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Hackathon
Guide to Application Prototyping
28 Oct 2015
Jay Suthar
j.suthar@replyltd.co.uk
UI Designer, Open Reply
Fergus O’Callaghan
f.ocallaghan@replyltd.co.uk
UX Designer, Open Reply
2
What We’ll Be Covering
Focusing on the following areas

1. Who you are designing for?

2. Rapid prototyping

3. Usability testing to validate concepts
User-Centred Design (UCD)
3
User
Centric
Design
usability.gov/how-to-and-tools/resources/ucd-map.html
danielikim.com/what-is-user-centered-design/
Persona
User Needs
Task Analysis
Competitor Analysis
Ethnographic research
Interviews
Wireframing
Prototyping
IA Analysis
Co-design workshops
Usability Testing
Expert Evaluation
Eye-Tracking
Accessibility Audit
Customer Surveys
Analytics
A/B Testing
Multi-variate Testing
4
Personas
A persona is a fictional representation of a particular
audience segment for a website / product / service
you are designing, based on real world needs of
customers and shareholders. 

It captures a person’s motivations, frustrations and
the “essence” of who they are.
http://theuxreview.co.uk/personas-the-beginners-guide/
5
How Do Personas Help Us?
1. Build Empathy - see the world through the user’s eyes.
2. Develop Focus - who you are building the software for
3. Shared Understand - across teams & business of who your user is
4. Help make Decisions - putting yourself in the user’s shoes
5. Frame the User’s Needs - help to solve a problem
http://www.smashingmagazine.com/2014/08/a-closer-look-at-personas-part-1/
6
Persona Template
Name
Age
Profession
Behavioural
Demographic
Pain Points
(Needs)
Serve By
(Solution)
7
Task Analysis Questions
Who is your user?
What is the context they are using it?
Identity the key tasks?
What tasks are optional?
What materials do you need?
Task analysis is the process of learning about users by
observing them in action to understand in detail how they
perform their tasks and achieve their intended goals.
8
User Page Flow Example
User-Centred Design (UCD)
9
User
Centric
Design
usability.gov/how-to-and-tools/resources/ucd-map.html
danielikim.com/what-is-user-centered-design/
Persona
User Needs
Task Analysis
Competitor Analysis
Ethnographic research
Interviews
Wireframing
Prototyping
IA Analysis
Co-design workshops
Usability Testing
Expert Evaluation
Eye-Tracking
Accessibility Audit
Customer Surveys
Analytics
A/B Testing
Multi-variate Testing
10
Rapid Prototyping
What’s a Prototype?
Value of Prototyping
Range of Prototypes
11
What’s a Prototyping?
“An approximation of a product (or system) or its
components, in some form, for a definite
purpose in its implementation”
Chua, Leong & Lim, Rapid Prototyping: Principles and Applications
“A prototype is a representative model or
simulation of the final system.
Unlike requirements documents and wireframes,
prototypes go further than show and tell and
actually let you experience the design.”
Todd Zaki Warfel, Prototyping: A Practitioner's Guide
12
Value of Prototyping:
1. Communication & collaboration
13
Value of Prototyping:
2. Prototyping is generative
14
Paper Sketching +
Marvel (Mobile & Web Prototype)
15
Marvel Prototype
Add Images Link Pages Select Pages Choose Transition
marvelapp.com
16
Value of Prototyping
3. Check Feasibility & Reduce Waste
17
Value of Prototyping
4. Identify usability issues early
18
Range of Prototypes
LO-FIDELITY
Slower, Detailed, Tangible
HI-FIDELITY
Quick, Simple, Rough estimate
User-Centred Design (UCD)
19
User
Centric
Design
usability.gov/how-to-and-tools/resources/ucd-map.html
danielikim.com/what-is-user-centered-design/
Persona
User Needs
Task Analysis
Competitor Analysis
Ethnographic research
Interviews
Wireframing
Prototyping
IA Analysis
Co-design workshops
Usability Testing
Expert Evaluation
Eye-Tracking
Accessibility Audit
Customer Surveys
Analytics
A/B Testing
Multi-variate Testing
20
Usability Testing
A technique used to evaluate how intuitive a product or
service is, whereby facilitators observe participants as they
complete tasks in one to one sessions.
Guerrilla Testing
used early in the design phase to quickly validate concepts.
Remote Testing
usability testing conducted in a different (or ‘remote’)
location through screen-sharing software.
Lab Usability Testing
more formal where adjacent viewing facilities are provided.
21
Usability Test Protocol
- Rating
Non-leading Question
1) Was this easy or difficult to use
Leading Questions
1) Was this easy to use?
- Set tasks (scenarios)
to complete
- Outline Test Scope
- Open questions,
non leading
- Start / end points
22
Google Developers on Usability Testing
23
Usability Testing Tips
1. No right or wrong answer! Not a test of your participant.

2. Ask participant talk aloud and share their thoughts

3. “We didn’t design this, so be as open as you can, positive or
negative, we just want to measure where our colleagues are at”.

4. “I’ll be quiet to mimic a real world situation, just do as you would
normally do when using a website”.

5. Video recording for internal research purposes (with consent)

6. If participant is stuck to let you know and you can help
24
What is Gamification and how does it work?
25
Gamification Techniques:
Types of Rewards
http://blogs.clicksoftware.com/index/top-25-best-examples-of-gamification-in-business/
http://www.supercellmedia.com/gamification-in-ecommerce/
http://www.forbes.com/sites/gartnergroup/2013/01/21/the-gamification-of-business/
Points Achievement Badges Filling Progress Bar Virtual Currency Leaderboards
26
And Finally….Some Inspiration!
Thank you & Best of Luck today
28 Oct 2015
Thank you & Best of Luck today
28 Oct 2015
Thank you & Best of Luck today
28 Oct 2015
Thank you & Best of Luck today
28 Oct 2015

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Axa Hackathon: User Centric Guide to Application Prototyping