
202450812 BayCHI UCSC-SV 20250812 v17.pptx
Black Hat USA 2025 - Micro ICS Summit - ICS/OT Threat Landscape
LDMMIA Reiki Yoga Finals Review Spring Summer
school management -TNTEU- B.Ed., Semester II Unit 1.pptx
Final Presentation General Medicine 03-08-2024.pptx
OBE - B.A.(HON'S) IN INTERIOR ARCHITECTURE -Ar.MOHIUDDIN.pdf
UNIT III MENTAL HEALTH NURSING ASSESSMENT
Complications of Minimal Access Surgery at WLH
RMMM.pdf make it easy to upload and study
01-Introduction-to-Information-Management.pdf
Cell Structure & Organelles in detailed.
LNK 2025 (2).pdf MWEHEHEHEHEHEHEHEHEHEHE
Lesson notes of climatology university.
A GUIDE TO GENETICS FOR UNDERGRADUATE MEDICAL STUDENTS
ChatGPT for Dummies - Pam Baker Ccesa007.pdf
Practical Manual AGRO-233 Principles and Practices of Natural Farming
Microbial disease of the cardiovascular and lymphatic systems
Weekly quiz Compilation Jan -July 25.pdf
Paper A Mock Exam 9_ Attempt review.pdf.

Applying learning analytics to simplify serious games deployment in the classroom

  • 1. Applying learning analytics to simplify serious games deployment in the classroom EDUCOM 2014 Conference, Instambul Baltasar Fernandez-Manjon, balta@fdi.ucm.es , @BaltaFM e-UCM research group, www.e-ucm.es http://www.slideshare.net/BaltasarFernandezManjon/
  • 2. Serious Games use? ‣ Serious Games have probed to be educationally effective in several domains • Medicine, military, business, corporate training ‣ But still is a low adoption of Serious Games ‣ Difficult to include Serious Games in the learning curriculum • Assessment of acquired learning? ‣ Difficult to deploy the games in the classroom • What are the students actually doing? • What are they learning? • What are the difficulties are they confronting? 2
  • 3. SG deploymen:Black box model ‣ Games as “isolated” pieces of content ‣ No information about what is happening during the in-game play ‣ Or very simple • Completed or not completed • Time used 3 del Blanco et al (2013). Using e-Learning standards in educational video games. Computer Standards & Interfaces 36 (1) pp. 178–187
  • 4. Learning analytics 4 ‣ Improving education based on data analysis • Evidence based education ‣ Many options • When the data is analyzed? - off-line vs real-time • What data is analyzed? - log records, interactions, biometric data … • What amount of data and on how many users? - Intensive vs extensive ‣ Can learning analytics help to deploy serious games as effective learning content in the classroom?
  • 5. GLEANER ‣ GLEANER: Game Learning Analytics for education research • Open code framework to capture game traces 5 Reference model in the EU NoE GALA Available as open code at http://e-ucm.github.io/gleaner/
  • 7. Lost in XML Space 7 http://gleaner.e-ucm.es/lostinspace/play/
  • 8. About the XML game... ‣ A single user platform game to learn about XML • Learn the syntax and basic concepts (document schema) • Gain agility writing and reading XML documents ‣ Designed as a complementary activity in a Web Technology Course ‣ Experiment: Gamified experience in the classroom Goals • First to complete the game • Maximum points in the game but • Initially students were not informed that LA was in place After some playing time LA data was showed to the
  • 9. Understanding the game… Goal Main character Power-ups (new syntax elements) Write XML snippets here to move the main character to the goal
  • 10. Main dashboard (GLEANER Report) 10 Teacher view
  • 12. Detailed traces 12 Filters XML snipets The fragments are updated in real time as submitted by the student. The instructor can filter to see only mistakes, or all the fragments submitted by a specific students.
  • 13. Detailed results for a student 13
  • 14. Conclusions 14 ‣ LA simplify SG deployment in the classroom ‣ Instructor knows what is happening in the class ‣ Behaviour change when students know that LA was in place • More oriented to success and less exploration or “playing” • Open issues in LA • How to distinguish automatically game exploration from conceptual errors • Long term learning across games • Students love the experience!