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Augmented Reality for
an Architect
By Gaurav Kudalkar
Director, Jumbo Systems & Solutions Pvt. Ltd.
Augmented Reality for an Architect
Index
 About Jumbo Systems & Solutions Pvt. Ltd.
 Architect’s Role
 Helping developer’s in selling their project
 Upcoming Trends (Advanced Rendering Techniques)
 Target or Marker based Augmented Reality
 Hands on Experience
About Jumbo Systems & Solutions
Pvt. Ltd.
Profile
 We, Jumbo systems & solutions Pvt. Ltd. are active in the field
of Systems Integration (S.I.) of I.T. hardware & software for
more than 14 years with the turnover of Rs. 20 Crores last year.
 Our expertise starts with designing customized solutions around
various types of hardware & software as per customers’
requirement. The hardware includes computers, laptops,
servers, workstations, cluster servers, blade servers, rendering
farms etc. Also covers higher end fiber optics & wireless
technology based integration of LAN & WAN along with ISO
27001 type of compliances & certifications.
Our Clientele
Corporate Organisations.
Central & State Government Organisations &
Undertakings
University & Educational Institutes
Media & Commercial Entertainment Companies
Software Development Companies & M.N.C.s
Our Vision
 We wish to emerge as a Pioneer & State of the Art Systems Integrator (S.I.)
towards the Technology base Advanced Rendering Solutions like Augmented
Reality, Virtual Reality, Mixed Reality, Motion Capturing, Robotics, etc. in India.
 This is keeping line with the similar type of activity that company is successfully
doing today, which will be implemented towards the Advanced Rendering
Technology using related hardware & software.
Architect’s Role
Designer
The architect hired by a client is responsible for creating a design concept that meets
the requirements of that client and provides a facility suitable to the required use.
Environmental
Architect is
required to
remain abreast
of current
regulations
related with
Environment &
should make
client aware.
Constructor
Depending on the
client's needs and the
jurisdiction's
requirements, the
spectrum of the
architect's services
during construction
stages may be
extensive or less
involved.
Roles which differentiate Winning
Architect from other Architects
Fundraiser
Sales
Fundraiser
Sales
Helping developers in selling their
Project
Brochures, Linear Walkthrough, Interactive Walkthrough
Brochure
Linear Walkthrough
Interactive Walkthrough
Upcoming Trends (Advance
Rendering Technologies)
Advance Rendering Technologies, topics
to be discussed:
 Augmented Reality (AR)
 Why AR?
 How AR works?
 Categories of AR
 Virtual Reality (VR)
 Augmented Reality vs Virtual Reality
 Augmented Virtuality
 Mixed Reality (MR)
 Display Devices used in Advanced Rendering Technologies
 Applications of Advance Rendering Technologies
Augmented Reality
What is Augmented Reality (AR)?
 Definition: Augmented Reality is a combination of
real scene viewed and a virtual scene generated
by a computer that augments the scene with
additional information.
 An AR adds virtual computer generated objects,
audio & other sense enhancements to a real world
environment.
Real Scene
Scene
Generated by
a Computer
Why AR?
AR enhances the user experience which
creates positive impact towards brand and
company.
AR reduces the infrastructure cost, as it
runs on users hardware.
How AR works
 Pick a real world scene
 Add virtual object (Prepared by Bhaumik
sir)
 Replace some portion of real world scene
by virtual object (Augmentation).
 Run the clubbed scene in real time.
Categories of AR
AR is categorised mainly in two
categories
Target / Marker based Augmented
Reality (Discussed in details)
Location based Augmented Reality
Target or Marker based Augmented
Reality
In Target / Marker based
augmented reality the
main features of Target
are predefined in the
application. When
applications locates the
target in the image
through camera, target’s
position & orientation
gets calculated and
Virtual Object is
augmented as per that
information.
Location Based Augmented Reality
In Location based
Augmented Reality,
device’s latitude &
longitude is find out
through GPS or other
Geo based protocols;
device’s orientation
is calculated through
gyroscope & Virtual
Object augmented
accordingly.
Virtual Reality
Virtual Reality means
immersing into different
environment at-least
visually. When we
immerse into different
environment with all
senses then it is called
as complete immersion.
Through Motion trackers
& interactive devices
we can interact with
Virtual World.
