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Augmented Reality
Chris Baker
Comp 4640
What is Augmented Reality?
 Augmented reality (AR) is a field of
computer research which deals with the
combination of real-world and computer-
generated data.
 Most of the AR research is currently
concerned with the use of video imagery
which is digitally processed and
augmented by adding computer-generated
graphics.
What is AR? (cont.)
 Ronald Azuma defines an augmented
reality system as one that:
• Combines real and virtual world aspects
• Is interactive in real-time
• Is registered in three dimensions
Augmented vs. Virtual Reality
 One of the identifying marks of a virtual reality
system is the head mounted display worn by
users.
 These displays block out all the external world
and present to the wearer a view that is under
the complete control of the computer.
 In Augmented Reality, the user must still be
aware that he or she is present in the “real
world.”
How does AR Work?
 The basic idea of augmented reality is to
superimpose graphics, audio and other sense
enhancements over a real-world environment in
real-time.
 The graphics will then change to accommodate
the user’s eye or head movements.
Simulated augmented reality medical image
What is needed?
 There are three components needed in order to
make an augmented-reality system work:
• Head-mounted display
• Tracking system
• Mobile computing power
Current Uses of AR
 Yellow first down line
used on TV broadcasts
of football games:
• Real world elements:
football field and
players
• Virtual element: the
yellow line drawn
over the image by
computers in real-
time
Current Uses of AR
 HUD (Head Up
Display):
• Used in commercial
aircraft, automobiles,
and other
applications
• Presents data without
requiring the user to
look away from his or
her usual viewpoint
LifeClipper
 LifeClipper is a
wearable AR system
being used in
Switzerland.
 When walking around
a chosen culturally
interesting area, the
user will feel as
though they are
watching a film.
Wikitude – AR Travel Guide
 Mobile travel guide for
the Android platform
(open source OS for cell
phones).
 Plan a trip or find about
current surroundings in
real-time.
Future of AR
 Military:
• The Office of Naval Research has sponsored AR research
• AR system could provide troops with vital information
about their surroundings.
 Medical:
• Superimpose an image from an MRI onto a patient’s
body.
• This might allow surgeons to pinpoint a tumor to
remove.
 Education:
• Used in labs where students can learn more about the
experiments they are participating in.
Future of AR
 Gaming:
• ARQuake is an AR version
of the popular game
Quake.
 1st person shooter that
allows the user to run
around in the real
world while playing a
game in the computer
generated world.
 Uses GPS, a hybrid
magnetic and interial
orientation sensor, gun
controller, and a
standard laptop carried
in a backpack.
Why continue research in AR?
 AR systems will instantly recognize what
someone is looking at, and retrieve and display
the data related to that view.
 There are hundreds of potential applications for
such a technology, gaming and entertainment
being the most obvious ones.
 Any system that gives people instant information,
requiring no research on their part, is bound to
be a valuable to anyone in any field.

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AugmentedReality_Chris Baker.ppt

  • 2. What is Augmented Reality?  Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer- generated data.  Most of the AR research is currently concerned with the use of video imagery which is digitally processed and augmented by adding computer-generated graphics.
  • 3. What is AR? (cont.)  Ronald Azuma defines an augmented reality system as one that: • Combines real and virtual world aspects • Is interactive in real-time • Is registered in three dimensions
  • 4. Augmented vs. Virtual Reality  One of the identifying marks of a virtual reality system is the head mounted display worn by users.  These displays block out all the external world and present to the wearer a view that is under the complete control of the computer.  In Augmented Reality, the user must still be aware that he or she is present in the “real world.”
  • 5. How does AR Work?  The basic idea of augmented reality is to superimpose graphics, audio and other sense enhancements over a real-world environment in real-time.  The graphics will then change to accommodate the user’s eye or head movements. Simulated augmented reality medical image
  • 6. What is needed?  There are three components needed in order to make an augmented-reality system work: • Head-mounted display • Tracking system • Mobile computing power
  • 7. Current Uses of AR  Yellow first down line used on TV broadcasts of football games: • Real world elements: football field and players • Virtual element: the yellow line drawn over the image by computers in real- time
  • 8. Current Uses of AR  HUD (Head Up Display): • Used in commercial aircraft, automobiles, and other applications • Presents data without requiring the user to look away from his or her usual viewpoint
  • 9. LifeClipper  LifeClipper is a wearable AR system being used in Switzerland.  When walking around a chosen culturally interesting area, the user will feel as though they are watching a film.
  • 10. Wikitude – AR Travel Guide  Mobile travel guide for the Android platform (open source OS for cell phones).  Plan a trip or find about current surroundings in real-time.
  • 11. Future of AR  Military: • The Office of Naval Research has sponsored AR research • AR system could provide troops with vital information about their surroundings.  Medical: • Superimpose an image from an MRI onto a patient’s body. • This might allow surgeons to pinpoint a tumor to remove.  Education: • Used in labs where students can learn more about the experiments they are participating in.
  • 12. Future of AR  Gaming: • ARQuake is an AR version of the popular game Quake.  1st person shooter that allows the user to run around in the real world while playing a game in the computer generated world.  Uses GPS, a hybrid magnetic and interial orientation sensor, gun controller, and a standard laptop carried in a backpack.
  • 13. Why continue research in AR?  AR systems will instantly recognize what someone is looking at, and retrieve and display the data related to that view.  There are hundreds of potential applications for such a technology, gaming and entertainment being the most obvious ones.  Any system that gives people instant information, requiring no research on their part, is bound to be a valuable to anyone in any field.