The document provides summaries of several educational apps that can be used in the classroom, including Classroom Apps (for safe internet searches), Moon - Current Moon Phase (for viewing moon phases), Lightbot: Code Hour (a programming puzzle game), VocabularySpellingCity (for spelling practice), Cool Math Games (for math practice), Keynote (for creating presentations), ShowMe Interactive Whiteboard (for interactive lessons), Decide Now! (for choosing random students), Remind: Safe Classroom Communication (for messaging students and parents), and i-nigma QR Code, Data Matrix and 1D barcode reader (for accessing information via QR codes). Advantages and disadvantages of each app are described.