Augmented Reality (AR) vs Virtual
Reality (VR)
Augmented Reality
 System augments the real
world scene.
 User maintains a sense of
presence in real world.
 Needs a mechanism to
combine virtual & real
world.
Virtual Reality
 Totally immersive
environment.
 Visual and other senses
are under control of
system.
 Real world doesn’t exist in
virtual reality.
Milgram's Reality Virtuality Continuum
Mixed Reality (MR) is an advance form of
an AR
Virtual Object
All these technologies like AR,
VR, MR, etc. are called
Advanced Rendering
Technologies and to do so they
need display devices.
LED Screen
Handheld Display (Mobile / Tablet)
Head Mounted Display (HMD)
Eye Glasses
Augmented Reality Contact Lens
Applications of advanced rendering
technologies
Viewing Construction
Entertainment
Medical
Educational
Defence
Viewing Construction
Entertainment
Medical
Defence
Target or Marker based Augmented
Reality
Target or Marker based Augmented
Reality
What is a Target or a Marker?
Types of Target or Marker?
Plain Image vs Coded Image
Virtual Object & types of Virtual
Object
What is Target or Marker?
 Target is an object, which is recognisable by our
AR application. To make any object recognisable
by our application, its distinctive features have to
be known to our application. Object can be made
recognisable by doing Image Processing and
storing that processed result for future
comparisons.
Types of Target / Marker
Single Image
Cuboid
Cylinder or Cone
3D Object
Single Image
Processed Image with Distinctive Pattern
Virtual Object successfully deployed
over the Target Image
Cuboid
Cylinder or
Cone
3D Object
Types of Single Images
Plain Image
Coded Image
Plain image is discussed in previous
examples. Now let us see what is
coded Image?
Are they same???
Now try this one…
If you see them through application they are JVAR (Jumbo Virtual & Augmented Reality) , Ping & Star
respectively.
Virtual Object & types of Virtual Objects
Virtual Object is a Computer Generated
Graphic Augmented on Target Image,
whose Position & Orientation linked with
Position & Orientation of Target Image.
The Virtual Object can be an Image,3D
Graphical Object, AV (Audio or Video),
Animation, Alpha-Numeric Character or a
combination of all.
Image
3D Graphical Object
This is Tissot’s
application on
Augmented Reality
which augments their
watches on user’s
hand. User can
visualise the watch
on his hand without
wearing it.
A/V (Audio or Video)
Animation
This is me
demonstrating
AR application
for Kids. Here H
for Horse can be
interactive.
Hands on Experience

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Augmented Reality for Architects

  • 1. Augmented Reality for an Architect By Gaurav Kudalkar Director, Jumbo Systems & Solutions Pvt. Ltd.
  • 2. Augmented Reality for an Architect Index  About Jumbo Systems & Solutions Pvt. Ltd.  Architect’s Role  Helping developer’s in selling their project  Upcoming Trends (Advanced Rendering Techniques)  Target or Marker based Augmented Reality  Hands on Experience
  • 3. About Jumbo Systems & Solutions Pvt. Ltd.
  • 4. Profile  We, Jumbo systems & solutions Pvt. Ltd. are active in the field of Systems Integration (S.I.) of I.T. hardware & software for more than 14 years with the turnover of Rs. 20 Crores last year.  Our expertise starts with designing customized solutions around various types of hardware & software as per customers’ requirement. The hardware includes computers, laptops, servers, workstations, cluster servers, blade servers, rendering farms etc. Also covers higher end fiber optics & wireless technology based integration of LAN & WAN along with ISO 27001 type of compliances & certifications.
  • 5. Our Clientele Corporate Organisations. Central & State Government Organisations & Undertakings University & Educational Institutes Media & Commercial Entertainment Companies Software Development Companies & M.N.C.s
  • 6. Our Vision  We wish to emerge as a Pioneer & State of the Art Systems Integrator (S.I.) towards the Technology base Advanced Rendering Solutions like Augmented Reality, Virtual Reality, Mixed Reality, Motion Capturing, Robotics, etc. in India.  This is keeping line with the similar type of activity that company is successfully doing today, which will be implemented towards the Advanced Rendering Technology using related hardware & software.
  • 8. Designer The architect hired by a client is responsible for creating a design concept that meets the requirements of that client and provides a facility suitable to the required use.
  • 9. Environmental Architect is required to remain abreast of current regulations related with Environment & should make client aware.
