The document is a glossary assignment for a BTEC Extended Diploma in Games Design course. It contains definitions for various terms related to sound design and production. The student was asked to research definitions for the provided glossary terms and include how each term relates to their own production practice. Definitions are provided for terms like foley artistry, sound libraries, audio file formats (wav, aiff, au), compression types (lossy, mp3), audio hardware limitations, recording systems (analog, digital disc formats), MIDI, software tools, and audio sampling concepts.