This document contains a glossary of terms related to sound design and production for computer games. It provides definitions for terms like Foley artistry, sound libraries, uncompressed audio, .wav and .aiff file formats, lossy compression, .mp3 files, sound processor units, digital sound processors, random access memory, mono audio, stereo audio, and surround sound. For each term, it gives a short definition from an online source as well as the author's thoughts on how the term relates to their own production practice and experience with game sound design.