  • 10. Constructor Depending on the client's needs and the jurisdiction's requirements, the spectrum of the architect's services during construction stages may be extensive or less involved.
  • 11. Roles which differentiate Winning Architect from other Architects Fundraiser Sales
  • 13. Sales
  • 14. Helping developers in selling their Project Brochures, Linear Walkthrough, Interactive Walkthrough
  • 19. Advance Rendering Technologies, topics to be discussed:  Augmented Reality (AR)  Why AR?  How AR works?  Categories of AR  Virtual Reality (VR)  Augmented Reality vs Virtual Reality  Augmented Virtuality  Mixed Reality (MR)  Display Devices used in Advanced Rendering Technologies  Applications of Advance Rendering Technologies
  • 21. What is Augmented Reality (AR)?  Definition: Augmented Reality is a combination of real scene viewed and a virtual scene generated by a computer that augments the scene with additional information.  An AR adds virtual computer generated objects, audio & other sense enhancements to a real world environment.
  • 23. Why AR? AR enhances the user experience which creates positive impact towards brand and company. AR reduces the infrastructure cost, as it runs on users hardware.
  • 24. How AR works  Pick a real world scene  Add virtual object (Prepared by Bhaumik sir)  Replace some portion of real world scene by virtual object (Augmentation).  Run the clubbed scene in real time.
  • 25. Categories of AR AR is categorised mainly in two categories Target / Marker based Augmented Reality (Discussed in details) Location based Augmented Reality
  • 26. Target or Marker based Augmented Reality In Target / Marker based augmented reality the main features of Target are predefined in the application. When applications locates the target in the image through camera, target’s position & orientation gets calculated and Virtual Object is augmented as per that information.
  • 27. Location Based Augmented Reality In Location based Augmented Reality, device’s latitude & longitude is find out through GPS or other Geo based protocols; device’s orientation is calculated through gyroscope & Virtual Object augmented accordingly.
  • 28. Virtual Reality Virtual Reality means immersing into different environment at-least visually. When we immerse into different environment with all senses then it is called as complete immersion. Through Motion trackers & interactive devices we can interact with Virtual World.
  • 29. Augmented Reality (AR) vs Virtual Reality (VR) Augmented Reality  System augments the real world scene.  User maintains a sense of presence in real world.  Needs a mechanism to combine virtual & real world. Virtual Reality  Totally immersive environment.  Visual and other senses are under control of system.  Real world doesn’t exist in virtual reality.
  • 31. Mixed Reality (MR) is an advance form of an AR Virtual Object
  • 32. All these technologies like AR, VR, MR, etc. are called Advanced Rendering Technologies and to do so they need display devices.
  • 38. Applications of advanced rendering technologies Viewing Construction Entertainment Medical Educational Defence
  • 43. Target or Marker based Augmented Reality
  • 44. Target or Marker based Augmented Reality What is a Target or a Marker? Types of Target or Marker? Plain Image vs Coded Image Virtual Object & types of Virtual Object
  • 45. What is Target or Marker?  Target is an object, which is recognisable by our AR application. To make any object recognisable by our application, its distinctive features have to be known to our application. Object can be made recognisable by doing Image Processing and storing that processed result for future comparisons.
  • 46. Types of Target / Marker Single Image Cuboid Cylinder or Cone 3D Object
  • 48. Processed Image with Distinctive Pattern
  • 49. Virtual Object successfully deployed over the Target Image
  • 53. Types of Single Images Plain Image Coded Image Plain image is discussed in previous examples. Now let us see what is coded Image?
  • 55. Now try this one… If you see them through application they are JVAR (Jumbo Virtual & Augmented Reality) , Ping & Star respectively.
  • 56. Virtual Object & types of Virtual Objects Virtual Object is a Computer Generated Graphic Augmented on Target Image, whose Position & Orientation linked with Position & Orientation of Target Image. The Virtual Object can be an Image,3D Graphical Object, AV (Audio or Video), Animation, Alpha-Numeric Character or a combination of all.
  • 57. Image
  • 58. 3D Graphical Object This is Tissot’s application on Augmented Reality which augments their watches on user’s hand. User can visualise the watch on his hand without wearing it.
  • 59. A/V (Audio or Video)
  • 60. Animation This is me demonstrating AR application for Kids. Here H for Horse can be interactive.